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Strike Force Heroes News

Serious Bugfixes & Balance update

Hey heroes!
After it's been a hot minute (1 month!) but we've noticed a number of serious bugs in the game that were introduced in the Ninja DLC. So we're put together a mega update with not only a ton of serious bug fixes, but also a number of huge balance changes to bonus objectives, missions and overall gameplay!

This update should make the overall experience feel much smoother, and less unfairly difficult at times.

v1.26
[h3]Additions[/h3]
- Added 5 new Legendary outfits based on Community member AniArtistMe for his incredible bug spotting!

[h3]Fixes[/h3]
- Hero Select & Shop no longer behave strangely on first load
- Prototype mission rewards no longer softlock the game in rare situations
- Tear Gas now properly works on the Missile & Speeding Train maps
- Kevlar Vests now properly works in FFA/Solo type games
- Wrath of the Tiger properly gives -25% damage taken instead of -75%
- Disabling Passives/Abilities/Gadgets in custom mode now works as expected
- Setting specific weapons allowed in custom mode now works as expected
- Fixed a rare bug where switching classes in a FFA mode will put you on blue team
- Unique characters (Riggs, Bull, Toad, etc) now have their proper class & loadout again
- Winning/Losing a match will always display the correct winning score
- Bayonet's execute now works as expected
- BoStaff no longer has a damage delay when attacking
- Adjusted AI jumps on Hijack, Missile, Crash, and Foundry
- The volume of rocket trails are now adjusted by Sound Volume
- Fixed a few spelling/text issues in game and menus

[h3]Balance[/h3]
(Gameplay)
- Adjusted many Bonus objectives in missions to make them more easily obtainable
- At the results screen, deaths are now only -3 points instead of -5
- Challenge mission "Self Experiments" & Alt versions has 1 less enemy
- Ninja will show up as a random enemy/ally 25% less often to avoid Melee spam
- Lowered enemy Hp by 10% on gungame (since you can't use your own gear)
- In Juggernaut, the Juggernaut can no longer gain extra armor (same as heals)
- Kevlar Vest ability now gives +30% more armor
- Kevlar Vest armor is capped for enemies above lvl 30
- Pheonix blade removed from all enemies in SideOps 8, 8-1, 8-2
- Challenge 6-2: Health reduced, Enemies reduced by 1
- Challenge 8-1: +40% Health
- Challenge 10 & Alt versions: you have faster drone charge rate while enemies are slower.
- Challenge 10-1: Enemies deal -20% damage
- Your own weapons sounds are only 10% quieter instead of 20% quieter
- Melee Enemies attack slightly slower
- Melee Enemies now do much less damage (even less at lower levels)

(Menus)
- Gadgets appear in the shop ~15% less frequently

(Ninja Weapons)
- Kunai: FireRate -20%, Impact -10%
- Healing Salve: Ammo -4, FireRate -10%
- Baseball: ProjectileSpeed +15%, Range +10%, Accuracy +10%
- Spikeball: Range +10%
- Rock: FireRate +15%, ProjectileSpeed +10%
- Bostaff: DashDistance -66%, FireRate -10%, Impact +10%
- Nunchucks: Dash Removed, FireRate +5%, Impact -20%, Range -5%
- Chakram: Range/Duration +15%

(Other Weapons)
- M202: SpareClips +2
- ALL Melee weapon Impact +10%




As always, thanks for sticking around as we continue to fix & improve the game!

[h3]

v1.25 Ninja Fixes & Balances

Just a small update here to fix a few issues with the Ninja DLC release

v1.25
[h3]Fixes[/h3]
- Ninja "Blazing Hot" feat no longer fails to give the Outfit
- Ninja Exp popup's img & text now more similar to the other heroes
- Ninja's icon now shown on shops and item hovers, displaying if he/she can use the item
- M202 can no longer be reloaded instantly be swapping weapons
- Sawed Off + Legionary Shield no longer displays with strange colors.
- Throwables can no longer gain "+Spare ammo" mods

[h3]Balance[/h3]
The double throwing weapons were a bit too strong, particularly with the Ninja's secret weapon. Being able to clear the entire map every few seconds was definitely not something we planned for lol.

- Ninja's Resourceful: 2x throwable Ammo > 1.5x throwable ammo (rounded down)
- ICBM Impact 122 > 110
- ICBM no longer gains ammo from pickups, is now limited to 1 per life

Ninja DLC, Tons of Bugfixes & Biggest Discount Yet!

Hey heroes, it's been some time but we've got some exciting news -- a few pieces of exciting news, actually!

25% off sale!

From April 11th to April 18th, Strike Force Heroes will have a historically low discount of 25% off. Get it while it's hot!

New class DLC: The Ninja!


The release of the brand new Ninja DLC comes with a 10% discount for the first seven days!

The new DLC includes:
  • A Brand new NINJA class with a full set of passives, abilities, outfits, ability to carry main weapons in its secondary slot, and a new weapon category: Throwables!
  • 12 new "Throwing" weapons with unique playstyles: bouncing chakrams, various bombs, and healing salves.
  • 3 new Ninja themed melee weapons
  • 3 new Ninja based Gadgets, revolving around move speed, fire, and extreme power!
  • New Ninja variations of nearly all existing outfits


Load of balance changes & bugfixes


v1.24 Hotfix
- Added a Brand New secret Poop throwing weapon (Making 13 throwing weapons total)
- Fixed Ninja weapons/camos not appearing in the shop or slot machine.
- Added 30 base inventory slots for the new Class. 96 > 126
- Fixed Kinetic Sneakers being too kinetic. 40-12% speed > 4-12%
- Throwing Mastery feat no longer show "Example Text"
- Fixed weapon stat bars displaying incorrectly with large values

v1.23
[h3]Changes[/h3]
- All Lunar New year content removed
- God of Wealth skins can now be obtained normally (they are legendary)
- Total Custom Bots increased 9 > 15, so now you can have 16+ soldier matches (including yourself)
- Daily Mission harder difficulties are now unlocked after beating the campaign
- Challenges harder difficulties are now unlocked after beating the campaign

[h3]Fixes[/h3]
Gameplay
- FFA Games will no longer end in defeat if you have 1 kill left to win and an enemy gets a kill
- Armor (Kevlar/Flamethrower/Juggernaut/etc) can now properly be applied multiple times in one life
- Melee weapons now properly dash to the left again
- Enemies who die from fire/bleed will now give kill credit to whoever set them on fire/bleed
- Adrenaline's heal is now refreshed when killing multiple enemies
- ^ All other status effects are also properly refreshed now when reapplied
- Flame thrower's sound now properly uses your sound volume setting
- Extreme focus no longer loses it's bonuses when switching weapons
- The Secret Assassin achievement can no longer be completed on any class (now requires the Assassin)
- Kill card no longer always seen at bottom of screen on taller monitors
- Assault Drone's duration is now properly extended with the Power Cell gadget
- Custom Mode option "Players are Bot Level" now properly adjusts weapon levels too

Menus
- Recoil weapon mod will no longer appear on new Melee weapons
- Headshot weapon mod will no longer appear on new Melee or Explosive weapons
- "+1 level higher stats" weapon mod will no longer appear, as it was just a more confusing version of the +damage mod
- Fixed a bug where AI keeps nearly all Ability charge after death. They now properly keep 60% of what they had, where players keep 50%
- The Slayer has entered the arena feat now properly requires insane dififculty on an FFA match
- Campaign stars now properly show 156 instead of incorrectly showing 159

[h3]Balance[/h3]
Shotguns
- All shotguns have +1 range
- Spas12 Impact +7, RoF +20%
- Jackhammer Impact +5
- R870 Impact +7
- AA12 Impact +4
- Terminator Impact +4, Spare Clips +1
- Boomstick Impact +4

Secondaries
- Desert Eagle Impact -2, Range -0.5, RoF -15%
- UMP Impact +1, Range +0.5
- Vector Impact +1

Explosives
- M202 Impact +5, AoE -5%
- All Rocket explosives have -5% RoF

Machine Guns
- RPD Impact +1
- OICW RoF -7%
- Aug HBar Spare Clip +1

Assault Rifles
- G36 Impact -1, RoF -5%
- Fal -1, RoF -10%

Melee
- Baton Impact +5, range +5%, RoF +5%, Dash +20%

Skills
- Bouncing Betty charge required 2 > 1
- Maximum Overdrive was broken where some abilities were boosted and some weren't. It now boosts all abilities by 10%, and it's duration is 10 > 8 seconds, like the others.
- Smokebomb now has an effect to better show it's invincibility time (also slightly increased behind the scenes)
- Assault drone now fires about 50% further, but fire rate reduced by ~10%
- Martyrdom grenade timer reduced to 1 > 0.75 seconds. Damage boosted by 50%. grenades now fly out instead of dropping straight down

Gadgets
- Bayonettes execute threshhold increased: 5-10% > 10-15%
- Tactical reload speed: 30-90% > 30-75%
- Defibrilator no longer affects ability drain

Feats
- All cash rewards increased 250-4,000 > 400-12,000
- Don't be so obtuse - Shoot enemies at 45 degree angles, now allows 8 > 12 degrees of leeway



As always, thanks for sticking around as we continue to fix & improve the game.

[h3]

v1.22 Mini Update (Hacker fix)

While the game was meant to be played among friends, the party list makes it possible to play with strangers, however lately many players have been hacking their game to get items they shouldn't have,

This mini update addresses many of those issues by removing items that players should normally not be able to obtain.

The full rundown are below!

v1.22
- Removes skills being used from other classes they don't belong to
- Removes boss/challenge weapons from players inventories
- Changes unreleased DLC classes back to normal class
- Removes unreleased DLC items from players inventories
- Removes outfits that players do not own (DLC/Kickstarter/etc)
- Plus a few other minor changes to reduce hacking.

And as always, I'll continue to monitor and make adjustments as the game needs!

Lunar New Year 20% off sale, Steam Cloud, & Huge Update

[h2]Lunar New Year sale: 20% off![/h2]
In celebration of the Lunar New year, we're putting the game on a historical low 20% off,

https://store.steampowered.com/app/1981820/_Strike_Force_Heroes/

In addition to 4 new "God of Wealth" outfits, the Training map has gotten a makeover, featuring some new decor!



[h2]Cloud Saving[/h2]
Steam cloud saving is finally here! Rejoice in cross-device saving!

[h2]Huge Fix & Balance update![/h2]



[h3]Patch 1.20[/h3]
Also, here's a huge patch address many of the existing issues, with a large amount of balance changes! (More fixes still to come!)

Additions
- New Outfit: God of Wealth, to celebrate the Spring Festival!
- Spring Festival theme added to Training map (however it is no longer the focus of daily missions)
- Added 24 more inventory slots, that's an extra 4 rows of items, woooooooooo!
- Added Steam's cloud saving

Changes
- Using the Slot Machine now greys out unclickable buttons for clarity
- Marathon feat now shows decimals to more easily track progress

Fixes
- Explosives no longer show 2 explosions when hitting something point blank
- Boss healthbars are shorter and should no longer cover weapon names
- Missions with lives will now end the moment all human players run out of lives (ignoring living AI teammates)
- Shields can no longer reduce dmg mid-air by holding the down(block) button
- Phantom + Police Fire rate properly set to 12.5 like the other Phantom shields
- Knife now properly has +15% crit chance
- Machete now can properly do Headshots
- Fixed Headshot dmg bonus on Vital Sight
- The challenge mission: Kevlar with a Vengeance, no longer stacks armor infinitely
- The weapon mod Damage while streak is active now works as intended (though it may not always display if the bonus is too low - Ex: 10.2 dmg will display as 10 dmg)

Balance
- Tanks now properly have half dash distance as they always should have (Melee desc re-written to explain that Assassins have more dash range)
- Tanks base health now boosted to 140 (from 130), to revert part of a previous nerf, now that they're less mobile
- Burst-fire weapons now have greatly reduced recoil during the burst
- Burst-fire weapons have ~10% less dmg & firerate to compensate for the recoil buff

Item Balance Specifics
- Ak47: Impact +1, Range +1.7
- Fal: Impact -2
- G36: Fire Rate -10%
- Famas: Impact -2, Fire Rate -10%, -50% Recoil

- Crowssbow: Projectile speed +25%
- L115: Accuracy -4
- Jackal: Accuracy +3
- .50 Cal: Accuracy +3

- Rpg: Accuracy +3
- M79: Impact -4, AoE -10%
- Stinger: Impact +11, Projectile speed -10%, AoE +5%
- Javalin: Impact -9, Projectile speed +5%, AoE -10%
- M202: Impact -5, -50% Recoil

- All Shields: Spare Clips +1
- Phantom + Police: Fire rate set back to 12.5

- Doubleshot: Impact -6, Spare Clips -1
- .32 Ocelot: Accuracy +3
- .500 Toro: Spare Clips -2
- .45 Unica: Fire Rate -10%, Spare Clips -1

- Knife: Now has +15% crit chance
- Machete: Now can do Headshots

- Rpd: Range +2
- Minigun: Range -1.5, Ammo packs refill double the ammo
- MK46: Range +0.5
- Aug: Range +1.5, Accuracy +3
- OICW: Impact -4, Fire Rate -10%, -50% Recoil

- Jackhammer: Ammo +2, Accuracy +3, Impact +4
- AA12: Ammo +1, Accuracy +2, Impact +3
- Spas12: Accuracy +5, Range +1
- Boomstick: Range -0.5, Fire rate -15%
- Terminator: Range +0.5, Impact +5, Accuracy +5

- Desert Eagle: Impact -2
- G18: Impact +1
- P9K: Accuracy +2
- Mac10: Impact +1
- M1911: Range +0.5
- USP: Impact +1

- Bear's Knife: Bleed damage +25%
- Bookmark: Fire rate -25%
- Silent Spring: Impact +4, Fire rate -15%, Range +2

- Bayonette: 3-8% > 5-10% execute threshhold
- Autofire: 5-15% > 3-9% Fire rate

- Vital Sight: Fixed Headshot dmg bonus
- Unbreakable: 30% > 50% Reduced Crit & Headshot dmg
- Shadowblend: Enemies need to be ~20% closer to spot you
- Tactical Holster: second Primary does 30-10% > 40-35% less damage
- Hollow Point: 15-30% > 10-20% more dmg to full Hp enemies

- Accuracy mods reduced by 33%
- Damage while airborn reduced by 40% (However, now this works)
- Damage while streak is ready reduced by 50%; (However, now this works)

HUGE thanks to AniArtistMe for testing and helping with all changes

[h3]Patch 1.21 hotfix[/h3]
- Fixed weapons/items from future DLC occasionally being obtainable now


With hope to keep fixing/updating the game well into 2024, and want to thank everyone for your continued support.

[h3]