1. Prison Survival: Architect of Crime Simulator
  2. News
  3. Devlog From Behind The Bars #12 - Traversal shenanigans

Devlog From Behind The Bars #12 - Traversal shenanigans

Hello Prisoners!

Stand up! Be quiet! Your fav CO is speaking! ;)

Welcome back to another devlog for Prison Survival!

Eyes up! No, seriously - look up! Because you're gonna need those reflexes sharpened!

We've been busy upgrading the ledge-grabbing and pipe-movement mechanics.
You can now grip onto narrow ledges like a true escape artist, swing across pipes

He’s climbing WHAT now?




We’ve reworked the climbing code and polished transitions between movement states.
Basically it is: Ledge >> Pipe >> Ledge transitions
We even implemented smarter auto-grabs but don't worry: all hard work in moving aroudn priosner is still on YOUR side!

"Hands where I can see ‘em!"


Fluid jumps between pipes and ledges
Jumping from one pipe to another, or from pipe to ledge, now feels much more natural and responsive.

In the game ingine environment

Well-aimed "prison parkour" move !

How it looks in-game

Thanks for climbing through this update with us!

Stay strong, stay sneaky, and don’t forget: the walls have eyes… and sometimes they’re cameras.

Take care, inmates!
Baked Games Team

Want more prison environment? Try our greatest hit!
https://store.steampowered.com/app/842180/Prison_Simulator/