Patch Notes - Oct 31, 2023
PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!
GENERAL UPDATES
[h2]FEATURES[/h2]Spotlight Cache Improvements- Spotlight Keys replace Spotlight Caches in the Collection Level Track
- Spotlight Keys can be used to open a Spotlight Cache!
- Feel free to collect them, you will not automatically open Caches
- Press-and-hold the Spotlight Cache at the top when you have a Spotlight Key to open it
- Getting a Spotlight Variant now also rewards the corresponding Avatar
- When editing a deck, there’s a new tab for managing that deck’s avatar, cardback, and title.
- This includes new screens for more easily viewing your cardbacks, avatars, and titles.
- Your first purchase of any Gold amount from the in-game Shop now grants double the Gold!
- Note: The feature will only take effect if you update to the latest version. This one-time bonus for each Gold amount will apply to all players, even if they’ve already purchased Gold before this patch.
- VO has been added for the following cards:
- Kang
- High Evolutionary
- Living Tribunal
- Odin
- Heimdall
- Dr. Doom
- Sorting by Upgradable now sub-sorts by Booster count to help find cards with lots of boosters.
BALANCE UPDATES
[h2]CARD UPDATES[/h2]- Mobius M. Mobius
- [Old] 2/3 - Ongoing: Your Costs can't be increased. Your opponent's Costs can't be reduced.
- [New] 2/3 - On Reveal: Until the end of next turn, your Costs can't be increased and your opponent's Costs can't be reduced.
- Ravonna Renslayer
- [Old] 3/3 - Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)
- [Change] 3/3 -> 2/1
- Wave
- [Old] 3/3 - On Reveal: All cards cost 4 until the end of next turn.
- [New] 3/5 - On Reveal: All cards cost a maximum of 4 until the end of next turn.
- Sandman
- [Old] 5/3 - Ongoing: Players can only play 1 card a turn.
- [Change] 5/3 -> 5/4
- Negasonic Teenage Warhead
- [Old] 3/5 - After ANY card is played here, destroy this card AND that card.
- [New] 3/2 - After an enemy card is played here, destroy it. (once per game)
- Ant-Man
- [Old] 1/1 - Ongoing: If you have 3 other cards here, +3 Power.
- [New] 1/1 - Ongoing: If your side of this location is full, +3 Power.
- Alioth
- [Old] 6/3 - On Reveal: Destroy ALL enemy cards played here this turn. (including unrevealed cards)
- [Change] Now only destroys enemy cards that are still on the opponent’s side.
BUG FIXES
[h2]New Bug Fixes in 21.x[/h2]- Yondu's VFX should pull from the correct deck now
- Resolved an issue with Spider-Ham’s VFX that caused cards to blink off and on
- Fixed an issue that caused the card backs of cards drawn by White Queen to be missing their asset
- Resolved an issue with matchmaking UI scaling on some devices
- Straighted out some UI alignment issues in the Shop
- Fixed some issues with how the Collection Level Track would scroll
- The Anime Storm variant’s frame break should no longer obscure cost and energy
- FTUE popups should now be properly localized in all supported languages
- Booster rewards should no longer display briefly as a white rectangle
- Booster logos should display correctly now in the Conquest rewards screens
- Card and location emotes are no longer missing their assets or displaying as white blocks
- Swiping while looking at a card back from the card details view should no longer cause the card's ability text to display mirrored
- Evolved cards should no longer have High Evolutionary's VFX visible before they're revealed
- Fixed an issue that caused Friendly battle’s victory/defeat screen to be missing it’s banners
- The UI for the Conquest menu should be properly centered
- Cleaned up the clickable areas and made emotes in-game more easily interacted with on most devices
- The screen should no longer be blank for a moment when you have the Series 3 card focused when the shop rolls over
- Kang's banner and associated VFX should display the correct turn timer
- Kang’s Rewind button should once again completely cover the End Turn button
- Notification pips should no longer be visible beneath the card detail view
- Fixed an issue that caused Collection Level Trophy Road assets to occasionally be slow to load
- Player and Opponent text emotes should no longer overlap on some devices
- Friendly Battle Mode results screen should no longer be empty
- The CLTR should no longer show behind the deck edit view after upgrading a card
- Alioth should no longer destroy your own cards in cases where your opponent staged them
- Colleen Wing’s VFX should no longer play more than once when discarding a card
- Cards returned to hand and replayed at a location where they’d be hidden should no longer reveal themselves when tapped while hidden
- Dazzler should now view an occupied Space Throne as a full location
- The new player flow can be bypassed in some situations and cause the client to break until restarting.
- [PC] Fixed an issue that was causing some players to crash upon startup
- [PC] Resolved some issues with missing localization strings in some languages for Mission UI
- [PC] Switching between languages after also swapping between Windowed and Fullscreen should no longer result in text to disappear from the UI
Known Issues List
[h2]New Known Issues in 21.x[/h2]- The favorites icon may unintentionally be highlighted when equipping new cosmetics
- The “Set as Favorite” UI can become misaligned when swapping between languages
- The 20th deck can occasionally be partially obscured by the UI when scrolling through
- Tapping on the empty space on either side of the Avatar and Title select screen can open those objects into their detail view
- Occasionally the word “Free” on the daily 50 credits icon can change to a “0”
- The currently selected deck may not always be the deck in focus when opening Deck Selection
- The “Claimed” banner on the season pass may be misaligned for some levels
- The carousel banners for Weekend Missions occasionally show incorrectly as “Season Missions”
- Mission timers aren’t always refreshing appropriately in the client (requires a restart to see the new timer)
- The dropdown menu doesn’t move with the deck list as the player scrolls
- The losing player’s avatar in Conquest and Friendly battle will occasionally display incorrectly at match end
- The title UI asset can overlap the cardback asset in the cosmetics loadout UI
- “Hold to Open” and “Hold to Confirm” text can overlap card and reward descriptions and assets
- The glowing border asset for adding/removing a card from your deck is occasionally layered improperly and shows behind other cards
- The card asset can obscure various UI elements when being claimed off of the CLTR
- Card upgrade UI isn’t always properly scaled to fit the screen when upgrading post-match
- Some minor UI elements clip behind the spotlight cache carousel banner
- Occasionally a miniaturized snapshot of the prior game can be seen when transitioning back to the main menu after a match
- [PC] The main menu may flicker briefly when returning to it from other screens
- [PC] The “Swap this Variant into All Decks” UI modal doesn’t always close appropriately
- [PC] The weekly missions reward UI is missing its blur effect
- [PC] Signing out and then back into the same Google account on PC during the same session can result in various UI issues
- [PC] Using Fast Upgrade from the Shop can cause some minor but strange UI layering issues with the collection screen
- [PC] When going to the Shop from the Collection Screen, the reward previews for bundles show duplicate assets
- [PC] Mousewheel scrolling doesn’t work in the gaps between avatars in the Avatar selection screen
- [PC] Scrolling between decks doesn’t function correctly when changing between Landscape and Portrait in the session
- [PC] The booster logos are blurry at the post-match results screen
- If you have the S3 claim reward confirmation up at the time that the card timer rolls over, the UI is no longer closable
- Some FTUE and informational popups are displaying incorrectly for some devices with a notch
- Attempting to claim multiple rewards from the Collection Level track simultaneously can result in an error occurring
- The mission reward animation fails to play when you tap to complete missions from the main menu carousel
- Sometimes newly upgraded infinity variants will have some z-fighting and other visual artifacts occur on the upgrade screen
- The flare icon for some infinity split cards is occasionally missing its asset and displaying as a white block
- The SOLD text after purchasing a bundle is too large in some languages
- Occasional Z-fighting can be seen when card reveals and VFX occur while the player information panels are open
- Lady Deathstrike's thumb is partially obscured at the base and framebreak rarity levels
- Mysterio's VFX are not displaying correctly on some Android devices
- Distorted SFX can occur when scrolling through the CLTR after upgrading a card
- Living Tribunal's VFX can repeat if played with certain other cards
- Card flare effects aren't playing to full effect
- Hulks generated by Gamma Lab show VFX for High Evolutionary but do not receive the updated ability.
- VFX associated with High Evolutionary’s evolved cards can occasionally persist after the card or location has been destroyed
- The infinity split prompt extends out of frame in Japanese
- The pin button persists on the token shop after you’ve claimed that card but does not function
- Evolved Shocker’s VFX initially target nothing
- [Conquest] Occasionally the exclusive card progress bar doesn’t update appropriately until you’ve switched screens
- Intro animations can overlap between Thanos and High Evolutionary
- Missions may not visually update properly when on the missions screen as the timer rolls over
- [Conquest] Some oddities with asset layering
- Hard restarting your app in the middle of a Fast Upgrade can cause an error to occur after you’ve restarted necessitating another restart to fix
- The order of certain new user tutorials can change unexpectedly if that user immediately jumps into friendly battles
- SFX do not play when retreating on turn 1
- It can be hard to add or delete letters in the deck name on Android.
- Ongoing abilities delay the merge VFX for Klyntar.
- Mysterio’s token doesn’t update appropriately in all views when a using a variant.
- Spectrum’s VFX for indicating which cards will be impacted by her ability aren’t always displaying
- Cards in the Fast Upgrade section occasionally show the incorrect art.
- Quantum Realm doesn't reduce the power of cards that have their cost and power swapped.
- Some item names in bundles have too-small fonts or can be cut off in some languages.
- Series 3 Token shop may show duplicate items before it’s rolled through each card..
- Some elements of the splash screen may be visible across adjacent screens
- If you own all Series 4 and 5 cards as well as all Ultimate variants then the token shop will become inaccessible for Series 3 cards as well
- Logging out and attempting to sign in via a different method can result in a hang on the Assembling splash
- When Scarlet Witch or Reality Stone changes a location to Project Pegasus or Tinkerer's Workshop, this location can trigger two turns.
- Corners of cards can appear cut off when tilted during the card detail view
- A long delay can occur an indestructible card such as colossus is played on Murderworld
- Infinity Stone card descriptions overlap the art assets in Korean
- Upgrade button not greyed out when the player doesn’t have enough credits
- [Conquest] Repeatedly tapping on screen as you exit Conquest may cause the UI to break and require a restart to fix
- If a player immediately restarts the app after fast upgrading a card they may see the upgrade rollback
- Mission packs don't refresh if you're looking at them (need to change screens to see them update)
- Luke Cage's VFX play briefly every time that player plays a card
- A card copied from a merged Phoenix Force cannot be moved.
- [PC] Multiple tabs can be highlighted at once if using a touchscreen device
- [PC] The "Never Seen Before" UI can overlap the Retreat UI in Friendly Battles
- [PC] The background assets of the Conquest UI can briefly disappear when transitioning between UI
- [PC] Some UI artifacting can occur at different PC resolutions
- [PC] After toggling between portrait and landscape mode the player is occassionally brought to the Collection screen instead of the Main Menu
- [PC] The season missions tab isn't properly highlighted when accessing the missions UI from the Main Menu
- [PC] Some UI elements on the main menu are missing their hoverstate SFX
- [PC] Hovering over the emojis in card detail view while in a match highlights the base emoji as well