DevLog March & April 2025
Hello everyone,
We've been working full speed on the new update for the last few weeks. It's all good to go live now, and it includes a new player role, a new lobby UI, and an improved enemy AI:
[h2]New Role 🌿[/h2]
Creating the new role meant we had to pick one of all your great suggestions, as well as deciding on a new weapon, new visuals to match their skills and more. The staff belongs to the herbalist. They can use herbs to charge their special skill and heal others 🌿 So, if your teammates are out in the dark fighting nasty badgers and urgently need some herbs, run over and use your special healing powers! 🪄And while you're at it, why not deal out a few whacks yourself?
[h2]Improve Enemy AI 🐇🦡[/h2]
To improve enemy behaviour and pathfinding, we're polishing their AI. This is also in preparation for future roles.
[h3]Lobby UI 🖥️✨[/h3]
We reworked the lobby UI to better highlight the differences between roles, making it easier to see their abilities at a glance. The rework also makes finding your favourite skin a bit easier—though that part didn’t make it into the latest update just yet.
[h2]Hot Join 🏜️[/h2]
We're still working on the HotJoin feature! Implementation is taking a bit longer as we need to account for all possible scenarios when someone joins a group. Plus, it needs to be built cleanly so we can reuse it for the savegame system later. But be reassured that this sought-after feature is already on the horizon 🤞
[h2]Next Biome: Frostbite Pass (Working Title) ❄️⛄🥶[/h2]
We've started reevaluating our initial concepts for Biome 3 🤩 A lot has changed since we first worked on them, and we've learned a great deal along the way. This time, we want to approach things differently: instead of designing the environment first, we started by creating the boss concept and will build the biome around it. What we do know for now is that Biome 3 will be a cold, high-altitude region — most likely set in the mountains 🏔️🌨️
[h2]More Languages 🗣️[/h2]
In order to make Wild Woods accessible to even more people, we are currently having it translated into more languages: Ukrainian, Italian, Turkish, Polish, Hungarian, Czech and Hindi.
The main reason is that we are just three people. Each of us takes on multiple roles, which means it’s difficult to fix bugs and develop new content at the same time. When a critical issue arises, the creation of new content inevitably has to slow down to ensure the game remains stable. This means we must carefully manage our limited resources.
We sincerely appreciate your support and understanding. Things might take some time, but we are excited and motivated to make Wild Woods the amazing game we all want it to be! 💚
We’ve just updated our roadmap! We’ve been listening to your feedback and hope the changes reflect your wishes and priorities. As always, the best way to share your thoughts is to join us on Discord 🤗

With that said, we hope you enjoy the new role, and we'd love to hear your feedback!
Have a catastic day! 😸🌞🍨
We've been working full speed on the new update for the last few weeks. It's all good to go live now, and it includes a new player role, a new lobby UI, and an improved enemy AI:
[h2]New Role 🌿[/h2]
Creating the new role meant we had to pick one of all your great suggestions, as well as deciding on a new weapon, new visuals to match their skills and more. The staff belongs to the herbalist. They can use herbs to charge their special skill and heal others 🌿 So, if your teammates are out in the dark fighting nasty badgers and urgently need some herbs, run over and use your special healing powers! 🪄And while you're at it, why not deal out a few whacks yourself?
[h2]Improve Enemy AI 🐇🦡[/h2]
To improve enemy behaviour and pathfinding, we're polishing their AI. This is also in preparation for future roles.
[h3]Lobby UI 🖥️✨[/h3]
We reworked the lobby UI to better highlight the differences between roles, making it easier to see their abilities at a glance. The rework also makes finding your favourite skin a bit easier—though that part didn’t make it into the latest update just yet.
What Else We’ve Been Working On
[h2]Hot Join 🏜️[/h2]
We're still working on the HotJoin feature! Implementation is taking a bit longer as we need to account for all possible scenarios when someone joins a group. Plus, it needs to be built cleanly so we can reuse it for the savegame system later. But be reassured that this sought-after feature is already on the horizon 🤞
[h2]Next Biome: Frostbite Pass (Working Title) ❄️⛄🥶[/h2]
We've started reevaluating our initial concepts for Biome 3 🤩 A lot has changed since we first worked on them, and we've learned a great deal along the way. This time, we want to approach things differently: instead of designing the environment first, we started by creating the boss concept and will build the biome around it. What we do know for now is that Biome 3 will be a cold, high-altitude region — most likely set in the mountains 🏔️🌨️
[h2]More Languages 🗣️[/h2]
In order to make Wild Woods accessible to even more people, we are currently having it translated into more languages: Ukrainian, Italian, Turkish, Polish, Hungarian, Czech and Hindi.
What Happens Next
- Hotjoin as soon as it’s stable
- Implementing more languages
- Savegame (as soon as Hotjoin is ready)
Why does new content take time? ⌛
The main reason is that we are just three people. Each of us takes on multiple roles, which means it’s difficult to fix bugs and develop new content at the same time. When a critical issue arises, the creation of new content inevitably has to slow down to ensure the game remains stable. This means we must carefully manage our limited resources.
We sincerely appreciate your support and understanding. Things might take some time, but we are excited and motivated to make Wild Woods the amazing game we all want it to be! 💚
Roadmap Update 🗺️
We’ve just updated our roadmap! We’ve been listening to your feedback and hope the changes reflect your wishes and priorities. As always, the best way to share your thoughts is to join us on Discord 🤗

With that said, we hope you enjoy the new role, and we'd love to hear your feedback!
Have a catastic day! 😸🌞🍨