Patch #4 Going out with a Bang: New Explosion Animations!
[p]Hey folks, [/p][p]Just thought I'd sneak in just one more small update in 2025 that's fitting for the end of the imminent end of year festivities: [/p][p]
[/p][h3]EXPLOSIONS! [/h3][p]I commissioned my good friend and talented pixel artist Sinclair Strange to do a bunch of VFX for the project, overhauling the explosions in MORSE. Instead of featuring just a static circle (and basic water animation), explosions now have a bunch of animated variations, splash variants have been added (with more to come) and smoke clouds emerge from the blast. The smoke and water plumes also have variance of frame rate, which creates a bit more dynamism. [/p][p]I'm very happy with how they've turned out, the new VFX brings more spectacle to combat with explosions visually packing more punch. It's even more cathartic blowing up cruisers.[/p][p]
[/p][p]Bug-wise, I fixed an issue of duplicated letters on one axis (K) on one of the later levels, (thanks to those who helped me track it down) and I've added some more entries to the manual, looking forward to populating this further next year.[/p][p]Just wanted to give one more signoff before the New Year to thank everyone who's supported MORSE so far, I'm hyped for what 2026 will bring for myself and the project and I'm eager to share some of the new features coming down the pipe! [/p][p][/p][p]Happy New Year to all, stay tuned for more soon.[/p][p]73, Alex[/p]