Version 0.79.3 - Manufacturing Expansion and Bug Fixes
[p]Hello! I bring you some fixes for the weekend! Let's dive into them.
Manfuacturing Expansion[/p][p]We have definitely heard your frustrations and suggestions for the current manufacturing setup and we are actively working on an overhaul of that system but it became clear that we could also introduce a quick fix that will help eleviate some of the friction in manufacturing that you've all been reporting so please say hello to your expanded manufacturing bay!
Level 1 Bay now contains 4 slots and Level 2 Bay now contains 7 slots! Enought for all the machines and then some. As I mentioned - this is not the final fix - we are still working on refactoring the manufacturing system as a whole. ALSO it is now possible to press E to skip the CUBO dialogue when salvaging a Manufacturing Machine. Data Scanner Bug Fixes[/p]
Manfuacturing Expansion[/p][p]We have definitely heard your frustrations and suggestions for the current manufacturing setup and we are actively working on an overhaul of that system but it became clear that we could also introduce a quick fix that will help eleviate some of the friction in manufacturing that you've all been reporting so please say hello to your expanded manufacturing bay!
- [p]The Data Scanners no longer request data cube delivery after the asteroid has left the mining claim[/p]
- [p]The Data Scanners should no longer have trouble offloading data to Data Cubes (which would sometimes happen if players were manually picking the cubes up and putting them on their back in the process of ferrying data)[/p]
- [p]The Datacubes will no longer VANISH when loaded into Shuttle Cargo after the asteroid has left the mining claim[/p]
- [p]This shoud solve some of the issues of workerbots trying to perpetually load/unload while you are trying to take off (leaving some straggles behind) [/p]
- [p]We have adjusted the frequency of PIrate Attacks so that there's some extra time between waves[/p]