DevLog December 2025
[p]Hey there,[/p][p][/p][p]The year is almost over, and we’re getting ready for our holiday break! 🎄🥳
[/p][p]Before we start recharging our batteries, we want to say thank you once again for your active participation during the community event 🤗[/p][p]We also truly appreciate all the feedback you share, whether it’s on Discord or Steam. And yes, we see the negative comments as well. In many cases, we even agree with you, we also want more content, more replayability, meta progression, skins… basically, more of everything 😅[/p][p]With all the energy and time we have, we’re doing our best to deliver as much as possible as soon as possible. At the same time, we’re only three people (read on for an update on that), trying to find a healthy balance between working hard, avoiding crunch, and, most importantly, not losing quality. That’s why we prioritize one task after another, while still aiming to give you a good mix of new content, QoL improvements, and relatively short update cycles.[/p][p][/p][p]To keep you updated on our work until new content is ready to share, we try to give you as many insights as possible through our Monthly Dev Logs. So before we head into our break, we’d like to share the final Dev Log of 2025 with you.[/p][p][/p]
[/p][h2]Biome 3 🏔️[/h2][p]The rest of our time was dedicated to the third biome, with a focus on improving the boss fight. Slowly but surely, everything is coming together, and more and more elements are reaching the stage where they can be polished and refined ✨[/p][p][/p][p][/p]
[/p][p]Before we start recharging our batteries, we want to say thank you once again for your active participation during the community event 🤗[/p][p]We also truly appreciate all the feedback you share, whether it’s on Discord or Steam. And yes, we see the negative comments as well. In many cases, we even agree with you, we also want more content, more replayability, meta progression, skins… basically, more of everything 😅[/p][p]With all the energy and time we have, we’re doing our best to deliver as much as possible as soon as possible. At the same time, we’re only three people (read on for an update on that), trying to find a healthy balance between working hard, avoiding crunch, and, most importantly, not losing quality. That’s why we prioritize one task after another, while still aiming to give you a good mix of new content, QoL improvements, and relatively short update cycles.[/p][p][/p][p]To keep you updated on our work until new content is ready to share, we try to give you as many insights as possible through our Monthly Dev Logs. So before we head into our break, we’d like to share the final Dev Log of 2025 with you.[/p][p][/p]
What we’ve been working on
[h2]Community Event 🫂💝[/h2][p]With the event, we wanted to bring you a bit of extra joy and try something different. We briefly had to pause work on the third biome for it, but we think it was absolutely worth it. Seeing you smash the goals so quickly was incredibly fun - and once again, much faster than we expected! 🔥[/p][p][/p][p]What happens next
- [p]Our main focus is on preparing everything needed to start external testing for the third biome in the beginning of the new year. The first tests already begin over the holidays 🎮[/p]
- [p]We’ll also be taking some time to recharge and gather the energy needed for the final steps of Biome 3. Because of that, things will be a bit quieter on our end until we’re back. Feel free to keep sharing feedback and reporting bugs as usual, just please be patient with our replies.[/p]
- [p]Last but not least, starting in January, the core team will become a quartet again! We’re excited to welcome a new programmer to the team 🤗[/p][p][/p]