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Slay the Princess — The Pristine Cut News

Nominate Slay the Princess for the Steam Awards!

Hey folks!

The nomination period for the Steam Awards is here, and we'd deeply appreciate it if you nominated Slay the Princess for the Labor of Love award. Since we first released the base game last year, this is the only category we'll eligible in, so it should make it easier for you to choose you vote :)

Hopefully The Pristine Cut being free has earned your support ^^

Slay the Princess hits a big milestone with over 500,000 copies sold

Following on from the big free The Pristine Cut upgrade, Slay the Princess from Black Tabby Games continues to do really well.

Read the full article here: https://www.gamingonlinux.com/2024/11/slay-the-princess-hits-a-big-milestone-with-over-500000-copies-sold

Slay the Princess has sold half a million copies worldwide!

Hey folks!

We're beyond thrilled to announce that Slay the Princess has sold over 500,000 copies globally across PC, Mac, Linux, and consoles! It's been one of the greatest experiences of our lives watching so many of you connect with this passion project, and every step of the way you've helped our work exceed even our wildest expectations.

To celebrate this milestone, we're releasing a brand-new poster — one that lets you hang up ~every~ Princess on your wall at the same time! Available in full and half-size, and at a small discount if you pre-order it. (It'll also be available after the pre-order period!)



Here's the link: https://topatoco.com/collections/black-tabby/products/ah-stp-allher-pr

And if you're interested in other merch, including sticker sheets of the chibi Princess designs in the gallery, keychains, pins, the collector's edition, and more, you can find it all here: https://www.slaytheprincess.com/merch

While you're all here, I'd also like to highlight some of the other cool stuff that's happened with Slay the Princess following The Pristine Cut.



And hopefully there'll be even more good news to come as we continue through to the end of the year!

Thank you again, so much! We'll be back with an update for the first four episodes of Scarlet Hollow early next year! (And then Episode 5 later next year!)

Best,
Tony and Abby

November 6th Patch Notes

Re-worked the new version of The Unknown Together track to be closer to the original release's version while still retaining the live performances.

Added a new line of dialogue in the lead-up to Damsel 3, and added an extra dialogue option to the climax.

Assorted smaller bug fixes, incl. a bug where TSM's torso would disconnect when selecting a red dialogue option from the Apotheosis route.

November 1 Patch — Fixes for yesterday are LIVE :)

Hey folks!

Just pushed a new patch that both resolves the save data edge cases we were initially trying to fix in yesterday's patch, and that now includes better failsafes to avoid triggering the rare save issues some users ran into with the following userflow:

1. Playing on October 30th build, pick [wait forever]
2. Game quits to desktop, as intended. Before boot-up, steam downloads October 31 patch.
3. Transition between builds creates new edge case making main menu difficult to access.

This patch should no longer cause that issue, AND it should cause games and save files to work correctly for players who experienced the above and did not repair their installs.

Next on the short-term docket is fixing some inconsistent animation jumps with the leave with the shifting mound animation. Longer term on the docket is adding some sort of indicator (a checkmark?) when a given route in the gallery. That one might take a little while though.


Cheers, and thank you so much for your patience while we hammered this out!