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Enter the Chronosphere News

Enter the Chronosphere - Version 132.2

Thank you for the reports in Discord. The irregular spheres not unlocking bug has been fixed.

You should get access to all the spheres you already unlocked when you boot up. Check the "irregular" button in the world select.

[h2]Changelog[/h2]

[h3]🦋Progression[/h3]
  • Irregular spheres are unlocked when abandoning a run.
  • Fixed irregular worlds not appearing when unlocked with a coordinate. (Reported by @_volby , @silentj28)

[h3]✅UI[/h3]
  • Always show irregular sphere button in world selection screen, even if none are available.


Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

On achievements...

On version 132 we added achievements to the game. However it has come to my attention that I never enabled the achievements in the demo on Steam.

So, the achievements are now active, and there are 9 of them (fewer than the 20 I stated in the changelog).

Sorry if anyone was confused!

"Where did my beta tester key go?"

Hey everyone, if you got this notification from Steam today, this is for you:



The demo is still available. It's exactly the same version of the game, so you have not lost anything (although you will need to reinstall).

Head over to the store page and add the demo to your library.



Please excuse any confusion caused.

Secondly, thank you! That means you were one of our early players who was gifted an access key by the team. We appreciate your feedback and testing.

If you haven't played in a while, keep an eye out cos the next update's a big one!

Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

—Chronosphere Team

Enter the Chronosphere - Version 132

Got some new content for you. Before I go on... I just want to hint that we're cooking up a big update for the next one. Watch this space!

But on the topic of today's update: We've got five new irregular spheres. For those of you who are not far into the game: Irregular spheres are not available at the start, you have to complete the right mission to unlock them, then find their coordinates in a run (you can see where they are on the chronosphere select screen).

For the high-achievers, we've added Steam achievement support. You now have 20 shiny new achievements to unlock.

We've also added some more tactics and mods, apparently. I can't comment further on because I both don't want to spoil them (and don't know what they are myself).

Beyond that the usual load of bugfixes and improvements.

Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

[h2]Changelog[/h2]
[h3]🦋 Progression[/h3]
  • Steam Achievements 🏅
  • Add 9 Steam achievements.


[h3]🏓 Gameplay[/h3]
  • Added 9 new unlockable tactics!
  • Added 5 new irregular spheres!
  • Added 5 new weapon mods!
  • Fixed an issue causing some late game enemies to destroy player projectiles on contact if the projectiles had piercing.
  • Brought back the Inert Eggs gadget to the Bellusect and mixed item pools.
  • The Inert Eggs gadget now allows you to spawn the egg at any specified location.
  • Most minion gadgets (Lumpy, Under New Management & Flame Turret) now allow spawning at any specified location.
  • Fixed an issue causing artillery base strikes to slide along the floor in the 2nd phase of Nadja's bossfight.
  • Fixed an issue causing Company Policy to activate when targets are knocked into holes.
  • The "Torching" mod should no longer appear on the Molecular Katana weapon.
  • Improved description text for the "Improvising" and "Ammo Shield" weapon mods to better clarify their function.
  • Lumpy now starts with 30 max HP which scales up to 150 over the course of 6 floors in his respective irregular sphere.
  • You can no longer murder lumpy in cold blood with Bearzerking and get away with it.
  • Fixed an issue which caused the Ambushing tactic to apply it's damage bonus to the player and their allies.
  • Fixed an issue causing the debuff in the Do Unto Others irregular sphere to increase when defeating hazards/bosses.


[h3]🖼️ Art[/h3]
  • Fix issue where player would not play an animation when no joystick was held on gamepad.
  • Improve outline consistency on edges.
  • Reinstate missing "target" visual for artillery shell.
  • Cleaned up the transition into gameplay.
  • Fixed an issue causing pieces of exploded doors to persist between floors.
  • Tripled the amount of particles emitted when destroying doors with explosions. Show those doors who's boss.


[h3]🤖 Tech[/h3]
  • Fixed a softlock on the following run after abandoning during a level change.


[h3]✅ UI[/h3]
  • Update font in FMOD splash screen.
  • Show attack pattern icon above player head (combo, heat, random).
  • Fixed inconsistent D-pad input in UI.
  • Fixed the irregular world choice not refreshing the first entry on a page.
  • Add UI above player head that shows combo, heat attack and random attack.
  • Updated mod station icon to better represent it's current behaviour in-game.
  • Fixed unassigned label for Outerback weapons missions (Reported by @wompod, @ninmonkey)
  • Set icons for some irregular spheres which were missing them.
  • Fixed an issue causing secret internal status effects to appear on the HUD after moving between floors.


[h3]🔊 Audio[/h3]
  • Newest WarMonkeys music added (Version 3).
  • Fix issue where phase 2 miniboss music would not play.
  • Resume regular music after boss fight completes.
  • Update narrative an title screen audio.


[h3]🛠️ Editor[/h3]
  • Updated Unity to 6000.3.5f1


Check out the full changelog.



—Chronosphere Team

@notify-updates

Enter the Chronosphere - Version 131

We're doing a big glow up of the UI, and this release includes the first few updates. Other than that we're just squishin' bugs and improving QoL, so let us know about anything that bothers you so we can try to fix it up.

There are also some top secret things happening in the background, but they're not in the demo (yet). Watch this space. 👀

[h2]Changelog[/h2]

[h3]✅ UI[/h3]
  • Add attack type icons to weapon icons (heat, combo and random).
  • Fixed some mission parts being numbered incorrectly (Reported by @wompod)
  • Fade in move, aim and interact indicators.
  • UI styling improvements to menus and windows, narrative and equipment cards.
  • Added heal amount to stabilizer tooltip.
  • Fixed the mission completed overlay overflowing with multiple lines of text.
  • Relabel title screen button from "play" to "continue"


[h3]🏓 Gameplay[/h3]
  • Fixed an issue causing the Clockwork Slugger's ball to behave incorrectly in the Rewind Time irregular sphere.
  • Fixed an issue causing max health increases to heal the player when moving between levels.
  • Fixed an issue causing lobbed projectiles to pass through doors while closed and unlocked.


[h3]📖 Story[/h3]
  • Tint and rescale speaking and listening characters in story view.
  • Animate characters out of screen after a story completes.


[h3]🔊 Audio[/h3]
  • Restore missing dynamite fuse loop audio.
  • Fix issue where Effort Star jingle would continue playing when loading screen is skipped.


[h3]🖼️ Art[/h3]
  • Fixed an issue causing doors to not set their appearance correctly when changing floors.
  • Doors now explode into bits when hit with an explosion while unlocked!
  • Much prettier door opening/closing animations.


[h3]🤖 Tech[/h3]
  • Add option to enable run in background.


Check out the full changelog.



Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

—Chronosphere Team

@notify-updates