Enter the Chronosphere - Version 126
Chronosphere version 126
The biggest thing in 126 is the tutorial rework. We saw a lot of people struggling with it at PAX, so hopefully this new version creates a nicer intro to the game.
If you're reading this you've probably already completed the tutorial. If you're up to it, do us a solid give it a shot anyway. Let us know what you think. π
Also a few other fixes and changes below.
[h2]Changelog[/h2]
[h3]π Tutorialization[/h3]
- Reworked tutorial after watching people play at PAX Aus!
[h3]π¦ Progression[/h3]
- Rewards are shown in the main menu and not at the end of a run.
[h3]π Gameplay[/h3]
- Reverse Gun bullets will no longer hit you, inflicting statuses or other effects.
- Reverse Gun now pulls bullets directly out of environmental surfaces ahead instead of thin air, removed drilling effect.
- Fixed bug where move commands could be immediately executed when exiting a chest.
- Cows now move in flocks. πππ
- Bushranger Armor will no longer active on hits that deal 0 damage to you.
- Bushranger Armor now activates after Hardened Carapace.
- Bushranger Armor now shows 1 charge when available.
- Sprinting now only cancels when in line of sight of nearby enemies.
- Movement speed while sprinting now increases over several turns and kicks in sooner after leaving combat.
[h3]β UI[/h3]
- Fix bug where control prompts toggle would not apply immediately during a run.
- Control bindings are now styled differently from paragraph text.
- Fixed issue where post run statistics weren't updating.
- Fixed bug where ammo bar width failed to initialize (Reported by @googlefrog)
- Animated the item cooldown wipe.
[h3]πΌοΈ Art[/h3]
- Explosion scorch marks and cracks are masked off over holes.
- Fixed some projectiles receiving their own drop shadows.
- Silhouettes of projectiles obscured behind walls are now white for improved visibility.
[h3]π€ Tech[/h3]
- Fix bug that could result in a softlock when restoring an incompatible save game file.
Check out the full changelog.

Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.
βChronosphere Team