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MORSE Featured in Steam Next Fest trailer!

[p]Hey folks! [/p][p]Today's the day for Steam Next Fest, but an exciting development is MORSE is FEATURED IN THE OFFICIAL TRAILER FOR THE EVENT! I am over the moon for Valve highlighting MORSE and am incredibly excited to see how audiences on Steam respond to the demo and game. It's genuinely humbling to be included alongside such fantastic projects.[/p][previewyoutube][/previewyoutube][previewyoutube][/previewyoutube][p]Here's the list of recent features added to the project: [/p][p]+ Recon shells: This shell type has been a bit of a game changer: A small, low damage shell that has a high reveal rate. Perfect for catching rogue ships that slip by and mapping out the battlefield. A subtle feature of it is that missing a target with it does not break the proficiency chain, which means players can shoot it into an area that they think enemies might be in without being punished for it. This shell type made it into the demo, so give them a go and let me know what you think! [/p][p]\ [/p][p]+ Expert mode: This mode strips out any kind of prompts/help sheets from gameplay, visibility of enemies is extremely limited, only ships that are directly hit are permanently revealed, otherwise ships only flash briefly before disappearing. There's double the number of Dreadnoughts in later waves and the map scales from 3 vertical rows to 10. To counter these difficulties, ammo loads slightly faster, the proficiency scale reaches a higher value (meaning if you can maintain a high accuracy, your shells will load even faster) and you start with double the number of sea mines. The newly designed recon shell is an absolutely critical to use in this mode given the low visibility. It is a brutal fight but beatable, I managed to beat the game in Iambic mode on my Steamdeck which took around 70 minutes. [/p][p]\ [/p][p][/p]
BUILD YOUR OWN MAKESHIFT TELEGRAPH
[p]A major passion of mine is teaching people how to design games interfaces for themselves using craft materials, which I've managed to pair with my other passion for telegraphy in the video below, it provides a tutorial on how to take a pair of nail clippers and a broken mouse and turn it into a working USB telegraph! My hope is people will use the setup to have a more immersive experience of the game and inspire people to venture into ham radio. [/p][previewyoutube][/previewyoutube][p]Thank you again all so much for all your kind words and enthusiasm so far from the initial release of the MORSE demo, it's been so exciting seeing how people have gotten on with the game and I would ask that folks are patient with myself and the project, at this point it is only me developing it so I'm wearing a lot of hats in that process. Stay tuned for more soon![/p]