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Battle Charge Devlog 03.30.23

Devlog Update


[h3]Summary[/h3]
This update includes bug fixes for "Battle Charge," a medieval RPG game currently in development. The update specifically addresses issues related to shield blocking, death animation, audio, shield commands, slope climbing, state transitions, and NPC movement.

[h3]Changes[/h3]
The following changes have been made:

  • Fixed a bug with shield blocking that caused the player to still be able to block attacks after releasing the shield.
  • Fixed a bug with NPC death animation that caused some NPCs to stay standing instead of playing the correct animation.
  • Fixed an audio bug related to the "follow" command that caused repeated, fast audio loops.
  • Fixed a bug related to shield commands that caused the "shields up" command to work on enemy armies even when the player was dead.
  • Fixed a slope climbing bug that allowed NPCs to climb up steep inclines and on top of each other.
  • Fixed a bug related to the "follow me" command that caused the player army to loop between idle and chase states.
  • Fixed a bug related to state transitions that caused NPCs to get stuck and/or transition between idle and moving states.
  • Fixed a jitter bug related to NPC movement that caused NPCs to jitter when moving towards a target.


[h3]Impact[/h3]
These fixes will improve the overall gameplay experience and ensure that the game is functioning as intended for players. We appreciate your patience and support as we continue to work on "Battle Charge."

If you have any feedback, please feel free to reach out to our support team in Discord.

https://discord.gg/YgH8CcHE4m

Dev Log: Updates


Greetings, brave warriors and noble lords!

We have been toiling away in our fortress, and we are excited to share some updates on our medieval-themed game that we have been working on. We have been striving to improve the overall experience for players and today we want to share some of the changes that we have made.

First, we have refactored the game's animation system. We have moved away from the Unity native animation system and have implemented Animancer, a powerful animation tool that allows us to create more dynamic and realistic animations for our characters. This will greatly enhance the game's visuals and bring our characters' armor and weapons to life.

In addition to this, we have also started to update the UX elements of the main menu. We are working on streamlining the flow making it more user-friendly for players. We want to make it as easy as possible for players to navigate the menu and find the information they need quickly.

We are also updating the game's UX flow. We want the player's journey through the game to be as smooth as possible. We are taking the time to fine-tune the game flow and make sure it's intuitive for players.

Now we have set one Companion from each faction,
- Norse
- Anglo-Saxon
- Barbarian
Added some enemy captains and more characters to have as troops. Working on the variety of weapons.

Lastly, we have implemented the ability to store the stats and gear in Unity's built-in database, This will make it easier for players to keep track of their progress and manage their gear.

We are very excited about these changes and we can't wait for you to try them out. We will keep you updated on our progress and as always, we welcome your feedback.

Thank you for your continued support,
Battle Charge Development Team

Finally on Steam


After almost 2 years of development. our team's confidence landed on acceptable level to bring the hard earned hours into some kind of display. We are very proud to present our steam page with the work we are doing and will try our best to stay transparent to those who are waiting for the game to achieve its next goals. Thank you for being with us and please feel free to leave a feedback.