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Prison Survival: Architect of Crime Simulator News

Devlog From Behind The Bars #8 Meet my Guards (and Prisoners)

Hello Prisoners!

Stand up! Be quiet! Your fav CO is speaking! ;)

Guess what? The prison is starting to feel alive!
Why? Because our guards and prisoners are finally out of development limbo and going to do their stuff in the game environment!

Guards: Keeping Order




The guards are here to remind you who’s boss. Dressed in crisp uniforms and armed with the latest tools of persuasion (trusty batons), they’re patrolling the prison with a strict attitude.



Prisoners: Chaos in Orange




And then we have the prisoners—the real stars of the show (you are one of them).
These folks come in all shapes, sizes, and levels of bad attitude.

Each prisoner’s design reflects their backstory, but what really brings them to life is how they move and act.

AWAKEN, MY INMATES!

I hope seeing these characters in action in the prison environment has been amazing for ya :D



Next time, we’re bringing you even more of the environment. Prison cells in their full glory (yes in color)

Take care, inmates!
Baked Games Team

Want more prison environment? Try our greatest hit!
https://store.steampowered.com/app/842180/Prison_Simulator/



Sign up for Prison Survival playtests!

Hello Prisoners!

Good news for you!

🔥PRISON SURVIVAL – PLAYTEST SIGN-UPS ARE ALIVE! 🔥




Think you have what it takes to survive behind bars?
Prison Survival is an intense mix of resource management, combat, and survival inside a brutal prison!
Now’s your chance to help shaping a game!


✔ SIGN UP HERE:
https://store.steampowered.com/app/1983910/Prison_Survival_Architect_of_Crime_Simulator/




Your feedback will help improve our game! Sign up now!

Take care, inmates!
Baked Games Team

Want more prison environment? Try our greatest hit!
https://store.steampowered.com/app/842180/Prison_Simulator/



Devlog From Behind The Bars #7 New Art Style

Hello Prisoners!

Stand up! Be quiet! Your fav CO is speaking! ;)

We’re back with another update about Prison Survival.
This time, we’re excited to share some behind-the-scenes details about our brand-new art style!

Artistic direction


Our updated visual style takes subtle inspiration from games like Sifu and Road 96. We were drawn to the way these titles balance stylization and realism.



You still wanna brutal prison story, right? So a bit of "cartoonish" graphics and a bit of realism- that's what we are reaching out.



Tools and shanks





To bring this vision to life, we’ve been working extensively with Blender and ZBrush.
Modeling character assets is hard and especially hard if they are stylised.
We’ve also worked on improving lighting and textures to match the atmosphere.
More about environment in future devlogs!


Inspirations


What’s next?


We’re already hard at work implementing this new art style into the game world.
In our next devlog, we’ll showcase these updates directly on in-game environments so you can see the progress we’ve made.
Expect to see new areas, improved visuals, and a sneak peek at the mood we’re setting for Prison Survival!!



Take care, inmates!
Baked Games Team

Want more prison environment? Try our greatest hit!
https://store.steampowered.com/app/842180/Prison_Simulator/



Devlog From Behind The Bars #6 - Dealing "stuff" - the REAL prison job

Hello Prisoners!

Stand up! Be quiet! Your fav CO is speaking! ;)

Hey there, future prison kingpins!
Time to talk about one of the most "productive" ways to spend your time behind bars: dealing stuff.

Clients: Friend or foe?


Your clients? Fellow inmates with a range of personalities and needs. Some are desperate for a fix, others are opportunists looking to flip your goods for a profit. Each interaction will test your negotiation skills, timing, and awareness of who’s watching.

In this devlogs i will show you how me made it from scratch - a dealing stuff system. Yeah, thats how i call it.




Don't get caught doing business!




Basics:
-get a client
-get a clue about the stuff
-get the stuff (don't be catched in the meantime)
-go back to client
-get your money or items (prepare for negotiate)
-REPEAT

Simple? And a new movement mechanisc will help you with that! Also some missions will need you to fight or get stealthy. But the main premise will remain.


Get ready to become the prison’s top dealer—or if you just want to survive without getting busted.
Guards, cameras and even other inmates can interrupt your business!

Blue Stuff vs. Red Stuff


Here’s the deal (literally):
-Blue Stuff: High-quality, high-demand, and gets you big bucks. But it’s more risky.
-Red Stuff: Cheaper, easier to move, but not as much profit.

Movement is CRUCIAL. Also specific clients need specific stuff. But sometimes can take the other one. Pick your poison wisely.



Until next time, stay sneaky! ;)


Take care, inmates!
Baked Games Team

Want more prison environment? Try our greatest hit!
https://store.steampowered.com/app/842180/Prison_Simulator/



Devlog From Behind The Bars #5 - New movement

Hello Prisoners!

Stand up! Be quiet! Your fav CO is speaking! ;)

What’s new?


We’re testing out a shiny new movement system to keep things fresh and chaotic in the prison.
Some creative ways for you to navigate the prison, including:

-Quick dashes
-Obstacle vaults
-Sliding
-Running on the walls (really!)

These new movement options add more strategy to how you play!


Movin’ and groovin’


Right now, the animations are in "work-in-progress mode".
Things might look a little "goofy" while we tweak the physics.
If our inside tests are gone positive, we are adding this great movement options to full game!

Why change it up?


Adding new ways to move makes the game more dynamic, whether you’re escaping trouble, chasing opportunities, or just exploring prison. And you will hav emore fun with your MAIN PRISON ACTIVITIES ;)
What are those? See in next devlog!!





Take care, inmates!
Baked Games Team

Want more prison environment? Try our greatest hit!
https://store.steampowered.com/app/842180/Prison_Simulator/