September update
Dear followers,
It's October and I'm posting this new update about what I have done in September.
I have been working on a new game mode called "Random single mission". It will be one of the main mode for early access with the "Creative mode".
I have also worked on some other parts:
[h2]Video summary of September[/h2]
[previewyoutube][/previewyoutube]
If you like to see a more day to day progression about the Earth of Oryn I invite you to follow me on Twitter.
Cheers,
Elivard
It's October and I'm posting this new update about what I have done in September.
Development September
I have been working on a new game mode called "Random single mission". It will be one of the main mode for early access with the "Creative mode".
- Campaign: Select a campaign and play a set of mission following an original story. (For 1.0)
- Story single mission: Select a mission with an original story. (For 1.0)
- Random single mission: Generate a level following different parameters then play it. (Early access)
- Creative mode: Generate your own map with you own biome and then modify this map with some god mode tools. Enter play mode if you like to. (Early access)
I have also worked on some other parts:
- Improved weather system.
- Refactor some code into Unity jobs to gain performance.
October
- Better random single mission mode
- Law system
- Taxes system
- Rework marchand system
- Better way to learn the game. I like to remove the current tutorial and create something that work with every level and is more like a "Hint mode".
- Refactor some other code into Unity jobs to gain performance.
[h2]Video summary of September[/h2]
[previewyoutube][/previewyoutube]
If you like to see a more day to day progression about the Earth of Oryn I invite you to follow me on Twitter.
Cheers,
Elivard