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  3. Enter the Chronosphere - Version 132

Enter the Chronosphere - Version 132

Got some new content for you. Before I go on... I just want to hint that we're cooking up a big update for the next one. Watch this space!

But on the topic of today's update: We've got five new irregular spheres. For those of you who are not far into the game: Irregular spheres are not available at the start, you have to complete the right mission to unlock them, then find their coordinates in a run (you can see where they are on the chronosphere select screen).

For the high-achievers, we've added Steam achievement support. You now have 20 shiny new achievements to unlock.

We've also added some more tactics and mods, apparently. I can't comment further on because I both don't want to spoil them (and don't know what they are myself).

Beyond that the usual load of bugfixes and improvements.

Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

[h2]Changelog[/h2]
[h3]๐Ÿฆ‹ Progression[/h3]
  • Steam Achievements ๐Ÿ…
  • Add 20 Steam achievements.


[h3]๐Ÿ“ Gameplay[/h3]
  • Added 9 new unlockable tactics!
  • Added 5 new irregular spheres!
  • Added 5 new weapon mods!
  • Fixed an issue causing some late game enemies to destroy player projectiles on contact if the projectiles had piercing.
  • Brought back the Inert Eggs gadget to the Bellusect and mixed item pools.
  • The Inert Eggs gadget now allows you to spawn the egg at any specified location.
  • Most minion gadgets (Lumpy, Under New Management & Flame Turret) now allow spawning at any specified location.
  • Fixed an issue causing artillery base strikes to slide along the floor in the 2nd phase of Nadja's bossfight.
  • Fixed an issue causing Company Policy to activate when targets are knocked into holes.
  • The "Torching" mod should no longer appear on the Molecular Katana weapon.
  • Improved description text for the "Improvising" and "Ammo Shield" weapon mods to better clarify their function.
  • Lumpy now starts with 30 max HP which scales up to 150 over the course of 6 floors in his respective irregular sphere.
  • You can no longer murder lumpy in cold blood with Bearzerking and get away with it.
  • Fixed an issue which caused the Ambushing tactic to apply it's damage bonus to the player and their allies.
  • Fixed an issue causing the debuff in the Do Unto Others irregular sphere to increase when defeating hazards/bosses.


[h3]๐Ÿ–ผ๏ธ Art[/h3]
  • Fix issue where player would not play an animation when no joystick was held on gamepad.
  • Improve outline consistency on edges.
  • Reinstate missing "target" visual for artillery shell.
  • Cleaned up the transition into gameplay.
  • Fixed an issue causing pieces of exploded doors to persist between floors.
  • Tripled the amount of particles emitted when destroying doors with explosions. Show those doors who's boss.


[h3]๐Ÿค– Tech[/h3]
  • Fixed a softlock on the following run after abandoning during a level change.


[h3]โœ… UI[/h3]
  • Update font in FMOD splash screen.
  • Show attack pattern icon above player head (combo, heat, random).
  • Fixed inconsistent D-pad input in UI.
  • Fixed the irregular world choice not refreshing the first entry on a page.
  • Add UI above player head that shows combo, heat attack and random attack.
  • Updated mod station icon to better represent it's current behaviour in-game.
  • Fixed unassigned label for Outerback weapons missions (Reported by @wompod, @ninmonkey)
  • Set icons for some irregular spheres which were missing them.
  • Fixed an issue causing secret internal status effects to appear on the HUD after moving between floors.


[h3]๐Ÿ”Š Audio[/h3]
  • Newest WarMonkeys music added (Version 3).
  • Fix issue where phase 2 miniboss music would not play.
  • Resume regular music after boss fight completes.
  • Update narrative an title screen audio.


[h3]๐Ÿ› ๏ธ Editor[/h3]
  • Updated Unity to 6000.3.5f1


Check out the full changelog.



โ€”Chronosphere Team

@notify-updates