1. Enter the Chronosphere
  2. News
  3. Enter the Chronosphere - Version 110

Enter the Chronosphere - Version 110

Chronosphere version 110


A monster of a changelog this time! We've got a new tutorial, ragdolls on death, new environments, a balancing pass. We also squashed a large number of bugs and added some QoL fixes. Anyway... Here's some highlights!

[h2]Changes[/h2]

[h3]🏓 Gameplay[/h3]
  • Added a new tutorial!
  • Thrown projectiles now fall into holes.
  • Instability thresholds reworked: the enemies gain strength slower, but the instability level rises every time you pick an unstable option.
  • Drawbacks have been disabled, for now. They will likely be reintroduced as part of a future curse mechanic.
  • Submap weapon stations now offer more and better rewards.
  • Rebalanced Molemines biome early game.
  • Weapons are far less likely to get unsatisfying mods.
  • Weapon stations now offer a choice of three weapons, and are consumed on use.
  • Fix bug where player would heal to full health on every level change.


[h3]👜 Content[/h3]
  • New bellusect gear: Horror Survival.
  • New Molemines gear: Safety Standards.
  • New enemy: the Mockery.


[h3]🎨 Art[/h3]
  • Lots of new environment art.


[h3]🗺️ Level generation[/h3]
  • Many esoteric fancy wizardry improvements to level generation.


[h3]✅ UI[/h3]
  • Reworked basic weapon pickup UI.
  • Spheres of different sizes are scaled in the world choice.
  • Active world modifiers can be viewed in the pause menu.


[h3]💬 Community reports:[/h3]
  • Fixed Next/Previous navigation sometimes requiring two inputs to perform (Reported by @uwumacaronitime)
  • Fixed focus being lost in the controls options when a controller is not present (Reported by @uwumacaronitime)
  • Fixed bug that caused move to not be able to be rebound to left-mouse (Reported by @piperdoe)
  • Gaspack removed from game (Reported by @Basically Everyone)
  • Reworked poison pools left on ground by all sources so touching multiple pools doesn't stack many instances of poison, a common cause of confusing player death. (Reported by @Camyron)
  • Fixed an AI bug where clockworker, clockwork soldier, radgunnner and orb of porb would become unalerted if the player took cover. (Reported by @juh9870)
  • Lever action shotgun now mentions that it reloads on move. (Reported by @uwumacaronitime)
  • Added more detail to description of 'Singular' mod function. (Reported by @uwumacaronitime)
  • Stinger unique mod now has no cooldown, but spawning a new gatling wasp will destroy the old one. (Reported by @juh9870)
  • Fixed a bug where Torching would trigger on the other weapon. (Reported by @FriedPotatoChips)
  • Ovipositor unique mod now spawns larva, instead of drones. This indirectly fixes a bug where Ovipositor would instantly destroy the fired drones. (Reported by @juh9870)
  • Prevent projectiles spawning through walls (Reported by @swoopie., @praetorblue, @ohuscaredhuh)
  • Tweak explosion indicators to make it clearer when you'll be hit. (Reported by @juh9870)
  • Fix bug where player would spawn with no stabilizers when loading a save game. (Reported by @echo6533)


Check out the full changelog.



Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

—Chronosphere Team