Patch Notes - September 17, 2024
PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store![h2]PATCH HIGHLIGHTS[/h2]Activate more Activate!previously announced, we’re updating two older cards to now feature the new Activate mechanic: Black Swan and Hellcow. The Balance section below will cover this in more detail.
- Black Swan
- [Old]3/5 - On Reveal: Until the end of next turn, your 1-Cost cards cost 0.
- [New]2/3 - Activate: Until the end of next turn, your 1-Cost cards cost 0.
- Hellcow
- [Old]4/8 - On Reveal: Discard 2 cards from your hand.
- [New]4/6 - Activate: Discard 2 cards from your hand.
GENERAL UPDATES
[h3]Changes to Gold offers:[/h3]- We're evolving our Gold bundles to bring you more frequent, balanced, and exciting deals on the Webshop.
- The current Bonus Double Gold offers will be phased out 30 days after this patch, so if you've been waiting to take advantage of these offers, now's the time!
- While we know these offers have been popular, they've also had unintended effects on the overall balance of the game's economy. That's why we're making this change to ensure a healthier economy moving forward.
- New players will no longer see these offers, but they'll have access to the new offers.
BALANCE UPDATES
- Black Swan
- [Old]3/5 - On Reveal: Until the end of next turn, your 1-Cost cards cost 0.
- [New]2/3 - Activate: Until the end of next turn, your 1-Cost cards cost 0.
- Hellcow
- [Old]4/8 - On Reveal: Discard 2 cards from your hand.
- [New]4/6 - Activate: Discard 2 cards from your hand.
- Sword Master
- [Old] 3/7 - On Reveal: Discard a card from your hand.
- [New] 3/7 - On Reveal: Discard an odd-costed card from your hand.
Bug Fixes
[h2]Card and Location Logic Fixes in 32.x[/h2]- Restored the check order of cards like Mystique hidden behind effects such as Invisible Woman or Dark Dimension to its former behavior
- Players now can properly retreat from a match on Turn 6 if Mount Vesuvius is destroyed
- Players now can properly retreat from a match on Turn 6 if Mount Vesuvius is disabled by an effect like Snowguard Hawk
- Resolved an issue with Forge that could cause an infinite looping Fast Forward to play under certain circumstances
- Fixed an issue where one of Cannonball’s variants didn’t display split backgrounds properly in-game
- Cleaned up Namora’s VFX timeline to be a bit snappier
- VFX for The Ice Box should no longer display differently between players
- Hand Full VFX should display properly when Black Knight is in play but Ebony Blade can’t be added to hand upon discard (ex: Helicarrier discarded)
- Nocturne’s VFX now plays properly when moved to another location by another card
- Resolved an issue that could result in Professor X’s VFX being removed from a location if he was forcibly moved
- Fisk Tower’s VFX no longer triggers inadvertently when cards move away from the location
- Fixed an issue that was causing Mockingbird’s VFX to trigger at the start of a match before any other cards were in play
- Silver Samurai’s base card art no longer loses its split background when upgraded to Frame Break quality
- Copycat’s SFX should no longer trigger for the opposing player when drawn
- Blue Stardust no longer has green particles
- Sakaar’s art asset has its background returned
- Fixed a rare issue that could result in Foil finishes displaying as Gold or Prism on occasion
- Copycat’s VFX no longer displays an exclamation point
- Fixed a number of asset related exceptions that were occurring and causing noticeable performance issues and Aw Snap errors
- Resolved an issue that could result in a perpetual loading spinner when you restarted the app after a League had ended
- League-related toast messages should no longer occasionally appear at the start of matches
- Card Effects and Flares should no longer occasionally be over-sized when viewed in certain Card Detail and Reward Detail views
- Displayed Card Backs no longer revert to the default in Conquest after the first round
- Fixed an issue that was causing the “Hold to Confirm” text prompt to only display if the player was already holding on the button and not when they tapped
- Upgrading a card in the post-match screen and then clicking on a card in play from post-match should no longer result in overlapping card detail views
- Players should be able to properly search for Alliances even if they do not meet the requirements to join the Alliance
- Fixed a timing-related issue with completing Alliance bounties that could result in a single bounty being claimed more than once
- Cleaned up some clipping and z-fighting issues for Bounty icons
- Alliance descriptions with multiple line breaks no longer causes the roster to be unable to scroll to the bottom
- Member icons and avatars no longer clip into the surrounding UI when the roster is scrolled through
- [PC] Fixed an issue that was preventing card backgrounds from displaying for cards shown in the carousel
- Fixed the volume of some VO lines in certain languages that were too low
- Text descriptions for some custom borders no longer have overlapping text in Vietnamese
- The infinity split button should now be properly disabled when all possible splits for a card have been unlocked
- Emote assets should no longer blink into existence when viewing Album rewards