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Escape from Ever After News

Hotfix #6 | Track Your Collectibles with New Telepager Feature & Fixes

[p]Hello everyone![/p][p][/p][p]We've just released a hotfix addressing several bugs and adding some quality-of-life improvements based on your feedback.[/p][p][/p][p][/p][hr][/hr][p]Improvements:[/p]
  • [p]After Chapter 4, the Telepager menu now shows remaining sun gem and ink bottle counts for each storybook, making it easier to hunt down those last few collectibles![/p]
  • [p]To make the "gnome trapped in cubicle" quest easier in the late-game, the cafeteria will no longer stop selling coffee cake[/p]
  • [p]The boss at the end of the Stairs of Success will now appear in the file bin in your office if you forget to research it[/p]
[p]Bugfixes:[/p]
  • [p]Fixed Steam Deck resolution bug[/p]
  • [p]Fixed bug where you could run away from the Chapter 4 Boss[/p]
  • [p]Fixed ability to use items from menu in Boss Rush mode[/p]
  • [p]Fixed being able to pause during boss transitions in Boss Rush mode[/p]
  • [p]Fixed the game unpausing when the "can't use item" warning displays[/p]
  • [p]Fixed potential sequence break in Chapter 2 that could impede progress[/p]
  • [p]Adjusted battlefield foreground in Tower that would obscure certain attacks[/p]
[hr][/hr][p]As always, thank you for your reports and continued support! Keep the feedback coming—we're listening to everyone.[/p]

Hotfix #5 | Clearer wisp colors, Elevator access after final boss and more!

[p]Hey everyone![/p][p][/p][p]We've released another update based on your feedback. Here's what's new:[/p][hr][/hr][p]Improvements:[/p]
  • [p]Made wisp colors more clear and distinct in the Enchanted Woods (if you still need additional support, a colorblind fix with extra visual cues will be added in a future update)[/p]
  • [p]Added elevator access to teleport back to the final level's entrance after the final boss is completed[/p]
  • [p]Equipping the "Dragon Skin" trinket now allows you to perform melee attacks on fiery enemies[/p]
[p]Balance Changes:[/p]
  • [p]Chapter 2 Boss is now immune to poison[/p]
  • [p]On Easy and Normal mode, Duxter now summons fewer shielded enemies[/p]
[hr][/hr][p]Be sure to leave your feedback if you haven't done so yet—we read every comment and use it to make the game better! More updates are coming soon.[/p][p][/p][p]Thank you for your continued support![/p]

Hotfix #4 | French and German localizations are currently in the works!

[p]Hello everyone![/p][p]Thank you so much for the amazing reception and all your feedback![/p][p]We've been listening to your requests, and we're excited to announce that French and German localizations are currently in the works! These translations will be added in February/March 2026, so please stay tuned and follow our updates for the exact release dates.[/p][hr][/hr][p]In the meantime, we've been hard at work squashing bugs and improving your experience:[/p][p]Improvements:[/p]
  • [p]Updated localization texts[/p]
[p]Bugfixes:[/p]
  • [p]Fixed rock in construction site exploding but not knocking down bridge[/p]
  • [p]Fixed potential progress blocker in space station if you leave and come back before boarding ship[/p]
  • [p]Fixed potential progress blocker in ghost ship boat puzzle[/p]
  • [p]Fixed softlock caused by stalagmite falling on Ch3 boss while unarmed[/p]
  • [p]Fixed player turn order reversing at the start of Ch3 boss 2nd phase[/p]
  • [p]Fixed softlock when hitting Rooted Wanderer through wall[/p]
  • [p]Fixed battlefield collision in final chapter[/p]
  • [p]Fixed parrot attack causing issues[/p]
  • [p]Stabilized Wolfgang's overworld ability to prevent rare softlock[/p]
  • [p]Removed redundant resolution init on game startup, hopefully fixing startup issues[/p]
[hr][/hr][p]And one more exciting update: Escape from Ever After has received its Metacritic score! We're incredibly grateful for all the reviews and support from the community. [/p][p][/p][p][/p][p][/p][p]Thank you again for your continued support and patience as we make Escape from Ever After the best experience possible![/p][p][/p]

Hotfix #3 | 2.7.13 New Guard Window Feedback Added!

[p]Thank you so much for all your continued support! The reception has just been incredible.[/p][p][/p][p]One request we saw come up often was clearer feedback when missing a guard window. We spent today implementing a new optional “Guard Feedback” feature that lets you know why a timed block failed—whether it was too early or too late: [/p][p][/p][p][/p][p][/p][p]Full list of fixes:[/p][hr][/hr][p]Improvements:[/p]
  • [p]New “Guard Feedback” option: When enabled, the game will display whether a missed guard was too early or too late. You can toggle this on or off in Options → Game[/p]
  • [p]Collectibles Menu Update: Collectibles are now numbered in the Collectibles menu for easier tracking.[/p]
  • [p]Added a bed for free healing before the Chapter 2 Miniboss[/p]
[p]Bugfixes:[/p]
  • [p]Fixed an issue in Stairs of Success where a stacked gnome enemy could spawn incorrectly in the overworld.[/p]
  • [p]Fixed disappearing stairs in the Final Chapter [/p]
[hr][/hr][p]Thanks again for all the feedback and support; it genuinely helps shape the game. More updates soon! 🙌[/p][p]
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Hotfix #2 | Bigger fixes are coming!

[p]Hey everyone![/p][p][/p][p]We continue to be overwhelmed by all your feedback—and yes, we're reading EVERYTHING! You've all been amazing.[/p][p]We're working on some bigger Patches (heh) coming soon, but we're being extra cautious with those larger fixes to make sure we don't break anything in the process. In the meantime, here's another round of improvements and fixes![/p][p] [/p][hr][/hr][p]Improvements:[/p]
  • [p]Dialogue sound levels can now be adjusted individually in the options menu[/p]
  • [p]Shops now display the Trinket Point cost of any Trinkets for sale[/p]
[p]Bugfixes:[/p]
  • [p]Fixed bug in Construction Site where blowing up rocks doesn't make bridge fall[/p]
  • [p]Fixed bug where boat position doesn't save in Ghost Ship[/p]
  • [p]Polished some collision throughout Chapter 1[/p]
[p] [/p][hr][/hr][p]Thank you for your support, feedback, and critique—it's been absolutely crazy (in the best way)! Keep it coming![/p][p][/p][p]Hope you continue to enjoy playing![/p]