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ABSURD NUMBER OF SACK-CARRYING INDIVIDUALS SEEN SWARMING KIWI KASTLE



Hello everyone - the new updates are out!
Beta 0.9g was the partial update of 0.9h content - but it ended up having most of it.

There's a lot in here, here's some of the cooler stuff:
  • Delivery line rework - which now allows you to send deliveries out at ludicrously low intervals
  • Unique King bonuses - which allow you to strategize the usage of your profession resources for HUGE prestranscendence gains!
  • Actually supporting proper notations up to the number caps (hope you enjoy my cooler alphabet notation)
Thanks for playing & have fun!


BETA 0.9h - New Menu + Quality of Life


[h3]NEW MENU[/h3]
The main menu has been redone and now includes two extra essential features - separate volume sliders & notation selector.

[h3]QoL STUFF[/h3]
Some texture improvements, some changes to behaviours that could make you go 'huh... sure... I guess'.

?????????? TEASER
Tiny teaser for a thing.

[h3]ROYAL PARTY[/h3]
Archery's Containment Skill is no longer detrimental to playing Archery, hooray!
Containment Skill: Only one king spawns at a time > back to multiple kings spawning - and oh they can't kill each other so you get to click all of them


BETA 0.9g - King Skills + Fast Delivery + Bigger Numbers


[h3]UNIQUE KING SKILLS[/h3]
The unique abilities for the Alchemy & Carpentry king are here! (the Archery king already had one)
Unique King Skills offer possibilities to accelerate your progression - keep an eye out for yellow pulps!

[h3]DELIVERY LINE REWORK[/h3]
Bag-stuffing interval is now upgradeable in the transcendence tree - the whole process has also been changed and you will now be able to have tons of deliveries & also reach much faster speeds!

[h3]BIGGER NUMBERS[/h3]
Number formatting has been rewritten from the ground up - it now properly supports up to... the maximum supported numbers! The default notation is alphabetical - scientific is also supported, but will only be selectable after Wednesday's update and is available as of the 0.9h update!

Maximum level of all upgrades has also been greatly increased & multiple number-breaking bugs have been corrected.


[h3]ADDITIONAL CHANGES[/h3]
KING'S PULP: Now visually drops from kings and is picked up on mouseover
KING CONTAINMENT: Part of the UNIQUE KINGS upgrade > Is its own upgrade now
PRICE PREVIEW: You can now see the cost of nodes before they're reached
UPGRADE WINDOW: Now closes if you click the button of the open upgrade

[h3]BALANCE[/h3]
TRANSCENDENCE POINT GAIN
Has been shifted away from just killing kings into the bonuses from KING SKILLS.

Earlygame Gain: Previous value > 80% of previous value
Lategame Gain: Previous value > 40% of previous value
King Bonuses: Not implemented > from 20% to over 800%

ARCHERY
Greatly increased gold gained from regular clicking speeds, reduced gold from ludicrous speeds - after this point, archery should only be very strong.

Immortal King Maximum/s: 400% Click Gold > Soft 1200% Click Gold
Immortal King Minimum/click: 20% Gain > 5% Gain
King Archer: Gains double gold per click > Gains normal gold

[h3]FIXES[/h3]
  • Fixed tier 2 transcendence upgrades sometimes not having their effect or cost multipliers applied
  • Fixed bugs that caused some numbers to turn into infinty or NaN after a certain point


[h3]MAJOR WARMFIXES[/h3]
  • Fixed an error where players where passing the maximum transcendence reward amount would hardlock the game.
  • Fixed being able to spawn carpentry spawnlings from storage without spending any stored kings. Additionally, if 4 spawnlings already exist, the button won't pop out and natural king summons won't happen until at least one bursts.