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December 31st Patchnotes

Now that the console and PC builds are synced, I've caught up on the past month or so of reported bugs. Highlights/general notes:

1. Fixed a number of typos or instances where the spoken dialogue didn't sync word-for-word with the written text.
2. Restored a handful of inaccessible dialogue lines that were blocked by broken logic.
3. Changed chapter 1 knife -> betray tower start so that displayed art is more consistent with narrated actions. (Specifically, the Princess now has a more accurate level of battle damage)
4. Adjusted volume for a handful of lines that were too quiet.
5. Fixed a mistranslation in Japanese for first meeting with Her.
6. Switched .wav lossless for the pristine cut soundtrack in the supporter's pack for .flac to save space. Replaced Unknown Together and Apotheosis livetracks in the lossless soundtrack with up-to-date in-game versions.

I'm sure there's other stuff I'm forgetting, but this is what comes to mind.

Happy new year!
Tony

January 1 Edit:

A couple of small fixes for typos missed in yesterday's round + a few minor visual fixes.