New Language Update
[p]Miao, Miau, Miyav, Mňau, and Няв!
[/p][p]
Perfectly in time for the Steam Summer Sale, we've got a new update for you! Is there a better way to kick off the summer than gathering your friends and starting your adventure through the Wild Woods? 🤗🔥🌞[/p][p][/p][h2]New Languages 💬[/h2][p]As we mentioned in the last Dev Log, we were almost done implementing more languages. And now, with the newest update, they're finally available! 🥳 On top of the languages we already had, you can now play Wild Woods in Ukrainian, Italian, Hungarian, Turkish, Polish, and Czech 💚[/p][p][/p][h2]A lot of bug fixing 🛠️[/h2][p]Our latest patch notes include a bunch of bug fixes. We're happy to cross many of your reports off our to-do list! 🥳
This also includes the missing upgrades ‘Chain Heal’ and ‘Friendship Bracelet’. Some of you remembered them from the earlier days, and now they're back again! 🥰[/p][p][/p][p][/p][h2]Official Patchnotes 0.1.4.[/h2][p][/p][h3]New [/h3]
[/p][p]
Perfectly in time for the Steam Summer Sale, we've got a new update for you! Is there a better way to kick off the summer than gathering your friends and starting your adventure through the Wild Woods? 🤗🔥🌞[/p][p][/p][h2]New Languages 💬[/h2][p]As we mentioned in the last Dev Log, we were almost done implementing more languages. And now, with the newest update, they're finally available! 🥳 On top of the languages we already had, you can now play Wild Woods in Ukrainian, Italian, Hungarian, Turkish, Polish, and Czech 💚[/p][p][/p][h2]A lot of bug fixing 🛠️[/h2][p]Our latest patch notes include a bunch of bug fixes. We're happy to cross many of your reports off our to-do list! 🥳
This also includes the missing upgrades ‘Chain Heal’ and ‘Friendship Bracelet’. Some of you remembered them from the earlier days, and now they're back again! 🥰[/p][p][/p][p][/p][h2]Official Patchnotes 0.1.4.[/h2][p][/p][h3]New [/h3]
- [p]6 new languages (Ukrainian, Italian, Hungarian, Turkish, Polish, Czech).[/p]
- [p]Updated from Unity 2022.3 to Unity 6.[/p]
- [p]The herbalist's staff now glows when it is charged. [/p]
- [p]If you press ‘Continue’ while your score is being animated, the animation will now be completed immediately. [/p]
- [p]Mouse enemies now flee when there are only mice left. [/p]
- [p]The difficulty bonus is now always displayed at the end of the score board. [/p]
- [p]The slow area of the Billowing Gloom-Boom now smoothly disapears. [/p]
- [p]The posion area of the Smelly Berry now smoothly disapears. [/p]
- [p]The outline target effect of the Blade slinger is no longer influenced by post processing. [/p]
- [p]The performance when loading objects has been improved. [/p]
- [p]The 'Fire Supply' upgrade is now deactivated at sunrise if it was previously active, and is reactivated at night. [/p]
- [p]If your mouse cursor does not move for 5 seconds, the cursor is automatically hidden now. [/p]
- [p]Lots of sound improvements and a new night track in the second realm. [/p]
- [p]The potion station should now be much easier to access in the first boss arena. [/p]
- [p]The potion station buff has now a much nicer visual effect. [/p]
- [p]The lily pads in the second realm are now moving in the water [/p]
- [p]The reed’s sharp leaves in the second realm now indicates more that it does damage and makes nicer effects when it is cut. [/p]
- [p]Sometimes the camera worked against you when you were trying to get a treasure chest, that should be a bit easier now. [/p]
- [p]Players now get their armor points back after surviving an ambush event. [/p]
- [p]Palisades now also cause damage to enemies. [/p]
- [p]The deep water around the second boss arena no longer causes any damage. [/p]
- [p]The Fire Supply upgrade is now activated by holding down the button, which makes it possible to light the fire in between to activate Fire Sparks, for example. [/p]
- [p]Destructible torches now have more health. [/p]
- [p]We’ve fixed a significant issue that affected how object destruction was displayed on clients. Previously, players would often see incorrect or duplicated animations and sounds when objects were destroyed, especially when connected to a host with a weak or unstable connection. This looked like lag but was actually a problem with how we handled prediction on the client side. [/p]
- [p]The 'Chain Heal' Upgrade & the 'Friendship Bracelet' were not avaible in the game. [/p]
- [p]'Fire Supply' always consumed two wood at maximum level and 'Fire Sparks' triggered twice. [/p]
- [p]Enemies' health bars were sometimes not visible when the 'Night Light' upgrade was purchased. [/p]
- [p]The light of the 'Lantern' upgrade was sometimes active during the day. [/p]
- [p]When clients collected coins, they were sometimes credited with more, which was then immediately deducted again. [/p]
- [p]Totems in the boss arena should be transferred to the next realm. [/p]
- [p]Entering the next realm should only be active when you have selected a reward after the boss fight. [/p]
- [p]Fixed some spots were enemies could spawn behind the wall. [/p]
- [p]We replaced the majority of wall colliders, hopefully preventing some cases where players could glitch through walls [/p]
- [p]Smelly berries sometimes had no visible poison area. [/p]
- [p]The boxes in the first boss arena had no impact explosion effect on clients. [/p]
- [p]Reed in the second biome had no impact animation when they dealt damage. [/p]
- [p]Some effects had visual glitches when they where in front of an attack telegraph, like falling leaves, the slow area of the Billowing Gloom-Boom and more. [/p]
- [p]Auto-attack sometimes did not stop when the game window lost focus by Alt-Tab or otherwise. [/p]
- [p]Sometimes incorrect Fire Sparks were spawned that did no damage on clients. [/p]
- [p]The Blade slinger could already activate enemies in the Guarded Camp by simply targeting them. [/p]
- [p]You couldn't throw gold into Rosie's pockets if you played as the Hearbalist standing in front of the cauldron. [/p]
- [p]The ‘Bonus Chance’ upgrade should not notify you twice if it has been purchased. [/p]
- [p]If you left the tutorial, some of the sounds in the round afterwards no longer worked. [/p]
- [p]The wagon sound was never played since early access. [/p]
- [p]Sounds for wet feet in the second realm were not played. [/p]
- [p]Changing the main device in the options can no longer be triggered by pressing the Back button. [/p]
- [p]If you left an online lobby, it could happen that the next lobby contained additional fake players. In most cases, only a restart could help. [/p]
- [p]When navigating with the mouse in the options menu, some sounds were missing. [/p]
- [p]If your input device has lost the connection during a session and you navigated back to the menu, missing text entries such as ‘What’ or ‘Test’ should no longer appear. [/p]
- [p]Quickly navigating back and forth in the main menu should no longer lead to serious errors. [/p]
- [p]If you reconnected an input device that had previously lost its connection, you were sometimes no longer able to navigate through the menu in the game. [/p]
- [p]It was possible to open the menu while you actually wanted to leave the game. [/p]
- [p]At the beginning of the second boss fight it could happen that players were hanging in the air until the boss fight was over. [/p]
- [p]If you voted at the same time at the crossroads, at the beginning of an new realm or in front of the boss, it could happen that the vote was incorrect. [/p]
- [p]Sometimes you couldn't move after a cutscene if you jumped directly in front of it. [/p]