1. Earth of Oryn
  2. News

Earth of Oryn News

March 2024 update

2024 here we are! It will for sure be a key year for Earth of Oryn as the game is planned to launch into Early Access this very year!

Thank you so much for being this many following the game! I'm a solo developer and this is huge for me. ːsteamhappyː

[h2]Beta testing[/h2]

I'm very happy to announce that beta testing has started with Kickstarter backers last January! I'm gathering a lot of feedback and bug reports and it's helping me a lot to improve the game.
If you like to get involved with the development of the game or simply say hi, I invite you to join Earth of Oryn Discord.
Some beta testing seats may become available for none Kickstarter backers.


[h2]Development [/h2]

Check out this summary video about how the game looks like at the moment:
[previewyoutube][/previewyoutube]

[h3]Development December - March[/h3]

  • Setting up the Playtest environment for beta testing.
  • Fixing tons of bugs with the first beta testing feedback.
  • Started implementing localization system.
  • Found a music composer for the game. First tests are in the latest version.
  • Reworking the building system and roads/walls drag and drop.
  • Added archers for enemies (and soon for the player).
  • Added a bug/feedback reporter.
  • Added features to destroy buildings.
  • Random goals and events for each map.
  • Added a feature to give instructions to units (like an RTS).
  • A gazillion of other small improvements following beta tester feedback.


Next I'm going to work on making the existing systems more robust and improve the building and fighting systems.

[h2]Get more updates - Follow me on other social networks![/h2]
Youtube Twitter/X Instagram Tiktok

Thanks for checking in,
Elivard


September update

Dear followers,

It's October and I'm posting this new update about what I have done in September.

Development September


I have been working on a new game mode called "Random single mission". It will be one of the main mode for early access with the "Creative mode".
  • Campaign: Select a campaign and play a set of mission following an original story. (For 1.0)
  • Story single mission: Select a mission with an original story. (For 1.0)
  • Random single mission: Generate a level following different parameters then play it. (Early access)
  • Creative mode: Generate your own map with you own biome and then modify this map with some god mode tools. Enter play mode if you like to. (Early access)


I have also worked on some other parts:
  • Improved weather system.
  • Refactor some code into Unity jobs to gain performance.


October
  • Better random single mission mode
  • Law system
  • Taxes system
  • Rework marchand system
  • Better way to learn the game. I like to remove the current tutorial and create something that work with every level and is more like a "Hint mode".
  • Refactor some other code into Unity jobs to gain performance.



[h2]Video summary of September[/h2]
[previewyoutube][/previewyoutube]


If you like to see a more day to day progression about the Earth of Oryn I invite you to follow me on Twitter.

Cheers,

Elivard

July-August update - Gamescom 2023

Dear followers,

It's already mid August and it's time for me to give you some news about the game.

Development

[h2]July-August[/h2]
I have been testing the game with my publisher Stray Fawn Studio (I'm already at version 17). It's super insightful and it's helping me a lot to focus on what's important.

I'have made a lot of improvements and fixes such as:

  • Improving citizen behaviour, fight system and pathfinding.
  • Adding some panels to get an overview of your city such as your citizens, items and buildings.
  • Reworking the advertisement panel to become more useful giving you tips and informations based on realtime events. Plus you can now access to its history.
  • Improving building placement.
  • Proofreading and correcting labels.
  • Adding a general settings menu.
  • Improving mouse controls.
  • Improving performances.
  • Fine tuning the tutorial and creating better alpha demos.
  • Expanding the map size from 10 000 to 22 500 square meters (the goal for early access is 90 000).
  • A lot of other fixes.


[h2]September[/h2]
Using all the feedback I will have gathered at the Gamescom to improve the game so I might slightly adjust my roadmap by this time.
The alpha testing will be approaching for some Kickstarter backers! I will be contacting you by Kickstarter to deliver keys.

[h2]Gamescom 2023[/h2]
I'm super exited to announce you that I'll be at the Gamescom 2023 in Koln Germany in the Indie arena booth!


The game will be available to test on a laptop with the very first public demo. The goal is to gather as much feedback as possible.

I can't wait to meet some of you IRL! Please tell me if you are going!


[h2]Video summary of July-August[/h2]
[previewyoutube][/previewyoutube]


If you like to see a more day to day progression about the Earth of Oryn I invite you to follow me on Twitter.

Cheers,

Elivard

June 2023 summary

Dear community,

Here are some news about the development of the game.

Developpement


June done
  • Reworking and taking a decision on the new logo.
  • Adding emotional feedback on characters.
  • Build system improvement.
  • Build menu (GUI).
  • Rework tutorial.
  • Reworking camera controls and adding a right click and drag on to move the map.
  • Improving performances.



My backlog for July
  • Improve enemies fight system.
  • More items getting the "extrusion mode".
  • Fine tune citizen behaviour.
  • Completing missing information on buildings.
  • New demo versions.



Video summary of May and June

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Discord

I'm inviting you to join Earth of Oryn Discord server.
I would be super happy to meet you and discuss about the game and its future!

Cheers,
Elivard

April 2023 summary

Dear community,

April has been a great development month for me and I have plenty of news to share with you. I was sharing news monthly on Kickstarter and will now do the same here on Steam.

Developpement

I'm still focusing on the demo cleaning bugs and improving existing features (while hiding some that are really not ready). The goal to have the base gameplay loop being clean and enjoyable before expanding to new features.

April done
  • First deployment on Steam with a Mac & Windows version. The pipeline is working and ready to use!
  • Reworking the game interface.
  • Creating developer tools to make level design easier (also the backbone for the creative mode!).
  • Improved save system.
  • Demo almost ready with a tutorial (about 20-30minutes of gameplay).
  • First technology use case done.
  • Reworking the zones attribution tools so it provides a better user experience.
  • Cleaning a lot of small bugs.
  • New logo iteration (I'm still taking some time before making an official change so it's still possible to make changes if needed).


The goal was to improve logo readability. "Oryn" is made from a fully custom font and the "O" represent a coin which is an important part of the game lore. It has a medieval, fantasy style. Any feedback is super welcome!

My backlog for May
  • Finishing the demo and gameplay videos.
  • Core features improvements (better performances by implementing Unity DOTS).
  • Improved combat system.
  • Improved building system (building and roads).
  • Better resources gathering and farming systems.


Statistics

I'm so happy how things are going.
  • Top 700 most followed game on Steam following SteamDB. (You are more than 3000!)
  • More than 27 000 wishlists on Steam.


Video summary of April

[previewyoutube][/previewyoutube]

Discord

I'm inviting you to join Earth of Oryn Discord server.
I would be super happy to meet you and discuss about the game and its future!

Cheers,
Elivard