Enter the Chronosphere - Version 110
Chronosphere version 110
A monster of a changelog this time! We've got a new tutorial, ragdolls on death, new environments, a balancing pass. We also squashed a large number of bugs and added some QoL fixes. Anyway... Here's some highlights!
[h2]Changes[/h2]
[h3]🏓 Gameplay[/h3]
- Added a new tutorial!
- Thrown projectiles now fall into holes.
- Instability thresholds reworked: the enemies gain strength slower, but the instability level rises every time you pick an unstable option.
- Drawbacks have been disabled, for now. They will likely be reintroduced as part of a future curse mechanic.
- Submap weapon stations now offer more and better rewards.
- Rebalanced Molemines biome early game.
- Weapons are far less likely to get unsatisfying mods.
- Weapon stations now offer a choice of three weapons, and are consumed on use.
- Fix bug where player would heal to full health on every level change.
[h3]👜 Content[/h3]
- New bellusect gear: Horror Survival.
- New Molemines gear: Safety Standards.
- New enemy: the Mockery.
[h3]🎨 Art[/h3]
- Lots of new environment art.
[h3]🗺️ Level generation[/h3]
- Many esoteric fancy wizardry improvements to level generation.
[h3]✅ UI[/h3]
- Reworked basic weapon pickup UI.
- Spheres of different sizes are scaled in the world choice.
- Active world modifiers can be viewed in the pause menu.
[h3]💬 Community reports:[/h3]
- Fixed Next/Previous navigation sometimes requiring two inputs to perform (Reported by @uwumacaronitime)
- Fixed focus being lost in the controls options when a controller is not present (Reported by @uwumacaronitime)
- Fixed bug that caused move to not be able to be rebound to left-mouse (Reported by @piperdoe)
- Gaspack removed from game (Reported by @Basically Everyone)
- Reworked poison pools left on ground by all sources so touching multiple pools doesn't stack many instances of poison, a common cause of confusing player death. (Reported by @Camyron)
- Fixed an AI bug where clockworker, clockwork soldier, radgunnner and orb of porb would become unalerted if the player took cover. (Reported by @juh9870)
- Lever action shotgun now mentions that it reloads on move. (Reported by @uwumacaronitime)
- Added more detail to description of 'Singular' mod function. (Reported by @uwumacaronitime)
- Stinger unique mod now has no cooldown, but spawning a new gatling wasp will destroy the old one. (Reported by @juh9870)
- Fixed a bug where Torching would trigger on the other weapon. (Reported by @FriedPotatoChips)
- Ovipositor unique mod now spawns larva, instead of drones. This indirectly fixes a bug where Ovipositor would instantly destroy the fired drones. (Reported by @juh9870)
- Prevent projectiles spawning through walls (Reported by @swoopie., @praetorblue, @ohuscaredhuh)
- Tweak explosion indicators to make it clearer when you'll be hit. (Reported by @juh9870)
- Fix bug where player would spawn with no stabilizers when loading a save game. (Reported by @echo6533)
Check out the full changelog.

Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.
—Chronosphere Team