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DevLog March 2024

Hello everyone,

We had a blast at PAX East in Boston last weekend! Thanks to everyone who stopped by to play Wild Woods! ๐ŸŽฎ

If you're new here, head over to our Discord to join our pawsome community! ๐Ÿˆ




Before we start our Easter break, here is the latest Monthly Dev Log for you:


What has happened since the last time


[h2]Controller Disconnection Bugfixing๐ŸŽฎ๐Ÿž[/h2]

We are almost finished implementing input device reconnection during play. This will allow you to continue your run without interruption if your gamepad runs out of battery, for example. In online lobbies, a message will be displayed above the character's head while the device is disconnected.

[h2]๐Ÿ‡Enemy AI Bugfixing๐Ÿฆก[/h2]

Among other things, we've reworked our enemy pathfinding system which already results in much smoother enemy movement. It might also be a solution to the ominous floating resource bug.

[h2]Programming Support๐Ÿซ‚๐Ÿ™Œ[/h2]

Since we unfortunately still have a temporary absence in the team, we're very glad to have our colleagues from Osmotic Studios lending us a hand in the programming department ๐Ÿ’š๐Ÿ”ฅ

Theyโ€™re also working on their own title right now: Closer the Distance is a story-driven game about the connections between family and friends after facing a tragedy. Head over to Steam and give them some love by clicking on the โœจ wishlist โœจ


What we're working on



  • We're preparing an update for the Steam demo, mainly to squash bugs and add in more content from the Playtest.
  • We started working on a simple emote feature that is intended to help facilitate better communication, especially in online lobbies.
  • As mentioned in the last Dev Log, we're still working on revamping the Crossroads and Challenge Systems. Stay tuned, we'll dive into more detail on this in one of our upcoming updates!


We wish you all a happy and relaxing Easter! ๐Ÿฐ