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  3. Devlog From Behind The Bars #25 - Props & Objects

Devlog From Behind The Bars #25 - Props & Objects

Hello Prisoners!

Stand up! Be quiet! Your fav CO is speaking! ;)

Welcome back to another devlog for Prison Survival!

This devlog is all about the 3D objects you see around the prison. You might not notice them at first, but they were carefully crafted so you can notice them… and then immediately ignore them while running from guards.

The Steel Locker


It started in Blender as a cube. Then as another cube and then finally as a slightly shaped cube.




We used classic box modeling, adding cuts, bevels, and details until it looked like something that could actually exist in a prison and not in a sci-fi movie.



[h2]Here is how it looks in-game:[/h2]


Industrial Lamps


The lamps hanging above the platforms were designed to look "industrial".


They serve another purpose except lighting: players can hop on them and move away from threats.



[h2]Here is how it looks in-game:[/h2]


Once props survive Blender, they’re sent into Unity.
You may not think daily about the random locker or other small objects in games.
But the designers thinks about them FOR you ;)
All this to make a gaming world a better world!

Take care, inmates!
Baked Games Team

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