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Outreach Update Patch

[p]Hey Folks, [/p][p][/p][p]Just a quick update after posting the build yesterday:[/p][p][/p]
  • [p]Fixed the display of an achievement which had the wrong totals associated with it.[/p]
  • [p]Whilst fixing the last mentioned bug, based on Seaman Sneed's suggestion, I've added a "ongoing stats" display now so rather than just getting 15/15 after completing an achievement, you'll get the ongoing figure after a second or so delay. This is particularly exciting for "Perfectionist", which now will record your accuracy all the way up to 100%, I am very curious to see if anyone is capable of achieving that![/p]
  • [p]Fixed a bug which turned off the printout text (got the bool the wrong way around for the minimalist mode). [/p]
[p]That's all for now, got some exciting features to work on over the next month, stay tuned for more and let me know if you have any other requests or suggestions!! [/p][p]73, Alex[/p]

UPDATE FOR OUTREACH: Tailoring MORSE to better support Amateur Radio.

[p]Hey folks,[/p][p]Thank you all so much for your patience in awaiting an update to MORSE! It's been a very busy month for me. Now that MORSE is post launch, I've gone back to just me maintaining the game solo which means a slower pace of development (though this does not mean I am not enthusiastic to continue work on the project). [/p][h3]A massive, massive thank you[/h3][p]First, I wanted to say hello and thank you to everyone who picked up MORSE in the Steam Typing sale, I was taken aback by the swell in interest in the project and am very grateful for your support. [/p][p][/p][h3]What have I been up to?[/h3][p]My main focus since the new year has been doing more structural groundwork for MORSE to serve as an educational tool for outreach for Amateur Radio throughout 2026 and beyond. That's reflected in this update in a variety of ways. You can listen to me demonstrating and discussing these topics in this video: MORSE Update: VBand, Ham Radio Outreach Mode and Minimalist Mode! - YouTube[/p][p][/p][p][/p][h3]VBand Support: It's finally here! [/h3][p]This is by far the most requested feature for MORSE and after some wrestling with the engine, I have successfully solved the issue of the two ctrl buttons not registering as separate inputs. With thanks to folks on the Stencyl Discord and my own perseverance, you can bind the Left and Right ctrl buttons separately, meaning Vband can be used out of the box without any adjustments/plug ins. I personally don't have a Vband adapter so can't say for sure, so please let me know if it works! [/p][p]I really really appreciate those who've waited, I'm excited that this may help more people get keys wired up and connect the game to one of the go-to adapters in Ham Radio.[/p][p][/p][h3]Fog of war/Line of sight indicator[/h3][p]The latest version of MORSE now has a clear line that indicates where ships will become visible. When showing the game at expos, players will often just stare at the blank map not really understanding when or why enemies become visible. By having an explicit line that shows where they become visible, that hopefully makes things clearer. [/p][p][/p][h3]MORSE Modifier: Minimalist Mode[/h3][p]This has been another requested feature, most recently by player Luniya, who highlighted that the UI blocks a lot of vertical space of the grid which is critical on later levels. They wished the UI could be hidden to create more visual space. [/p][p]In response, I've added a Minimalist Modifier which cuts out the Morse Code interface along the bottom, freeing up that space to sight ships further down the screen. I really love this new feature for two reasons:[/p][p]- If you as a player have reached a level of proficiency at MORSE as to not need this UI, that gives you an edge in gameplay in having a wider sightline for enemies, similar to the help sheet that can be collapsed once you've memorised the Morse letters for a wider field of view.[/p][p]- Within Amateur Radio, it is widely considered more effective to learn Morse Code through sound rather than visuals (and that visual learning can actually slow/incorrectly teach the process) so this provides a non-visual version of Morse input for those keen to learn though audio only and opens up the game to more people. [/p][p]Investigating this also made me realise as well that the red flash for the dot/dash indicator wasn't correctly synchronising with the beeps, therefore potentially confusing players, should now be much more snappy and visually responsive. [/p][p][/p][h3]MORSE Modifier: Outreach Mode:[/h3][p]This is a pretty straightforward addition to the project but hopefully has some useful cultural impact: This is a modifier of MORSE that tailors the game to be suitable for exhibition, it's what I use when I show the game off at events. it includes the following functions:[/p][p]- Timed reset/Button reset: If the game is left idle for too long, it resets back to the main menu and defaults to straight key, Novice Mode and Campaign. Holding both the launch and Morse key for 5 seconds resets the game, which is useful if someone wants to navigate back to the start without having to use the mouse/keyboard.[/p][p]- Lower number of waves: When I was testing the game in Strasbourg a lot of people were struggling to last to wave 10, so providing a more achievable target that also lowers the chance of someone hogging the game. With museums, this is commonly described as a pinch point, where realistically you don't want a museum interaction to last more than 2 minutes lest it create congestion. 6 waves is definitely longer than that, but still a comfortable amount to see the elements of the project.[/p][p]- Attract Mode: When the game is left idle for a prolonged period, it resets and if left on the main menu goes into attract mode, where enemy ships cross the map under the hail of artillery and background sounds of dots and dashes. I'm particularly happy with this because of...[/p][p][/p][h3]In game promotion of local Amateur Radio & Random Bazar:[/h3][p]As part of the Outreach mode, I now have dedicated pages for encouraging people to find their local amateur radio group: This is a developing feature, but currently upon either beating/losing the demo or watching the attract mode, a message displays encouraging players to find their local club via the IARU. Right now it's a little clunky in that it's a lot of text on screen, but where it'll become more elegant is working directly with Amateur Radio clubs, where I can provide them with a tailored version of the project. [/p][p]Case in point, MORSE is currently exhibiting in Strasbourg for 3 weeks as part of Random Bazar, a festival filled with strange and wonderful Alt Ctrl games installations. As part of that, I have added on-screen promotions for local and national Amateur Radio communities, namely Strasbourg club REF67 and the French National Society Réseau des Émetteurs Français. I've reached out to both organisations to put it on their radar and hopefully REF67 get chance to visit whilst the game visits the city and failing that, the project hopefully sends potential local amateur radio enthusiasts their direction. [/p][p][/p][p]I'll likely be doing a writeup for delivering the project in Strasbourg in the coming month, I am very excited for MORSE to be there and am grateful to Henri and the team for hosting the game! Find out the details of the event below if you fancy visiting it over the next month. The setup they provided for MORSE is absolutely wonderful: Festival 2026 – Random Bazar[/p][p][/p][p][/p][h3]Localised "Cheat Sheets":[/h3][p]Finally, connected to MORSE's use as a tool for outreach, a number of community members contacted me about a "Cheat sheet" to onboard players quickly with the project in communal, arcade or educational settings. In response, I've put together a help sheet in English and French, I'll be hopefully expanding this help sheet to more languages in the coming months as the game tours more international events and reaches more clubs around the world. The French translation in the middle was used at Random Bazar and proved effective in giving French residents a language tether to engage with the project for those unfamiliar with English. Steam user Alpha has also very kindly translated this sheet to Korean, which I really appreciated. [/p][p][/p][p]That's all for now, thank you all again for your posts over the last month, I enjoy reading and responding to them. Do let me know if there's any other future ways I can tailor the project or if your club is interested in a custom demo for local outreach.[/p][p][/p][p]73, Alex[/p][p][/p]

What have people been building with MORSE?

[p][/p][p]Hey folks, [/p][p]With MORSE launched and a new year beginning, I thought I'd start 2026 off sharing a different perspective; Highlighting the amazing projects you've been building inspired by the project! [/p][p][/p][p][/p][h3]Iona (UK) [/h3][p]First, I want to talk about Iona, an amateur radio enthusiast based in the UK, who shared her Arduino tutorial on coding a telegraph USB adapter.[/p][p]This was personally very helpful to me as I have a couple of R4 Minimas that I had lying around gathering dust that I was able to wire up without issue using her guide. I actually sent my completed telegraph setup for exhibition at Good Game Fest![/p][p]What made this even better was because Iona was based in London, she very kindly offered to cover the MORSE booth at the event (as I was unavailable to attend). [/p][p][/p][p]She even set up a radio station on the booth (pictured above) which I was completely blindsided and delighted by! Once I've got my license, I'd love to make a radio setup a booth staple so that players can translate their learned knowledge of Morse Code directly to radio. [/p][p]Contacting her to approve the draft of this post, she mentioned that the experience and exhibiting MORSE has inspired her to delve further into electronic prototyping with ESP32's. A huge thanks to Iona again for all her help, excited to see what she comes up with next! [/p][p]You can view her project here: http://cmd.pm/morse_connector/ You can see my implementation of her logic here: https://bsky.app/profile/alexvscoding.bsky.social/post/3m65t6zblb222 [/p][p][/p][p][/p][h3]TimeDiver997 (Steam) [/h3][p]Next, we have this absolutely incredible 3D printed Iambic key design from TimeDiver997! [/p][p]When I first saw this, I was honestly gobsmacked by the sophistication of this design and its inner workings. When I was exhibiting MORSE at EGX in Birmingham late November I kept showing this controller to every person who played the game! Just look at that engineering.[/p][p][/p][p]Matching filament to the game palette and including MORSE iconography was a really nice touch as well. Amazing work. [/p][p]Here's Time Diver's project to check out and build for yourself: https://www.thingiverse.com/thing:7215115 [/p][p][/p][p][/p][h3]Magnus (USA) [/h3][p]Finally, we go stateside for an especially wonderful story.   [/p][p]Last year Magnus, a teenager from South Dakota reached out about a homebrew installation he'd built to operate MORSE, that he had some very interesting plans for. [/p][p]His installation consisted of a wired telegraph, launch button and computer housed within a wooden briefcase. It was tested initially with his local ham radio club (pictured above showing older hams waiting for their turn to play) before the setup was installed in the communication section of the local county museum.   [/p][p]Here's Magnus describing in his own words how the opening went:  [/p][p]"I have been told that the museum loves the box. On the first day, a group of 30 kids attended and loved the setup so much that they had to turn it off to keep the kids on their tour. My club president even learned a bit of Morse code from it."  [/p][p][/p][p]As the cherry on top, Magnus also shared a document featuring an in depth discussion of the code and hardware of the project. As an educator this was such a treat to read (his wiring solutions were much neater than mine are). In his last email, he mentioned plans to make more installations with his radio club for further outreach regionally.   [/p][p]There was also an interest from the local school/museums for a short curriculum to accompany the installation (A request I've had from other institutions), which I'll be drafting and publishing in the coming months.[/p][p]I fully endorse Magnus for his efforts and hope that he inspires others to craft installations of the game for their local museums and clubs. If you follow in his footsteps, please get in touch as I'd love to hear about it.   [/p][p][/p][p]The fact that all 3 of these solutions were realised BEFORE we announced the Teaspoon Telegraph was a pleasant surprise. It shows the breadth of creative expression can be fostered when the question of how control your game is left open to interpretation. [/p][p][/p][p]There's so many other similar innovations that I'm looking forward to sharing in future posts, if you've developed something inspired by the project, please share it on the Steam Discussions and reach out! I'd love the forums to function as a library, both showcasing and documenting alternative controllers for use with the game and more broadly amateur radio. [/p][p]That's all for now, thanks to everyone who bought MORSE over the Steam Sale and continue to support the project. [/p][p][/p][p]73, Alex [/p]

Patch #4 Going out with a Bang: New Explosion Animations!

[p]Hey folks, [/p][p]Just thought I'd sneak in just one more small update in 2025 that's fitting for the end of the imminent end of year festivities: [/p][p][/p][h3]EXPLOSIONS! [/h3][p]I commissioned my good friend and talented pixel artist Sinclair Strange to do a bunch of VFX for the project, overhauling the explosions in MORSE. Instead of featuring just a static circle (and basic water animation), explosions now have a bunch of animated variations, splash variants have been added (with more to come) and smoke clouds emerge from the blast. The smoke and water plumes also have variance of frame rate, which creates a bit more dynamism. [/p][p]I'm very happy with how they've turned out, the new VFX brings more spectacle to combat with explosions visually packing more punch. It's even more cathartic blowing up cruisers.[/p][p][/p][p]Bug-wise, I fixed an issue of duplicated letters on one axis (K) on one of the later levels, (thanks to those who helped me track it down) and I've added some more entries to the manual, looking forward to populating this further next year.[/p][p]Just wanted to give one more signoff before the New Year to thank everyone who's supported MORSE so far, I'm hyped for what 2026 will bring for myself and the project and I'm eager to share some of the new features coming down the pipe! [/p][p][/p][p]Happy New Year to all, stay tuned for more soon.[/p][p]73, Alex[/p]

MAJOR UPDATE - Accessibility, Steam Cloud and the Teaspoon Telegraph.

[p]Hey Folks! [/p][p]Thank you for your patience in awaiting updates on MORSE, I've taken the last few weeks to rest after launch. I have much to share.[/p][p][/p][h3]MORSE is currently on discount at 20% for the Steam Winter Sale[/h3][p]If you've been waiting, now is the time to get it for yourself or as a last minute Christmas gift (possibly with a telegraph key) for a loved one curious about amateur radio. [/p][p][/p][p][/p][h3]New! Dedicated Easy Mode[/h3][p]Novice Mode is now 5 waves shorter than the standard campaign (reaching 7 vertical rows). [/p][p]The trickier blackout mode and the larger U-Boat are saved for Telegraphist and Expert. [/p][p]I think this creates a nicer flow to the difficulty, with Telegraphist having partial blackout and Expert having full, unbroken blackout. This should hopefully make MORSE more approachable to folks less familiar with video games. Modifiers can also set all ships to be visible and move slower). [/p][h3][/h3][h3]New! Steam Cloud Support[/h3][p]MORSE now has Steam Cloud Support for PC and Steamdeck, thanks for your patience whilst this feature was added, clearing this roadblock should make updates easier. [/p][p][/p][p][/p][h3]Introducing... The Teaspoon Telegraph![/h3][p]One of my most cherished outcomes from MORSE over the last month has been seeing the incredible homebrew telegraphs many of you have been contributing, as an educator it's such a joy to see all these different innovations and experiments manifest. [/p][p]That's why I am so excited to announce the Teaspoon Telegraph, a beautiful 3D printed telegraph designed by my producer and good friend David Hayward, featuring a metal teaspoon at it's heart. It blend of traditional telegraphy, industrial manufacturing and modern, amateur fabrication. [/p][p][/p][p][/p][p]David has lovingly crafted and documented extensively how to print, assemble and care for your own. The print and guide together are truly a staggering achievement and a perfect pairing for MORSE. [/p][p]As an installation designer, I've long dreamed of finding a way for independent artists to distribute "Alternative Controllers" in a way that isn't massively wasteful or cost prohibitive. We hope the Teaspoon Telegraph will encourage more people to engage with engineering and electronics, foster interest in tactile, interactive design, create an affordable yet stylish telegraph design which is customisable (I am very excited to see custom designs with various novelty teaspoons) and for it to exist as a cultural artefact that permeates ham radio and far outlasts the legacy of MORSE. [/p][p][/p][h3]The best part? The 3D files and instructions are entirely free to download and print.[/h3][p]Consider it an early Christmas present to the Amateur Radio Community and a heartfelt thank you to those who've supported MORSE so far. [/p][p]Learn more about the Teaspoon Telegraph here: https://ympt.co.uk/teaspoontx.html [/p][p]Here's some footage of the Teaspoon Telegraph in action: MORSE - A strategy game playable with a glowing telegraph![/p][p]You can share your telegraph designs and ask questions in the Steam Discussions: https://steamcommunity.com/app/1976860/discussions/0/689741058327776126/ [/p][p][/p][p][/p][h3]Other improvements and fixes [/h3][p]+ Overhaul of Modifiers: Now only some modifiers disable achievements.[/p][p]+ Letters are now the default for the Y axis (instead of numbers).[/p][p]+ Added a modifier to turn off tutorials (requested). [/p][p]+ Added a modifier to enable using Morse to fire with = (-...-), so the game can be entirely controlled fully with a telegraph. (requested) [/p][p]+ Telegraphist starts with 2 rows unlocked rather than one (requested). [/p][p]+ Death Flash Improvement: The screen flash on losing a life now reveals the silhouettes of hidden ships (pictured above). [/p][p]+ Fixed issue around Y row not spawning in (reported bug) [/p][p]+ Achievement graphics display fixed. [/p][p]This is the last major update before the end of the year, other than bug fixing for the new update.[/p][p][/p][p]I'm very proud to have finished MORSE before the end of the year and I'm so excited for what is to come.[/p][p][/p][p][/p][p]Thanks again and to sign off, I want to share the footage from MORSE at EGX with the words of Ross Keniston (pictured above) of the Finger Guns podcast with some very nice words about the project when he saw it at the event. This is particularly poignant because his grandfather who was proficient in telegraphy used to write him Christmas cards in Morse Code. [/p][p][/p][p]-- . .-. .-. -.-- / -.-. .-. .. … - -- .- … 73, Alex [/p]