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Patchnotes 0.0.4

Hello adventurers,

Thanks for all your feedback and bug reports here in the Steamforums or directly on our Discord Server. We really appriciate your dedication!
Based on your submissions, we have taken care of some things:


[h3]Added[/h3]
  • A small delay has been added in which you can throw into the wagon, even though you no longer have it targetted. That should significantly improve throwing ressources into the wagon.
  • The third squirrel effect can now be collected at shrines.
  • An UI indicator which displays the current difficulty.
  • Auto region entry to network region dropdown. That finds the best region around you.

[h3]Balanced[/h3]
  • Squirrels spawn further away from the wagon and are less afraid of players.
  • Increased the healing you get at the cauldron by 2% (it always heals % of your max health)
  • You can now heal from further away from the heal cauldron.
  • Reduced the wagon speed by 10%.
  • Increased characters heavy attack damage by ~10%.
  • Reduced fire burn speed by 10%.
  • Reduced bosses health for single player by 20%.
  • Increased bosses health for hard mode by 20%
  • Reduced the amount of extra loot you can get from an ancient root by 5%.
  • Reduced "Follow Trail" shrine riddle length by 3.
  • The "Tired Eyes" & "Expert Duelist" challenge now exclude each other.
  • Players now take less damage and are immune to knockback while performing a heavy attack.
  • The Porcupine's arrow no longer hits when performing a roll.
  • We have changed the background color of the banner health bar so that it is easier to read when it takes damage.

[h3]Fixed[/h3]
  • Sometimes the unloading of the world was visible.
  • A crash that could happend when using some specific AMD cpus.
  • A crash when you tried to enter the first boss arena caused by an internal unity error.
  • A memory leak that slowed down the game the longer you played.
  • Defeated characters should be able to move outside the camera and revive at the wagon after a short duration.
  • Sometimes when "Extra Chance" was triggered it could lead to an error.
  • Some colors of the highscore view were not correct.
  • Incoming damage anticipation areas (the red shapes) now disapears immediately if you interrupt the enemy attack with the heavy attack.
  • Charging enemies should no longer charge endlessly sometimes.
  • The boxes in the first boss arena lacked effects when they were destroyed.

[h3]Other[/h3]
  • USA East and West are now connected to the same connection server.
  • It should be easier to open the emote wheel now.


Stay wild, stay pawesome and have fun in the Wild Woods!
Octofox Games and Daedalic Entertainment