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July-August update - Gamescom 2023

Dear followers,

It's already mid August and it's time for me to give you some news about the game.

Development

[h2]July-August[/h2]
I have been testing the game with my publisher Stray Fawn Studio (I'm already at version 17). It's super insightful and it's helping me a lot to focus on what's important.

I'have made a lot of improvements and fixes such as:

  • Improving citizen behaviour, fight system and pathfinding.
  • Adding some panels to get an overview of your city such as your citizens, items and buildings.
  • Reworking the advertisement panel to become more useful giving you tips and informations based on realtime events. Plus you can now access to its history.
  • Improving building placement.
  • Proofreading and correcting labels.
  • Adding a general settings menu.
  • Improving mouse controls.
  • Improving performances.
  • Fine tuning the tutorial and creating better alpha demos.
  • Expanding the map size from 10 000 to 22 500 square meters (the goal for early access is 90 000).
  • A lot of other fixes.


[h2]September[/h2]
Using all the feedback I will have gathered at the Gamescom to improve the game so I might slightly adjust my roadmap by this time.
The alpha testing will be approaching for some Kickstarter backers! I will be contacting you by Kickstarter to deliver keys.

[h2]Gamescom 2023[/h2]
I'm super exited to announce you that I'll be at the Gamescom 2023 in Koln Germany in the Indie arena booth!


The game will be available to test on a laptop with the very first public demo. The goal is to gather as much feedback as possible.

I can't wait to meet some of you IRL! Please tell me if you are going!


[h2]Video summary of July-August[/h2]
[previewyoutube][/previewyoutube]


If you like to see a more day to day progression about the Earth of Oryn I invite you to follow me on Twitter.

Cheers,

Elivard