Turning the Playdate crank into an alt-ctrl for MORSE!
Hello folks!
Thanks for your patience and your continued interest, couple of updates on the project:
So the most major update to the project is that the Playdate version of the game is really blossoming, not only have I got the game running smoothly on the platform with most of the core functionality integrated, but I've also built a custom peripheral to house the console itself whilst I'm playing the game that turns the crank into a telegraph key! Here's the footage:
[previewyoutube][/previewyoutube]
The post I shared on Twitter proper blew up which was incredibly exciting (Playdate themselves even shared the game) and it's really bought the otherwise exclusive experience of the antique physical installation of the project into people's pockets.
With that in mind, my focus for the game is prioritising development of the Playdate version. The Steam version is still coming, just that Playdate is a far better initial fit for MORSE (perfect arguably); The scope/expectations for the platform are significantly smaller, there's less competition due to technical barriers/hardware access, through developing for the platform is teaching me the language Lua and most importantly to me, it allows me to experiment with the prospect of mass distribution of alt-ctrl experiences. If the game does well on Playdate, Steam is the natural next platform to bring the game to.

Despite this change, I'll still be posting updates about the project here as there will certainly be design decisions that translate to the Steam version (I don't intend for the game to deviate massively from its counterpart) and I'll be updating the Steam page to reflect the current aesthetic/form of the project and retiring the Unity version.
Thanks again and stay tuned for more!
Cheers,
.-
Thanks for your patience and your continued interest, couple of updates on the project:
So the most major update to the project is that the Playdate version of the game is really blossoming, not only have I got the game running smoothly on the platform with most of the core functionality integrated, but I've also built a custom peripheral to house the console itself whilst I'm playing the game that turns the crank into a telegraph key! Here's the footage:
[previewyoutube][/previewyoutube]
The post I shared on Twitter proper blew up which was incredibly exciting (Playdate themselves even shared the game) and it's really bought the otherwise exclusive experience of the antique physical installation of the project into people's pockets.
With that in mind, my focus for the game is prioritising development of the Playdate version. The Steam version is still coming, just that Playdate is a far better initial fit for MORSE (perfect arguably); The scope/expectations for the platform are significantly smaller, there's less competition due to technical barriers/hardware access, through developing for the platform is teaching me the language Lua and most importantly to me, it allows me to experiment with the prospect of mass distribution of alt-ctrl experiences. If the game does well on Playdate, Steam is the natural next platform to bring the game to.

Despite this change, I'll still be posting updates about the project here as there will certainly be design decisions that translate to the Steam version (I don't intend for the game to deviate massively from its counterpart) and I'll be updating the Steam page to reflect the current aesthetic/form of the project and retiring the Unity version.
Thanks again and stay tuned for more!
Cheers,
.-