New Year Update on development, plans and promotion!
Hey folks,
Just a quick nudge to say that development on MORSE is still slowly progressing:
+ Tutorial: Long overdue, but I've got a basic tutorial system in. It wasn't too much work given that I already had a lot of the framework for the tutorial from the previous version of MORSE. It's 90% of the way there, the game starts you off with entering the letters of LEARN (N = Dash Dot) and then blowing up 5 target ships as practice. It's short and sweet and I've been able to feed through the notifications system, I'll test it with folks soon and hopefully it'll be enough to get people started.

+ Refined Code: I did some lessons in coding before Christmas and I've been going back through the project and trying to imbue the game's logic with what I learned. Still haven't finished yet but making it easier to follow and if there's another break from the project easier to pick back up!
+ Mouse controls: As an alternative control method for the game, given it's just two inputs you can use left and right mouse click now to operate the game! Feels quite nice and I like that you can invert the direction of the mouse and press it like it's a telegraph key.
Whilst I don't really have an interest in commercial games development full time anymore (Given my previously explained statement and even more so from the dramatic industry downturn), I do still genuinely want to get MORSE released in this form this year, which I believe is possible given how much progress has been made on the project and the refined scope. The main next step is getting sufficient playtesting in to gauge how far off release I am.
Speaking of, tonight I'm going to be taking it to the local Wireless and Radio Society tonight to see what they think and if the tutorial is sufficient to onboard those players! I'm generally really interested in trying to engage the ham radio scene, really build them a project that takes into account the nuances of the input. There's a lot of "Rallies" that happen throughout the year so hoping to try get along to one of those, hopefully tonight should be enlightening in figuring out where to start.
It might seem a very niche audience to target but there's over 60,000 ham radio operators in the UK and 2 million in the US, so it'd be great to engage them with the project!
As an additional shout out! 1920: Beats of War looks absolutely lush and is a neighbour exploring the realm of telegraphy. Definitely worth a look and give it a wishlist!
More updates soon.
.-
Just a quick nudge to say that development on MORSE is still slowly progressing:
+ Tutorial: Long overdue, but I've got a basic tutorial system in. It wasn't too much work given that I already had a lot of the framework for the tutorial from the previous version of MORSE. It's 90% of the way there, the game starts you off with entering the letters of LEARN (N = Dash Dot) and then blowing up 5 target ships as practice. It's short and sweet and I've been able to feed through the notifications system, I'll test it with folks soon and hopefully it'll be enough to get people started.

+ Refined Code: I did some lessons in coding before Christmas and I've been going back through the project and trying to imbue the game's logic with what I learned. Still haven't finished yet but making it easier to follow and if there's another break from the project easier to pick back up!
+ Mouse controls: As an alternative control method for the game, given it's just two inputs you can use left and right mouse click now to operate the game! Feels quite nice and I like that you can invert the direction of the mouse and press it like it's a telegraph key.
Whilst I don't really have an interest in commercial games development full time anymore (Given my previously explained statement and even more so from the dramatic industry downturn), I do still genuinely want to get MORSE released in this form this year, which I believe is possible given how much progress has been made on the project and the refined scope. The main next step is getting sufficient playtesting in to gauge how far off release I am.
Speaking of, tonight I'm going to be taking it to the local Wireless and Radio Society tonight to see what they think and if the tutorial is sufficient to onboard those players! I'm generally really interested in trying to engage the ham radio scene, really build them a project that takes into account the nuances of the input. There's a lot of "Rallies" that happen throughout the year so hoping to try get along to one of those, hopefully tonight should be enlightening in figuring out where to start.
It might seem a very niche audience to target but there's over 60,000 ham radio operators in the UK and 2 million in the US, so it'd be great to engage them with the project!
As an additional shout out! 1920: Beats of War looks absolutely lush and is a neighbour exploring the realm of telegraphy. Definitely worth a look and give it a wishlist!
More updates soon.
.-