Enter the Chronosphere - Version 104
Hello again! We've got a new playtest update today. Last update we released a new final boss, this one focuses on difficulty ramp into the late game. Enemies have been buffed, and most excitingly some new enemies that appear in the later levels.
⚠️ If you haven't joined the playtest, sign up on our store page now to get access to the build!
[h3]🏓 Gameplay[/h3]
[h3]🖼️ Art[/h3]
[h3]🗺️ Level Generation[/h3]
[h3]🤖 Tech[/h3]
[h3]🦋 Progression[/h3]
Check out the full changelog.

Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.
—Chronosphere Team
⚠️ If you haven't joined the playtest, sign up on our store page now to get access to the build!
[h3]🏓 Gameplay[/h3]
- Added five new enemies to the native chronosphere biome on floors 10, 11 and 12... Have fun! 😈
- Unstable enemies appear much more frequently as instability rises.
- Several enemy types in each biome (except Bellusect) have had their max HP increased.
- It's a bit harder to dodge projectiles.
- Clockwork Soldier, Clockworker and Radgunner now attack immediately on sight.
- Unionbreaker attack pattern is less capable of killing the player in a single turn...
...but he's been lifting heavy at the gym, and dreaming up new ways to annoy you. - Removed mixed weapon chest from floor 1 of all spheres.
- The starting weapon is now based on which biome you land in when entering the first floor.
- You can go back to the equipment choice in the Customizer and Idealizer.
- Some mystery portal levels now have "scenarios" that trigger game events (more to come).
[h3]🖼️ Art[/h3]
- Added new visually themed areas in various biomes.
- New visual effects for enemies inside a distortion.
- Updates to pond visuals, and added new ponds.
- Improved final boss head and some arena details.
- Updated VFX and appearance of portals.
- Update native biome environment art.
- Ccid explosion VFX looks less like poison AoE.
[h3]🗺️ Level Generation[/h3]
- Simplified sphere generation to use a single biome for most of the sphere. More biome patterns to come in future.
[h3]🤖 Tech[/h3]
- Prevent bug where the game would get stuck in an aim state when input is pressed and released on the same frame.
[h3]🦋 Progression[/h3]
- Fixed Marcia's Berzerking tactic not being available.
- Fixed bug where character levels weren't marked as seen and rewards weren't displayed when expected.
Check out the full changelog.

Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.
—Chronosphere Team