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Unpetrified News

New Gameplay Trailer & DEMO Update!!

Dear Nature friends,

We’ve got something special to share with you today — a brand new trailer for Unpetrified! This trailer reveals even more of the enchanting world you’ll get to explore, along with some of the adorable animals that will accompany you on your journey. We’re so excited to finally show you more of the magic that’s waiting inside the game.

[previewyoutube][/previewyoutube]

But that’s not all — we’ve also released a fresh update to our demo on Steam! If you haven’t tried it yet, or if you’d like to return for another stroll through our cozy and peaceful world, this is the perfect time. With the update, you can explore both the Cave of Awakening and the lush, colorful Verdant Forest.

Below you can find some of the changes included in this update. Save games from previous playthroughs of the demo aren't compatible with the new version, so unfortunately you will need to start a fresh run.

We just want to say that your support means the world to us — whether it’s liking, sharing, commenting on the trailer, posting the fox emoji, or simply spreading the word about the demo. Every bit helps us bring Unpetrified to more players who love cozy adventures as much as you do.



Meeting so many of you at Gamescom was an absolute pleasure as well. Thank you for continuing this journey with us — we can’t wait to hear what you think of the new trailer and the updated demo! 💛🦊

— Dreamhunt Studio


[H2]Demo Patch Notes[/h2]
  • [p] Fixed bug where closing the game would get stuck while a Knotted Roots camera was active.[/p]
  • [p]Fixed edge case bug where closing the game would get stuck when a special VFX was playing.[/p]
  • [p]Fixed edge case bug where closing the game would get stuck during unloading.[/p]
  • [p]Fixed bug where the zoom ability could be used while the Region Compass is opened.[/p]
  • [p]Fixed bug where Aura Impulse Plate could not be impulsed again after receiving and losing energy consecutively.[/p]
  • [p]Fixed bug where Knotted Roots would pop-in too late / pop-out too s oon.[/p]
  • [p]Fixed bug where speedlines of Rock Ball were briefly flashed up after entering Rock Ball.[/p]
  • [p]Fixed bug where Region Compass could be opened during a Knotted Roots camera transition.[/p]
  • [p]Fixed bug where the Golem's crack VFX colors were not applied correctly after starting up the game.[/p]
  • [p]Fixed bug where Rock Ball would not be deactivated correctly when returning to title screen and in Rock Ball form.[/p]
  • [p]Fixed bug where world-space UI interaction overlay would not be hidden when opening the pause menu.[/p]
  • [p]Implemented that cancel button (back button) now also closes open menus and dialogs.[/p]
  • [p]Implemented that the PC mouse is entirely disabled as long as a controller is plugged in (there is no longer a cursor).[/p]
  • [p]Changed camera positions for knotted roots in Forest.[/p]
[p][/p]

Announcing Our Release Date!

[p]Dear Nature friends,

We are beyond excited to finally share this with you – we have a release date! "Unpetrified: Echoes of Nature" will officially launch November 11th, 2025 on Steam.

So mark your calendars – in just a few months, you’ll be able to set out on your journey with our curious Golem and his Fox companion. Here you’ll find a shortened version of the official gameplay trailer, just for you, before anyone else in the world can see it.

Thank you, as always, for your support, patience, and enthusiasm – you have brought "Unpetrified: Echoes of Nature" to life with us, and we can’t wait for you to experience the adventure this November!

— Dreamhunt Studio

Demo Update!

Dear Nature friends,

Today we've released the first patch for the Unpetrified demo. We've been working hard on improving performance, lighting, VFX and reworking the save system.

Unfortunately, this does mean saves from previous play sessions aren't compatible with the current version of the game.

You can find the full patch notes below:

[h2]Patch Notes[/h2]
  • Fixed an issue where some plants and animals could display a pink texture
  • Reduced asset pop-ins in the Cave of Awakening
  • Fixed an issue where Monuments would not properly save the game progress
  • Fixed an issue where the Region Map could not be completed for the Cave of Awakening
  • Improved player collision boundaries for all levels
  • Minor UI improvements
  • Minor endscreen adjustments
  • Added new puzzle introduction cutscene for the first puzzle in Cave of Awakening
  • Added visual feedback for when the player has no energy
  • Improved lighting in all levels
  • Fixed an issue where an incorrect amount of bunnies was displayed during cutscenes
  • Fixed an issue where music didn't play when skipping the Rock Ball cutscene
  • Improved game stability

It has been amazing to read all your feedback. The team is hard at work on finishing the final version of the game, so your input is incredibly valuable!

We can't wait to hear what you think of these changes!

— Dreamhunt Studio

Demo Available Now!

Dear adventurers,

We’ve got an exciting update for you today! Our demo has just been released on Steam. In the demo, you’ll be able to explore the Cave of Awakening and the Verdant Forest.


Of course, there are a ton of cute animals for you to meet, puzzles to solve, and you might even run into a certain Fox.

It would mean the world to us if you could take a minute to leave a review.

We can’t wait to hear what you think!

— Dreamhunt Studio

Rolling through the world

Dear adventurers,

Today, we want to share a little bit about our Rock Ball mechanic, which replaces the 'sprinting' you might see in other games. Instead of running through the levels, the Golem turns into a literal Rock Ball. We've been working hard to make this transition feel as seamless as possible. 😊

Rolling around in Rock Ball form isn't just a fun way to get from point A to B, though. The animals in the world will definitely notice! Some of them might run off and act scared, as you're speeding towards them. More curious creatures might actually start rolling alongside you.



The same thing applies to the environment. Rolling through a dandelion field spreads flower seeds everywhere. Certain rockpiles and trees can also be knocked over to progress through the level. It adds a different layer of interaction to the world.

Another important part of traveling in Rock Ball form is momentum. Rolling down a big hill or slope ensures that you can reach higher speeds and easily cover great distances. We love the parts of the game that take advantage of this mechanic!

You'll be able to try the Rock Ball yourself in the demo that will be releasing later this month.
We can't wait to hear what you think! 👀

— Dreamhunt Studio