MORSE Developer Playthrough and Q&A! Steam Next Fest
[p]Hey folks! Got a juicy update for you! [/p]
MORSE playthrough with Glowing telegraph!
[p]I did a playthrough of MORSE for Steam Next Fest, in the video I talk about the origins of the project, the different types of telegraph I have, different mechanics including the new ammo loading system and had some drunk people interrupt the end of it! [/p]MORSE Playthrough Stream!
[p]I'm going to do another Stream on Sunday 15th at 10pm BST with the glowing telegraph again, it'll be late in the UK so the LED rope should look lovely. I'll be chatting more about the project some more and taking questions. [/p][previewyoutube][/previewyoutube]Ammunition Upgrade!
[p]To expand a little more on the ammo load function, one of the recurring complaints from people has been the inability to pick which shell you want to fire. This means having to shoot through shells you don't want to get to the one you want, which wastes precious ammo and also has the potential to break your combo. The key obstacle previously has been my hard limit on just having two inputs for the game, Morse and fire. I worked within these constraints by having variable controls, similar to the telegraph. A tap fires the first ammo in the stack, holding starts a timer that cycles through the shells. Releasing fires the shell the player has stopped on. This requires some skill and timing to master, but from my time experimenting with it dramatically increased my success with the combo meter, where previously repeating shells (e.g. suppressive shot) broke my combo, I could nit pick the shells most appropriate for the target. It feels like the missing piece from the project has clicked into place and I'm very excited to see how people handle this new version! [/p][p][/p][p]That's all for now, have a great weekend and see you hopefully on Sunday! [/p]