Enter the Chronosphere - Version 104
Hello again! We've got a new playtest update today. Last update we released a new final boss, this one focuses on difficulty ramp into the late game. Enemies have been buffed, and most excitingly some new enemies that appear in the later levels.
⚠️ If you haven't joined the playtest, sign up on our store page now to get access to the build!
[h3]🏓 Gameplay[/h3]
[h3]🖼️ Art[/h3]
[h3]🗺️ Level Generation[/h3]
[h3]🤖 Tech[/h3]
[h3]🦋 Progression[/h3]
Check out the full changelog.

Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.
—Chronosphere Team
⚠️ If you haven't joined the playtest, sign up on our store page now to get access to the build!
[h3]🏓 Gameplay[/h3]
- Added five new enemies to the native chronosphere biome on floors 10, 11 and 12... Have fun! 😈
 - Unstable enemies appear much more frequently as instability rises.
 - Several enemy types in each biome (except Bellusect) have had their max HP increased.
 - It's a bit harder to dodge projectiles.
 - Clockwork Soldier, Clockworker and Radgunner now attack immediately on sight.
 - Unionbreaker attack pattern is less capable of killing the player in a single turn...
...but he's been lifting heavy at the gym, and dreaming up new ways to annoy you. - Removed mixed weapon chest from floor 1 of all spheres.
 - The starting weapon is now based on which biome you land in when entering the first floor.
 - You can go back to the equipment choice in the Customizer and Idealizer.
 - Some mystery portal levels now have "scenarios" that trigger game events (more to come).
 
[h3]🖼️ Art[/h3]
- Added new visually themed areas in various biomes.
 - New visual effects for enemies inside a distortion.
 - Updates to pond visuals, and added new ponds.
 - Improved final boss head and some arena details.
 - Updated VFX and appearance of portals.
 - Update native biome environment art.
 - Ccid explosion VFX looks less like poison AoE.
 
[h3]🗺️ Level Generation[/h3]
- Simplified sphere generation to use a single biome for most of the sphere. More biome patterns to come in future.
 
[h3]🤖 Tech[/h3]
- Prevent bug where the game would get stuck in an aim state when input is pressed and released on the same frame.
 
[h3]🦋 Progression[/h3]
- Fixed Marcia's Berzerking tactic not being available.
 - Fixed bug where character levels weren't marked as seen and rewards weren't displayed when expected.
 
Check out the full changelog.

Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.
—Chronosphere Team