Enter the Chronosphere - Version 101
Another week another playtest update... This one is mainly aesthetic changes, but we've also added the ability to replace a weapon mod if you've already maxed out your three slots.
⚠️ If you haven't joined the playtest, sign up on our store page now to get access to the build!
Here's the full changelog:
[h2]Changelog:[/h2]
🖼️ Art
🗺️ Level Generation
🤖 Tech
✅ UI
🏓 Gameplay
Check out the full changelog.
Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.
—Chronosphere Team
⚠️ If you haven't joined the playtest, sign up on our store page now to get access to the build!
Here's the full changelog:
[h2]Changelog:[/h2]
🖼️ Art
-  Added some new decorative bits to the Native Chronosphere regions
 
🗺️ Level Generation
-  Added some checks to prevent certain wall decorations from overhanging the wall they attach to.
 
🤖 Tech
-  Cursor is hidden and moved to not overlap with UI when using a controller.
 
✅ UI
-  Navigation markers no longer overlap poorly with UI.
 -  Differentiate navigation markers of used stations.
 -  Update top-of-screen control prompt UI styles.
 -  Fixed minor flicker when world-space UI is first hovered.
 -  Improve feedback when trying to use a stabilizer when you are not able to.
 
🏓 Gameplay
-  Mods can be replaced on full equipment.
 
Check out the full changelog.
Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.
—Chronosphere Team