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Slay the Princess — The Pristine Cut News

Test Branch For Crash Fix!

Hey folks!

Sorry again to folks who ran into a weird bug with the [wait forever] option earlier today.

I just pushed what should be a fix for those issues to a beta branch. You can access the branch with the password waitforevertest

Instructions on how to access a beta branch can be found here: https://uk.gamesplanet.com/community/news_updates/363353-instructions-how-to-access-a-private-beta-preview-or

If you ran into the problems that came up in this thread (https://steamcommunity.com/app/1989270/eventcomments/4630356482652714742?snr=2_9_100003_) switching to the test branch *should* resolve the issue. And if this branch doesn't cause any unforeseen issues, I'll move it to live tomorrow.

If you're in the majority of players whose game is currently working properly, only try out this branch if you're willing to test it out and make sure it doesn't cause any issues with your game.

Cheers, and so sorry if you ran into problems with the build earlier today!
Tony

October 31 Notes. EDITED FOR FIX – PLEASE READ IF HAVING ISSUES

EDIT — Hi everyone! Sorry about this. It looks like this update caused an issue for folks who picked "wait forever" on the old build and then downloaded the patch afterwards. You can fix the issue by doing the following:

Disable Steam Cloud for the game.
Go to \game\saves. Delete gimmick-LT1.save and quick-1-LT1.save files, if present.
Go to %AppData%\RenPy\SlaythePrincess-1651597024 (windows); HOME/Library/RenPy/SlaythePrincess-1651597024 (Mac);
Linux: $HOME/.renpy/SlaythePrincess-1651597024 (Linux)

And do the same as above.

That should be it
Although I'm not sure how it behaves on transition between patches
It also could be quick-1-LT1.save - delete it too if present.

If this leads to an error screen, you can drop this save file into your saves file and reboot the game. After it boots, you should be save to load and continue on your previous saves. https://www.dropbox.com/scl/fi/z8ca0yk8n1za5whba09f1/quick-1-LT1.save?rlkey=091nadldnn8bwxonck4e4a9yb&st=96trpsjd&dl=0

Extremely sorry about this issue! But these steps should resolve the problem and allow you to continue without losing progress.




Improved logic for [Wait Forever] crash to desktop. It now uses a specialized save slot so it won't write over any quick-saves, and has fail-safes in place to prevent a rare edge case caused by manually loading an old save generated by the fake crash.

October 30th Fixes

Game is in a pretty stable place at this point, so patches are going to slow down. Will still be fixing things as they're reported. In the short term, we're hoping to add an indicator on the route-selection level of the gallery that marks off when a given route is "complete." We'll also be looking to patch in typos that have been reported in localizations.

Here's what's been pushed on this build:

• Corrected incorrectly swapped "Our Song" entries for P&D.

• Fixed incorrect gallery images and thumbnails for Cage, HEA, P&D, Tower

• Fixed visual glitch with tsm "hand" sprites seen in tlq

• Fixed visual glitch with nightmare's dress while puppetted by tsm in tlq

• Fixed a missing "talk" sprite in HEA

• Fixed a bug in the adversary where the game could lose track of whether the player had a knife

• Fixed a bug in the witch that would erroneously grant a gallery unlock under incorrect circumstances

• Fixed a bug in the finale where a variant of the fury's sprite would not properly display, and instead it would display her default sprites

• Incremented an unused variable during the mirror conversation to unlock a previously unobtainable dialogue option.

• Fixed an issue w/ translations where 3 lines in HEA would not play english audio

Than you all so much for playing!

Pristine Cut Post-Release ~favorite Princess survey~ new merch, and AMA!

Hey folks!

Thank you all so much for playing The Pristine Cut. We've been floored by the audience reception, and are so, so happy you've all come back to celebrate Slay the Princess with us in its final iteration. We're extremely proud of the new and expanded routes — I think they're easily some of the best content in the game — and it means the world to us that you've gotten to experience them.

A few things coming up:

First thing's first, we're doing a Reddit AMA on /r/games starting at 1pm eastern tomorrow, October 30th! Join our Discord if you want an announcement reminding you when we go live: discord.gg/blacktabbygames

Next — we've got a survey for you now that you've played the game! Your answers will contribute to an eventual write-up/data dive I'm going to do on the many stages of Slay the Princess' narrative development. It also lets you pick your favorite Princess :)

If you haven't played the Pristine Cut yet, I've tried to keep spoilers in the survey to a minimum, but also, maybe play it first! I think it's *really* good!

Here's the link: https://forms.gle/6xWWvz8MvQ6f5xu5A

If you want to rank EVERY Princess, we also have a poll for that, AND a poll for voice rankings. Will also be contributing to that write-up. We ran this exact survey *before* the Pristine cut, so I'm really interested in seeing how things change!

Princess Ranking: https://strawpoll.com/bVg8B4qLMyY
Voice Ranking: https://strawpoll.com/NPgxe3NzQZ2

While you're here, I'd also like to highlight some cool physical stuff you might have missed!

First of all, a new thing! We did a first wave of chibi Princess sticker sheets earlier this year, and now that The Pristine Cut is out, we're launching a second wave that contains Princesses from the new chapters, as well as the Damsel, Prisoner, Spectre, and Nightmare (plus their chapter 3 variations.)

Get wave 2 here: https://topatoco.com/collections/black-tabby/products/ahh-stp-chibistix2

And here's wave 1 in case you missed it: https://topatoco.com/collections/black-tabby/products/ah-stp-chibistix

For instance, there's a collector's edition of the game for Switch and PS5! It comes with all sorts of goodies. If you're in the EU and want a cheaper option, we've got a smaller version of that collector's edition for quite a bit cheaper.



We're also making a huge art book that takes the shape of the game. Make choices and see the art from their outcomes!



And finally on the merch front, Slay the Princess is getting a vinyl! The vinyl has two designs:

The first is a blood splatter, and you can order it on the Lost in Cult website!


And the second is a glow-in-the-dark edition, which you can pick up through Serenity Forge:



Both vinyls have the same track list, including orchestral renditions of some of your favorite tracks in the game, as well as my two favorite tracks from The Pristine Cut! (Damsel 3 and Spectre 3, iykyk)

Serenity Forge will have cheaper shipping in you're in North America, and Lost In Cult will have cheaper shipping if you're in Europe.

And last but not least we've got a chunky pre-episode 5 update planned for Scarlet Hollow. More on that soon, but among other things, we're really tightening the UI! Take a peak :)



All the best,
Tony and Abby

You're on a path in a gallery. And at the end of the path is an achievement fix.

Okay folks! I think we finally got the gallery achievement working. If your gallery is finished, you really just need to boot up a new game it'll trigger right away. I also changed the flag for the achievement so, if you were accidentally granted it last time, you can use one of those third party tools to wipe your achievement progress without it automatically resyncing.

If you want to wipe the incorrectly given version of the achievement, its API name is: "ACH_GALLERY" (no quotes)

A few other fixes:

For Simplified Chinese, it turns out I'd accidentally gotten the Princess' spooky and normal fonts (pink and red) swapped. I've switched them back. Please let me know if this leads to any issues and I will fix it right away!

For Steam Deck, a display issue was causing the volume sliders in the preferences screen to flow off the screen and become unusable. The Steam Deck is rendering the preferences menu in a *weird* counterintuitive way. While I look into this further, I've disabled some redundant preferences (parallax which doesn't currently work on deck; and auto-forward) so that the sliders display properly and those tools are usable.

We've fixed a number of other small issues as well.

Thanks so much for your patience while we sort this out.