Patch Notes - March 21, 2023
PATCH HIGHLIGHTS
- MORE TOKENS: Players who have not yet finished Series 3 will now earn 4x more tokens than before.
- SHOP UPDATE: Cards can now be acquired from the Shop in two different sections:
- CHOOSE YOUR CARD: Series 3 cards have been separated into their own shop section. Instead of purchasing one Series 3 card a month with tokens, players can now choose one Series 3 card to unlock each month for free! So, save those tokens for Series 4 and Series 5!
- THE TOKEN SHOP: The Token Shop now contains only Series 4, Series 5, and Ultimate Variants.
GENERAL UPDATES
- Seasonal Series Drop: Some cards have dropped down to a lower series!
- Cards dropping from Series 5 to Series 4:
- Zabu
- Sauron
- Shanna
- Dazzler
- Shadow King
- Series 4 to 3:
- M’baku
- Orka
- Attuma
- Cards dropping from Series 5 to Series 4:
- When you tap on a card for more details during a match, the big card detail screen now features Artist Credits and Card Mods.
AUDIO
- New Card Sounds for:
- Thanos
- Nimrod
- Master Mold
- Negasonic Teenage Warhead
- New Location Sounds for:
- Morag
- Bar Sinister
ART & VISUAL EFFECTS
- The almighty Thanos now has VFX along with all of the Infinity Stones.
BALANCE UPDATES
The unscheduled changes to Zabu and Silver Surfer made the metagame shifts for the last month more difficult for us to predict, and we weren’t able to make timely adjustments for technical reasons. In that time, Thanos became one of our most dominant decks yet–his weak matchups vs. Zabu and Surfer had really been holding the Mad Titan back. Shuri-based decks were another big winner here, and both of these archetypes have exceeded our tolerances for game balance. This patch’s adjustments are aimed at restoring order and weakening each of them.We’re continuing to explore updates and improvements to both our balance technology and our philosophy around scheduling changes, and we look forward to sharing that with you soon. [h2]CARD UPDATES[/h2]- Thanos:6/11 -> 6/10
- Space Stone: On Reveal: Next turn you can move 1 card at this location. Draw a card.->On Reveal: Next turn, you can move one card to this location. Draw a card.
- Quinjet:Now reduces costs to a minimum of 1.
- Red Skull:5/15 - Ongoing: Enemy cards at this location have +2 Power ->5/13 - Ongoing: Enemy cards at this location have +1 Power.
- She-Hulk:6/10 -> 6/9
- Aero:5/7 - On Reveal: Move all enemy cards played this turn to this location.->5/8 - On Reveal: Move the last enemy card played this turn to this location.
- Mystique, Absorbing Man, and Taskmaster - These cards now require the previously played card to be in play in order to copy its attributes. Here are their updated templates:
- Mystique: On Reveal: If the last card you played has an Ongoing, copy its text. (if it's in play)
- Absorbing Man:If the last card you played has an On Reveal, copy its text. (if it's in play)
- Taskmaster: On Reveal: Set this card’s Power equal to that of the last card you played. (if that card's in play)
- Morbius:Morbius’s Power no longer updates in-hand or in-deck, only at a location.
- Knull:Knull’s Power still updates in-hand, but no longer updates in-deck.
- Widow’s Bite (text-only):While this is in your hand, cards in your deck cannot be drawn.->While this is in your hand, you can't draw cards.
BUG FIXES
- Cards created by Sacred Timeline no longer retain power/energy alterations when copied to the player’s hand.
- Fixed an issue that would cause some players, who had not played for several months before updating to the latest build, to see Battle Mode as locked.
- You can no longer see un-owned cards’ abilities when toggling the artist view in the Collection.
- You can no longer click objects behind the Retreat UI.
- When inbox messages are long, characters no longer disappear.
- Fixed another instance of Attilan VFX getting stuck on screen when it activates.
- The end of round UI/VFX now plays in the correct order when an opponent retreats.
- SFX now appear when collecting a card from a Collector’s Reserve.
- Clicking Gold/Credits from within the card detail view now take you properly to the shop.
- X-Mansion and Nova Roma now have text when they’re featured on the Carousel.
- Jessica Jones’ VFX should move with her now when she moves to another location.
- The Raft’s card VFX no longer goes towards the player who did not receive the card.
- Fixed an issue that would cause card descriptions to disappear when focusing a card in Fast Upgrade then one in the Collection screen.
- Cards that lose their ability due to Leech no longer get that ability back if they’re pulled back in play by another card.
- Daredevil VFX no longer gets stuck on screen if a player retreats during turn 5.
- Claimed text UI banners no longer overlap with Season Caches.
- Increased the size of some fonts in Thai that were too small in certain UI elements.
- [PC] Collection Sort/Filter options no longer disappear when resizing the client.
- [PC] Improved the scroll on the Collection Level Track
KNOWN ISSUES LIST
- The game can crash on some Android devices when switching languages.
- If Morph spawns randomly (eg: via X-Mansion) and copies Kang, there is an infinite loop.
- It can be difficult to interact with the emotes in-match on some devices.
- The Season Pass spotlight card text is too large in some languages.
- Set as Favorite icon overlaps with the text icon in some languages.
- The Series 3 Token Shop does not display properly when you have collected all Series 3 cards.
- If you have the Series 3 card focused when the shop rolls, the screen will be blank for a moment.
- Tapping duplicate Kang’s in play while the turn is rewinding will cause that card to disappear.
- Banner VFX displays the wrong turn timer when Kang rewinds time.
- It can be hard to add or delete letters in the deck name on Android.
- Spotlight cards in the Season Pass UI can only be focused by tapping on the lower-left of the card.
- Reconnecting text doesn’t show all the time when Reconnecting to a Friendly battle.
- Credit/Gold deep linking does not navigate to the shop from the Reward/Mission detail view.
- Two players snapping on the same turn can cause the displayed energy pips to be incorrect.
- Several UI elements display with empty info for a brief moment when switching to the shop screen.
- Sandman and Electro may not visually show the power on a location if the location is locked down.
- Some text is hard to read/missing in Russian language.
- [PC] The Carousel can be hard to scroll.
- [PC] Switching languages after switching between Windowed and Windowed Fullscreen can cause text elements to disappear in the UI.