New Gameplay Trailer & DEMO Update!!
Dear Nature friends,
We’ve got something special to share with you today — a brand new trailer for Unpetrified! This trailer reveals even more of the enchanting world you’ll get to explore, along with some of the adorable animals that will accompany you on your journey. We’re so excited to finally show you more of the magic that’s waiting inside the game.
[previewyoutube][/previewyoutube]
But that’s not all — we’ve also released a fresh update to our demo on Steam! If you haven’t tried it yet, or if you’d like to return for another stroll through our cozy and peaceful world, this is the perfect time. With the update, you can explore both the Cave of Awakening and the lush, colorful Verdant Forest.
Below you can find some of the changes included in this update. Save games from previous playthroughs of the demo aren't compatible with the new version, so unfortunately you will need to start a fresh run.
We just want to say that your support means the world to us — whether it’s liking, sharing, commenting on the trailer, posting the fox emoji, or simply spreading the word about the demo. Every bit helps us bring Unpetrified to more players who love cozy adventures as much as you do.

Meeting so many of you at Gamescom was an absolute pleasure as well. Thank you for continuing this journey with us — we can’t wait to hear what you think of the new trailer and the updated demo! 💛🦊
— Dreamhunt Studio
[H2]Demo Patch Notes[/h2]
We’ve got something special to share with you today — a brand new trailer for Unpetrified! This trailer reveals even more of the enchanting world you’ll get to explore, along with some of the adorable animals that will accompany you on your journey. We’re so excited to finally show you more of the magic that’s waiting inside the game.
[previewyoutube][/previewyoutube]
But that’s not all — we’ve also released a fresh update to our demo on Steam! If you haven’t tried it yet, or if you’d like to return for another stroll through our cozy and peaceful world, this is the perfect time. With the update, you can explore both the Cave of Awakening and the lush, colorful Verdant Forest.
Below you can find some of the changes included in this update. Save games from previous playthroughs of the demo aren't compatible with the new version, so unfortunately you will need to start a fresh run.
We just want to say that your support means the world to us — whether it’s liking, sharing, commenting on the trailer, posting the fox emoji, or simply spreading the word about the demo. Every bit helps us bring Unpetrified to more players who love cozy adventures as much as you do.

Meeting so many of you at Gamescom was an absolute pleasure as well. Thank you for continuing this journey with us — we can’t wait to hear what you think of the new trailer and the updated demo! 💛🦊
— Dreamhunt Studio
[H2]Demo Patch Notes[/h2]
- [p] Fixed bug where closing the game would get stuck while a Knotted Roots camera was active.[/p]
- [p]Fixed edge case bug where closing the game would get stuck when a special VFX was playing.[/p]
- [p]Fixed edge case bug where closing the game would get stuck during unloading.[/p]
- [p]Fixed bug where the zoom ability could be used while the Region Compass is opened.[/p]
- [p]Fixed bug where Aura Impulse Plate could not be impulsed again after receiving and losing energy consecutively.[/p]
- [p]Fixed bug where Knotted Roots would pop-in too late / pop-out too s oon.[/p]
- [p]Fixed bug where speedlines of Rock Ball were briefly flashed up after entering Rock Ball.[/p]
- [p]Fixed bug where Region Compass could be opened during a Knotted Roots camera transition.[/p]
- [p]Fixed bug where the Golem's crack VFX colors were not applied correctly after starting up the game.[/p]
- [p]Fixed bug where Rock Ball would not be deactivated correctly when returning to title screen and in Rock Ball form.[/p]
- [p]Fixed bug where world-space UI interaction overlay would not be hidden when opening the pause menu.[/p]
- [p]Implemented that cancel button (back button) now also closes open menus and dialogs.[/p]
- [p]Implemented that the PC mouse is entirely disabled as long as a controller is plugged in (there is no longer a cursor).[/p]
- [p]Changed camera positions for knotted roots in Forest.[/p]