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  3. Enter the Chronosphere - Version 104

Enter the Chronosphere - Version 104

Hello again! We've got a new playtest update today. Last update we released a new final boss, this one focuses on difficulty ramp into the late game. Enemies have been buffed, and most excitingly some new enemies that appear in the later levels.

⚠️ If you haven't joined the playtest, sign up on our store page now to get access to the build!

[h3]🏓 Gameplay[/h3]
  • Added five new enemies to the native chronosphere biome on floors 10, 11 and 12... Have fun! 😈
  • Unstable enemies appear much more frequently as instability rises.
  • Several enemy types in each biome (except Bellusect) have had their max HP increased.
  • It's a bit harder to dodge projectiles.
  • Clockwork Soldier, Clockworker and Radgunner now attack immediately on sight.
  • Unionbreaker attack pattern is less capable of killing the player in a single turn...
    ...but he's been lifting heavy at the gym, and dreaming up new ways to annoy you.
  • Removed mixed weapon chest from floor 1 of all spheres.
  • The starting weapon is now based on which biome you land in when entering the first floor.
  • You can go back to the equipment choice in the Customizer and Idealizer.
  • Some mystery portal levels now have "scenarios" that trigger game events (more to come).

[h3]🖼️ Art[/h3]
  • Added new visually themed areas in various biomes.
  • New visual effects for enemies inside a distortion.
  • Updates to pond visuals, and added new ponds.
  • Improved final boss head and some arena details.
  • Updated VFX and appearance of portals.
  • Update native biome environment art.
  • Ccid explosion VFX looks less like poison AoE.

[h3]🗺️ Level Generation[/h3]
  • Simplified sphere generation to use a single biome for most of the sphere. More biome patterns to come in future.

[h3]🤖 Tech[/h3]
  • Prevent bug where the game would get stuck in an aim state when input is pressed and released on the same frame.

[h3]🦋 Progression[/h3]
  • Fixed Marcia's Berzerking tactic not being available.
  • Fixed bug where character levels weren't marked as seen and rewards weren't displayed when expected.


Check out the full changelog.



Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

—Chronosphere Team