The Snowsickle Peaks are here!
Meow!
It's time to face new challenges! The new update, including the third biome, is now live.
Once you've proven your bravery, we'd love to hear your feedback on Steam or on our Discord (which is also a great place to find new play buddies).
With that, our roadmap definitely needs an update too. A new version will be released at the end of March.
Stay wild and pawsome!
[previewyoutube][/previewyoutube]
[h3]Full Patch Notes[/h3] (English only)
[h3]New[/h3]
[h3]Quality of Life Improvements[/h3]
[h3]Balancing[/h3]
[h3]Bug Fixes[/h3]
[h3]Known Issues[/h3]
See you on the Snowsickle Peaks!
Octofox Games & Daedalic Entertainment
It's time to face new challenges! The new update, including the third biome, is now live.
Once you've proven your bravery, we'd love to hear your feedback on Steam or on our Discord (which is also a great place to find new play buddies).
With that, our roadmap definitely needs an update too. A new version will be released at the end of March.
Stay wild and pawsome!
[previewyoutube][/previewyoutube]
[h3]Full Patch Notes[/h3] (English only)
[h3]New[/h3]
- New Biome: High up in the mountains, the frosty new Snowsickle Peaks biome awaits you. This includes a new mechanic to help you overcome the cold up there, new enemy variants, a new boss, Ixe - The Hermit, and new music.
- Enemies: 5 new enemy variants. The variants were divided among the current biomes, but you can encounter them anywhere in Endless Mode.
- Soundscape: The entire soundscape in the game has been adjusted to be even more immersive. The sounds no longer come from everywhere at once, but instead correspond to where the sound originates on-screen.
- 4 new Steam achievements.
- 2 new unlockable cat skins.
- New destructible crates along the road.
[h3]Quality of Life Improvements[/h3]
- You can now place gold in the center of the Ancient Root.
- Totems can now be found directly in the world and no longer only in chests.
- Your character will now be highlighted when behind certain objects, so you can still see them.
- Rain will stop after defeating a boss, and stay stopped until the end of the chapter.
- If there are values that change based on difficulty, these can now be seen in the challenge descriptions.
- The Thunderbird Totem can now appear in the tutorial chest.
- If you are defeated in the tutorial, you will be revived an infinite number of times.
- Attack telegraphs are now only drawn on the ground and should no longer color characters and enemies red.
- You can now read the description of what happens when you reset the challenges in the camp.
[h3]Balancing[/h3]
- The maximum number of challenges at the crossroads has been increased. You can now be offered several challenges for one direction.
- The badges you receive for some challenges have been changed. Some were increased, others decreased, depending on how well the number corresponded to the difficulty of the challenge.
- Squirrels without loot now flee only when they have lost 50% of their health.
- Thunderbird totems now drop more frequently and duck totems less frequently.
- The cold protection provided by the “Warm Clothing” upgrade has been reduced from 15% to 10%.
- The amount of gold per night has been reduced by 20% to match the new game length due to the new biome.
- Warm Clothing can now only be purchased 7 times instead of 10 times in Endless Mode.
- The time available to throw at a target after it has become invalid has been slightly increased.
- After “Extra Chance” has been triggered, you will now receive an invulnerability effect for a short period of time. This should help when “Extra Chance” is triggered in boss battles.
- The queen's sweeping attack now deals damage to the entire marked area at once, instead of dividing the area into four parts and dealing damage to each part clockwise in succession.
- The time before the queen strikes with her tongue has been slightly increased.
- The composition of enemies has now been adjusted per biome, rather than simply scaling with the total number of nights.
- This means you will no longer be immediately overwhelmed by hordes of enemies in the biomes.
- The health increase of enemies in Endless Mode has been reduced.
- The number of simultaneously activated plates at the shrines now scales better with the number of players.
- The movement speed of enemies in Hard Mode has been slightly reduced.
- The turret's damage now scales throughout the game so that it remains useful later on.
- Herbalist: now deals slightly more damage.
- Herbalist: increased the slow amount by 10%.
[h3]Bug Fixes[/h3]
- If you quickly navigate back in some menus after opening them, you could get stuck in the navigation. In most cases, the only solution was to restart the game.
- Some of Marsh Queen Sydd's attacks did no damage if you had armor equipped. This led to immortal players in that fight.
- When playing with a mouse and keyboard, movement on higher terrain levels was often very imprecise.
- In some languages, font artifacts could appear, especially at lower resolutions, resulting in boxy outlines around text characters.
- It was not possible to leave the join view when attempting to join a non-existent room, because confirming the error message immediately triggered a rejoin.
- Shrine buffs were not reset after you started a new game right away with the same group.
- The Kingslayer title sometimes was granted despite not having had the last hit on all bosses.
- It was possible to get stuck outside the camera frame.
- Resources should no longer be able to float in the air sometimes.
- When you rerolled an upgrade, sometimes there was no visual effect to indicate that the reroll had taken place because you rolled the same upgrade again in the same spot.
- The planks in the river would make a constant noise as they disappeared.
- The wrong sound was played when walking through water. In addition, sound is now also played when walking through deep areas in the second biome.
- In the second biome, water effects should also be played when jumping into deep areas.
- The character user interface was still visible while sleeping in the camp.
- When your device was disconnected and you reconnected it more than twice, your character could not move.
- You should now be able to reliably receive the 'Cozy Kitties' achievement again.
- Achievements that were given at the end of the game were incorrectly only awarded in Endless Mode.
[h3]Known Issues[/h3]
- On clients with a bad connection, it sometimes looks like enemies are healed when hit.
See you on the Snowsickle Peaks!
Octofox Games & Daedalic Entertainment