DevLog August 2023
Hey there, fellow adventurers!
This is our first update post here on Steam. You can also find the older news here on Discord. Feel free to join our community there.
We're thrilled to be back at Gamescom this year, unfortunatly showcasing the trusty old demo that some of you may be familiar with. For those who haven't yet had the chance to experience it, the old demo will be also available on Steam for the duration of the Gamescom.
Right after Gamecom we will travel across the great ocean to partake in PAX too.
[h2]Closed Beta this year 🍂❄ [/h2]
You've been asking us quite a bit lately about when Wild Woods will be released. Unfortunatly, in collaboration with our publisher, we've made a tough decision.
Wild Woods probably won't make its debut this year. But we're excited to announce that a closed Beta version will be dropping this year. More details are coming your way, so stay tuned!
[h2]The flying squirrel 🐿 [/h2]
Brace yourselves, because a new challenger has entered the woods – say hello to the mischievous Squirrel! This crafty critter glides down slowly and stealthily, snatching resources right from your wagon.


[h2]VFX & telegraphs 💥[/h2]
Besides giving our first boss a makeover, fitting him perfectly into a custom-made arena, we've finally had the opportunity to contemplate the visual effects within the game and have now settled on a style that resonates with us. It strikes a balance between not being overly cartoony and overly realistic, a design approach we're eager to carry forward.
Furthermore we unified our, so-called attack telegraph system (the red circles you better leave quickly 😃 )

While some us travel around the world with Wild Woods onboard, the remainder continue to work on the following:
- New enemies again 😃
- Iteration on deeper crossroad choices
- 2. biome boss encounter
- Visual effects and balancing.
That's it, with the news, until next time!
All the best
Octofox Games
This is our first update post here on Steam. You can also find the older news here on Discord. Feel free to join our community there.
Gamescom & PAX West ! 🎮
We're thrilled to be back at Gamescom this year, unfortunatly showcasing the trusty old demo that some of you may be familiar with. For those who haven't yet had the chance to experience it, the old demo will be also available on Steam for the duration of the Gamescom.
Right after Gamecom we will travel across the great ocean to partake in PAX too.
What happened since the last time
[h2]Closed Beta this year 🍂❄ [/h2]
You've been asking us quite a bit lately about when Wild Woods will be released. Unfortunatly, in collaboration with our publisher, we've made a tough decision.
Wild Woods probably won't make its debut this year. But we're excited to announce that a closed Beta version will be dropping this year. More details are coming your way, so stay tuned!
[h2]The flying squirrel 🐿 [/h2]
Brace yourselves, because a new challenger has entered the woods – say hello to the mischievous Squirrel! This crafty critter glides down slowly and stealthily, snatching resources right from your wagon.


[h2]VFX & telegraphs 💥[/h2]
Besides giving our first boss a makeover, fitting him perfectly into a custom-made arena, we've finally had the opportunity to contemplate the visual effects within the game and have now settled on a style that resonates with us. It strikes a balance between not being overly cartoony and overly realistic, a design approach we're eager to carry forward.
Furthermore we unified our, so-called attack telegraph system (the red circles you better leave quickly 😃 )

What happens next
While some us travel around the world with Wild Woods onboard, the remainder continue to work on the following:
- New enemies again 😃
- Iteration on deeper crossroad choices
- 2. biome boss encounter
- Visual effects and balancing.
That's it, with the news, until next time!
All the best
Octofox Games