New Player Role & Lobby UI
Meow adventurers,
It’s time for a big new update!
[h2]Balancing[/h2]
The idea behind the balancing was to make the game easier for single players, as well as making the hard mode more achievable. As well as other things, we've tweaked the boss attacks so they don't deal as much damage as they used to.
[h2]New Player Role[/h2]
The new update provides you with a new role: The herbalist.
Use your staff to heal those in need - or to deal out a few whacks to anyone who comes too close.
[h2]Official Patchnotes 0.1.2.[/h2]
[h3]New[/h3]
- Playable Herablist Role: Use your staff to heal allies in need – or to whack enemies who get too close!
- New Role Selection Menu in the Lobby: You now get additional information about each role before the match begins.
- A brand new skin is now available – unlock it by completing a new achievement!
[h3]Quality of Life Improvements[/h3]
- The rings below the players and their emote ping now always retain their intended color and are no longer influenced by postprocessing.
- Attack telegraphs (the red shapes before you get damage) are no longer influsenced by postprocessing. That should improve the general readability.
- Increased the enemies pathfinding performance.
[h3]Balancing[/h3]
- Player health upgrades now increase your health by a percentage rather than a fixed value. The overall amount of health gained has also been increased.
- The ranged character now starts with less health instead of receiving reduced damage.
- There are now more trees and branches at the start of the game.
- The range for charging a totem has been increased.
- "Out in the cold" challenge is now worth 3 challenge badges.
- The prices for "Detect Loot", "Detect Weaknesses" and "Sixth Sense" have been increased.
- Guarded camps now have a smaller trigger area.
- Added a cooldown after a knockback that protects your cat from another knockback for 0.5s.
- Resources are now longer protected from flying out of the wagon when the wagon has just been hit.
- The damage values of all enemies have been changed to achieve a more linear progression.
- Some attacks from bosses dealt way too much damage, these damage spikes have now been adjusted.
- All runs now begin with the same starting resources at all difficulty levels.
- The amount of cauldron healing has been increased on easy mode.
- In an Ambush event, enemies now have less armor in easy and medium mode.
- Damage from Smelly Berries in medium and hard mode has been increased.
- The health of all enemies (including bosses) has been reduced by approx. 15% in hard mode.
- The amount of cauldron healing has been increased in easy mode.
- Enemies in hard mode do 10% more damage in an Ambush event.
- The porcupines' arrows fly more slowly in easy mode and medium mode.
- Single player: The speed of the wagon has been slightly reduced.
- Single player: The number of hits to destroy road blocking tree trunks has been reduced.
- Single player: In medium and hard mode, you get cold more slowly.
- Single player: Get double the amount of herbs at the start of the game.
- Single player: Have now a 5% chance to get extra ressources.
- Single player: Now warm up a little faster in the fire range.
- Single player: Will not slow down while carry things anymore on hard difficulty level.
[h3]Bug Fixes[/h3]
- Enemies should now navigate the forest more intelligently.
- The knockback effect of the adventure sword now works as intended.
- Fixed an issue where incorrect text was shown in the voting circle at the end of the final biome.
- Fixed an issue where connecting with a new device in the selection menu prevented immediate joining.
- Fixed a problem that caused the wrong button prompts to be displayed if you lost the connection to the gamepad in the main menu.
It’s time for a big new update!
[h2]Balancing[/h2]
The idea behind the balancing was to make the game easier for single players, as well as making the hard mode more achievable. As well as other things, we've tweaked the boss attacks so they don't deal as much damage as they used to.
[h2]New Player Role[/h2]
The new update provides you with a new role: The herbalist.
Use your staff to heal those in need - or to deal out a few whacks to anyone who comes too close.
[h2]Official Patchnotes 0.1.2.[/h2]
[h3]New[/h3]
- Playable Herablist Role: Use your staff to heal allies in need – or to whack enemies who get too close!
- New Role Selection Menu in the Lobby: You now get additional information about each role before the match begins.
- A brand new skin is now available – unlock it by completing a new achievement!
[h3]Quality of Life Improvements[/h3]
- The rings below the players and their emote ping now always retain their intended color and are no longer influenced by postprocessing.
- Attack telegraphs (the red shapes before you get damage) are no longer influsenced by postprocessing. That should improve the general readability.
- Increased the enemies pathfinding performance.
[h3]Balancing[/h3]
- Player health upgrades now increase your health by a percentage rather than a fixed value. The overall amount of health gained has also been increased.
- The ranged character now starts with less health instead of receiving reduced damage.
- There are now more trees and branches at the start of the game.
- The range for charging a totem has been increased.
- "Out in the cold" challenge is now worth 3 challenge badges.
- The prices for "Detect Loot", "Detect Weaknesses" and "Sixth Sense" have been increased.
- Guarded camps now have a smaller trigger area.
- Added a cooldown after a knockback that protects your cat from another knockback for 0.5s.
- Resources are now longer protected from flying out of the wagon when the wagon has just been hit.
- The damage values of all enemies have been changed to achieve a more linear progression.
- Some attacks from bosses dealt way too much damage, these damage spikes have now been adjusted.
- All runs now begin with the same starting resources at all difficulty levels.
- The amount of cauldron healing has been increased on easy mode.
- In an Ambush event, enemies now have less armor in easy and medium mode.
- Damage from Smelly Berries in medium and hard mode has been increased.
- The health of all enemies (including bosses) has been reduced by approx. 15% in hard mode.
- The amount of cauldron healing has been increased in easy mode.
- Enemies in hard mode do 10% more damage in an Ambush event.
- The porcupines' arrows fly more slowly in easy mode and medium mode.
- Single player: The speed of the wagon has been slightly reduced.
- Single player: The number of hits to destroy road blocking tree trunks has been reduced.
- Single player: In medium and hard mode, you get cold more slowly.
- Single player: Get double the amount of herbs at the start of the game.
- Single player: Have now a 5% chance to get extra ressources.
- Single player: Now warm up a little faster in the fire range.
- Single player: Will not slow down while carry things anymore on hard difficulty level.
[h3]Bug Fixes[/h3]
- Enemies should now navigate the forest more intelligently.
- The knockback effect of the adventure sword now works as intended.
- Fixed an issue where incorrect text was shown in the voting circle at the end of the final biome.
- Fixed an issue where connecting with a new device in the selection menu prevented immediate joining.
- Fixed a problem that caused the wrong button prompts to be displayed if you lost the connection to the gamepad in the main menu.