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  3. July 2024 update

July 2024 update

Dear followers,

It has been a long time since the last update. I have been very busy focusing on working on the game. I'm sorry for that but here is a big one.

Earth of Oryn is doing amazing on Steam (it has been wishlisted almost 100 000 times). It's a great new for the future of the game. Thanks a lot!


[h2]Development [/h2]

Here is a good summary video about how the game looks like at the moment:
[previewyoutube][/previewyoutube]
Don't hesitate to comment and like the video on Youtube. It helps a lot with the Youtube algorithm. Thanks!

[h2]Screenshots[/h2]



[h2]What has been done since the last update[/h2]

  • Fixed a lot of behaviours concerning workers deliveries mechanics.
  • Reworked a lot of GUI components and GUI effects.
  • Reworked the tutorial and adding new steps.
  • Added shortcuts.
  • Reworked the build tool.
  • Reworked the dragging tool to build roads and walls and adding VFX and sound.
  • Fixed cursor selection tool.
  • Reworked map navigation behaviour.
  • Fixed building inventories.
  • Fixed resource collection mechanics.
  • Added different OST while playing with different civilizations.
  • Reworked weather VFX.
  • Improved performance on a lot of tools and the game in general.
  • Started adding settings for keys binding.
  • Fixed some bugs with the bug reporting tool.
  • Added archers and their specific mechanics.
  • Reworked whole combat system.
  • Added outline on selectable objects.
  • Added tool to clean vegetation and destroy other buildings.
  • Added a new "Repairer" job for workers.
  • Added some cooldown on citizen task decisions so they don't get stuck in a loop.
  • New game mode "Mission" where you can select a mission and a seed to unlock other ones. All 4 civilizations are now playable.
  • Fixed people dying for no reason.
  • Faster combat AI.
  • Added a mini grid to the existing grid placing system.
  • Reworked the whole technology mechanics and added new ones.
  • Reworked animal behaviour (still early stage).
  • Added new informations to tooltips.
  • Reworked some buggy layouts.
  • Resolved some pathfinding issues.
  • If a job is taking place in building, worker will now go inside in order to work.
  • New culte building, technologies and priest job.
  • Fine tuned ground slope textures for better terrain readability.
  • Units can now have an aura affecting other citizen.
  • New landscaping tool.
  • New dashboard with a lot of different displayed data (lists, charts,...)
  • New manufacture building allowing item transformation.
  • Started working on power building (windmills).
  • Reworked zoning tool.
  • Reworked farming mechanics.
  • Added environment sounds.
  • Fixed miscellaneous other bugs.



[h2]And what I'm planning to do next[/h2]

  • Bug fixing and improving mechanics based on new feedback.
  • Power buildings and their mechanics.
  • Wild life.
  • Adding new content based on existing mechanics.
  • Adding new original missions.


If you need more information and/or want to chat with me and other Oryn players, I invite you to join the Discord server.




Best regards,

Elivard