1. Enter the Chronosphere
  2. News

Enter the Chronosphere News

Enter the Chronosphere - Version 118

Chronosphere version 118


New version drop. We're moving focus to building out the metaprogression now, so we've got a bunch of new missions. These are in a very rough state, and should be greatly improved over the next few weeks. Nevertheless we welcome your feedback!

We have also addressed a few outstanding issues reported by our Discord community, thank you! ❤️

⚠️ Updating to this version forcibly resets progression!

ℹ️ The Steam playtest is closed, but anyone who signed up will still have access (for now). If you would like to play, please join our Discord and ask.

[h2]Highlights[/h2]

[h3]🦋 Progression[/h3]
  • Added a new starting sphere with reduced difficulty and simplified mechanics.
  • Added 20 new missions for unlocking specific existing weapons and gear from most biomes.
  • Added new missions for unlocking/tutorialising many core game mechanics and more difficult biomes.


[h3]🏓 Gameplay[/h3]
  • Tweaks to exit ambush events.
  • Pilebunker can no longer recieve several inappopriate mods.
  • Fixed a bug which caused Saucy Mule to sometimes fire infinite bullets. (Reported by @MegaQuack)
  • Hot shot now applies deterministically, and only to weapon projectiles. (Reported by @FlamingKetchup)
  • Enfilade now triggers correctly on quickdraw.
  • Player missiles no longer explode instantly when fired in the same turn as player bullet cutting projectiles.
  • Fixed an issue causing your teammates to occasionally attack you. They've learnt their lessons now. (Reported by @gudic, @ilovelizards)


[h3]🖼️ Art[/h3]
  • Added weapon model for disintegrator.


[h3]✅ UI[/h3]
  • Cooked up some goop for equipment chests. ??
  • Correct ammo icons for new weapons.


[h3]🤖 Tech[/h3]
  • Improved camera smoothing. This should be most noticeable when sprinting.


[h3]🔊 Audio[/h3]
  • Do not play equip audio for weapons already in inventory when entering a new floor. (Reported by @rymarq)


Check out the full changelog.



Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

-Chronosphere Team

Enter the Chronosphere - Version 117

Quick hotfix that adds some localization that was missed in 116. Keep your eyes peeled for a real update next week. 👁️👁️

ℹ️ The Steam playtest is closed, but anyone who signed up will still have access (for now). If you would like to play, please join our Discord and ask.

Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

—Chronosphere Team

Enter the Chronosphere - Version 116

Introducing irregular spheres! These special challenge runs can be unlocked by finding and extracting with coordinates in a run. So far there are 21 irregular spheres, including "Glass Dimension" in which all damage is an instant kill (including you), "Out of Touch" that makes enemies beyond a certain disance invulnerable, and a sphere in which you must escort a special friend!

ℹ️ The Steam playtest is closed, but anyone who signed up will still have access (for now). If you would like to play, please join our Discord and ask.

[h2]Highlights[/h2]

[h3]🏓 Gameplay[/h3]
  • Added irregular spheres.
  • Add new aura system to visualize range of effect for certain items, abilities and mods.
  • Fixed an issue causing the Lucky Coin item to target hazards.
  • Flying enemies can now fly over holes.
  • Grounded enemies can fall down holes when knocked back.


[h3]🗺️ Level Generation[/h3]
  • Updated existing submaps to appear randomly as special floors in standard spheres.
  • Added 8 brand new special floors in addition to these also!
  • Fixed an extremely rare level generation softlock.
  • There is now a chance waves of enemies will block your exit on certain floors.
  • Added a new standard sphere with only 1 primary biome.
  • Updated level grid generations to be a little less noisy on average.


[h3]🖼️ Art[/h3]
  • Added art for Reverse Gun.


[h3]✅ UI[/h3]
  • Fix erroneous "out of stabilizers" message when unable to use stabilizer due to being on full health.
  • Show a hint to use a stabilizer when health drops below 40.
  • Add minimum duration to red bubbles above player head (out of ammo etc).
  • Improve feedback around reloading and out of ammo state. (Reported by @rhythmevan)
  • Fixed weapons not showing their ammunition in chests.
  • Fixed the Missions button being hidden.


[h3]🤖 Tech[/h3]
  • Knockback forces are now also applied to ragdolls from the killing blow.
  • Reduced issue of character model misalignment after framerate hitches.


[h3]📚 Tutorialization[/h3]
  • Fixed task completion issues relating to the exit and the ability tutorials.


Check out the full changelog.



Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

-Chronosphere Team

Enter the Chronosphere - Version 115

Massive weapon and item drop! Lots of fun ones in there (I haven't seen them all myself).

ℹ️ The Steam playtest is closed, but anyone who signed up will still have access (for now). If you would like to play, please join our Discord and ask.

We're moving to a new release flow, so you can expect more regular and (hopefully) less buggy builds in future.

[h2]Highlights[/h2]

[h3]🏓 Gameplay[/h3]
  • Added 25 new weapons.
  • Added 24 new items.
  • Reworked most 'shot' type gadgets into gear.
  • Removed trick shot, hearty beans and shiny belt (pending reworks).


[h3]🗺️ Level Generation[/h3]
  • Replaced Firearm Famine modifier with Ordnance Oversupply.
  • Increased rarity of sphere modifiers.


[h3]🖼️ Art[/h3]
  • Prevent acid pools from extending over holes.
  • Models for new weapons.
  • Added new ActorSpawn VFX.
  • Updated Beam VFX, including wall hit.


[h3]✅ UI[/h3]
  • Added text to ailments to differentiate them.
  • Fixed some main menu buttons not being pickable. (Reported by @juh9870)


[h3]🤖 Tech[/h3]
  • Disabled collision detection for ragdolls before they have flopped. This should improve performance, but alive actors can no longer push ragdolls.


[h3]🗺️ Level Generation[/h3]
  • Converted all submaps to special floors, increased rewards and retuned some difficulty.
  • Greatly improved accuracy of hole movement collision.
  • Randomised lighting angles per-sphere.


[h3]📚 Tutorialization[/h3]
  • Control instructions are now listed directly in tutorial steps.
  • Improved the detection of "a single quickdraw" to run over many turns.
  • Require aiming before spawning attack/quickdraw targets.
  • Require aiming and cooldown before passing ability obstacles.


Check out the full changelog.



Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

—Chronosphere Team

Enter the Chronosphere - Version 112

Last chance to play the playtest!


Thankyou to everyone who has been enjoying the Enter the Chronosphere playtest (especially those giving feedback in the discord!)

We'll be concluding our current open playtest on Monday 14th, next week.

We're going to be focused on getting the game ready for a new demo in the coming months, working on progression, narrative, adding more content and polishing some of the rougher edges from the playtest.

If you want to stay up to date with development updates, you can join the Discord or follow us on Steam for news!

Best wishes,
Effort Star

Chronosphere version 112


But... Please enjoy today's update with rad new lasers and other things.

[h3]🖼️ Art[/h3]
  • Update beam weapon VFX.
  • Fixed some sunken objects like pond surfaces showing outside the edge of the level.
  • Belusect Soldier and Worker now shift into attack-anticipate animations a lot faster.


[h3]🤖 Tech[/h3]
  • Prevent one instance of softlock when destroying AOEs.
  • Support exhibition mode.


[h3]🔊 Audio[/h3]
  • Add "restore" button in audio settings.
  • Change toggle music button to F6.


[h3]✅ UI[/h3]
  • Version number on the title screen now links to the changelog.
  • Unified main menu button positions and updated their bindings.
  • Removed a number of awkward transitions in the main menu, removed confirm to quit.
  • Restored ammo use preview and added a pulse to the out of ammo state.
  • Unified the two-part run summary UI, removing the legacy UI.


[h3]📚 Tutorialization[/h3]
  • You can replay the tutorial via the options menu.
  • The last tutorial step before exiting levels now remains on-screen.
  • Replaced tutorial cows ?? with tutorial cowboys ??.


[h3]🗺️ Level Generation[/h3]
  • Improved consistency of archway spawning.
  • Fixed an issue which caused some areas to generate with invisible floor.
  • Moved the spawning of wall columns from the ends to the middle.
  • Distortions now generate in the current level immediately after selection.


[h3]🏓 Gameplay[/h3]
  • Filth Zone now shows a poisoned vfx when poisoning projetiles.
  • Reworked longbore draw attack to remove confusing melee.
  • Removed Frenzy Musk from game.
  • Automatically heal whenever max health increases.
  • Remove delay before "Knife Wheel" starts firing.
  • Fully reload guns with ammo buffs when entering a new level (Reported by @juh9870)


Check out the full changelog.



Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.