Patch Notes - April 10, 2024
PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!
GENERAL UPDATES
[h2]FEATURES[/h2]- Cosmetics Shop - a new section in the Shop
- Here, players can find cosmetics (that aren’t Variants) for sale on rotation.
- Players can expect to find Avatars and Emotes available for Gold.
- Bonus Boosters section
- The Fast Upgrade section has been renamed to Bonus Boosters
- Everything works the same as before, except… You get… Wait for it… BONUS BOOSTERS!
- You no longer have to worry about having enough boosters. Just upgrade your cards as you usually would with credits and the missing boosters are included.
- As before, there will be 3 cards available to upgrade every 8 hours.
- New Feature: Card/Location Reaction Wheel
- Tap-and-hold (or click-and-hold on PC) on a Card or Location to bring up the Reaction Wheel to quickly React with an emoji to your opponent!
- Leader
- Legion
- Mirage
- Hazmat
- Patriot
- Agent Coulson
- The Hood/Demon
- Wakandan Throne Room
- Triskelion
BALANCE UPDATES
We've only got a handful of changes for this patch, but we expect them to be fairly impactful, and perhaps even require some follow-up in the OTA next week–time will tell! Let's dive in.[h2]CARD UPDATES[/h2]- Alioth
- [Old] 6/2 - On Reveal: Destroy all unrevealed enemy cards here.
- [New] 6/8 - On Reveal: Remove the text from all unrevealed enemy cards here.
- Zabu
- [Old] 2/2 - Ongoing: Your 4-Cost cards cost 1 less. (minimum 1)
- [New] 2/3 - On Reveal: Until the end of next turn, your 4-Cost cards cost 1 less.
- Sandman
- [Old] 5/4 - Ongoing: Players can only play 1 card a turn.
- [New] 5/7 - On Reveal: Players can only play 1 card next turn.
- Lady Deathstrike
- [Old] 5/4 - On Reveal: Destroy each card here with less Power than this.
- [New] 5/7 - On Reveal: Destroy each card here with 3 or less Power.
- Strong Guy
- [Old] 3/3 - Ongoing: If your hand is empty, +6 Power.
- [New] 3/3 - Ongoing: +6 Power if your hand has one or fewer cards.
- Shadow King (text update)
- [Old] 2/2 - On Reveal: Set all cards here to their original base Power.
- [New] 2/2 - On Reveal: Set all cards here to their base Power.
- Pixie (text update)
- [Old] 2/1 - On Reveal: Shuffle the Costs of all cards in your deck that started there.
- [New] 2/1 - On Reveal: Shuffle the base Costs of all cards in your deck that started there.
Bug Fixes
[h2]Card and Location Logic Fixes in 26.x[/h2]- Fixed an issue that caused the cards destroyed by Yondu to not always be visible to the Yondu player
- Fixed an issue with Cannonball that could cause an exception and Aw Snap to occur
- Players should no longer Aw Snap after White Palace triggers if their opponent’s hand is empty
- Beast’s cost reduction should now properly apply to Nico Minoru
- Fixed an issue that could on rare occasions cause cards destroyed by Nico Minoru to be shuffled back into the deck and seen as valid targets for Lockjaw
- A duplicated She-Hulk created by Moon Girl being played on Grand Central should show the proper cost reductions
- Inspecting Morph after it’s been turned into another card should now properly show that is was created by Morph
- Kang’s rewind VFX should now be rendering correctly on the button itself
- Darkhawk’s VFX should no longer be disabled when he is forcibly moved
- Knowhere’s VFX should no longer play in its previous position if moved by something like Quake
- Corvus Glaive’s energy VFX should no longer play every turn instead of just once
- Great Portal’s VFX should now adjust position and not always display in the center
- When an opponent discards Swarm’s VFX should be properly positioned
- Cards claimed off the Collection Track should now properly show the card’s asset on the track itself
- Nico Minoru’s VFX should now display properly when she’s initially drawn to hand
- Fixed a positioning issue with Nico Minoru’s destroy card VFX when it targeted a card that didn’t go to the graveyard
- Hope Summers should no longer show +2 when your opponent plays her
- Morbius’ VFX and SFX should no longer fire when the game ends
- The VFX for cards affected by High Evolutionary should no longer be disabled when Starlight Citadel swaps location positions
- Nico Minoru’s VFX should no longer remain on a location if she’s shuffled back into the deck by Attilan
- Fixed an issue that caused card sorting to often be reset to the default sort order after tapping on the Cosmetics tab
- Flare Effects in the custom card menu should no longer be inadvertently selected behind some of the other UI
- “Custom Card” now displays on the nameplate when viewed in a match
- Favoriting a custom card as the Unlock Custom Card animation plays should no longer repeat the animation
- Fixed several related issues that caused the Custom Card tutorial to softlock and require a client restart to resolve
- Cards should now render correctly when tilted in the Artist detail view after upgrading
- The “New” label in the Shop should no longer be obscurable by other assets
- Tapping on a card during the Deck Building animation should no longer cause the background to unblur
- The background scrim when cancelling a card upgrade from the post-match screen should no longer be missing
- Card Back assets should now render properly in all areas of the game for some devices
- Tapping on the same emote multiple times from the Collection should no longer result in the asset not loading in the preview
- Fixed an issue that caused the Shop button on the navigation bar to become unresponsive on rare occasions
- The pin button should no longer persist on the token shop after you’ve claimed that card but does not function
- Corrected an issue that would occasionally see the word “Free” on the daily 50 credits icon be changed to a “0”
- The losing player’s avatar in Conquest and Friendly battle should no longer occasionally display as a white box
- Fixed an issue that could cause assets to be missing or broken upon initial startup after updating the client
- Fixed an issue that prevented players from using Undo End Turn immediately after their opponent snapped
- Using the Smart Deck Builder should no longer cause custom card lock icons to occasionally appear or disappear from variants
- Addressed a softlock that could occur if a tutorial was triggered while in the Album tab of the Collection
- The string for “Custom Card Unlocked” should now properly line break for all languages where appropriate
- Card Back previews should no longer display quite so high on the screen
- Cleaned up a weird scrolling behavior that could occur at times when accessing the shop using a link from another section
- Fixed a visual issue that could cause the appearance of duplicate cards in a deck if you toggled between variants and base cards in the collection
- The Next button should no longer go missing if you immediately upgrade the card before it had a chance to load in
- Placeholder assets should no longer be briefly visible when rapidly scrolling through Avatars or Card Backs
- Cards in the Collection should now be properly dimmed when added to a deck via the Smart Deck Builder
- Navigation buttons should no longer be visible along the top of the screen when looking at a card’s focused detail view from within the shop
- Hitting End Turn should no longer occasionally fail to end the turn, nor should the button’s VFX turn off randomly
- Superfluous periods should no longer show up when editing a deck name on Android devices
- [PC] An error should no longer occur when attempting to upgrade a card immediately after using the Make Me a Deck function with it
- [PC] The weekly missions reward UI should no longer be missing its blur effect
- [PC] After frequently removing or adding cards to deck, the ability to remove a card should no longer become disabled until exiting and re-entering the Deck Edit screen
- [PC] Pressing ESC during the Custom Card tutorial should no longer cause a softlock
- [PC] Fixed an inconsistency with how Strong Guy’s VFX were displaying on PC compared to mobile
- [PC] The variant label at the top of the screen should now update appropriately when viewing reference tokens from the collection
- [PC] The Smart Deck Builder tutorial should now properly show tooltips
- [PC] Hovering over the outer edge of an Album’s icon should no longer cause it to rapidly alternate between hover states