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Patch Notes - July 17th, 2025

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!

 
FEATURES

[h2]Card Shop Updates[/h2]
Featured Sets

  • Featured Sets are a new offering in the Card Shop that feature limited-time combinations of individual Cards, Variants, and/or Featured Snap Packs. Want to crack open a Pack of Variants? Sure! A pack of Destroy cards, you got it! A pack of X-Men cards, sure thing bub! You can even purchase a featured single card or Variant directly for Tokens. Remember that you can always view the full contents of any Snap Pack by clicking on it.
Bonus Card Protection

  • This adds triggers to a Snap Pack’s “goodie” drop table so that after a certain number of goodie rolls, a bonus base card(s) is guaranteed.
  • Bonus Card Protection only exists for base cards granted by goodie rolls, and does not exist for any other reward types in a pack’s goodie drop table.
  • Each individual goodie roll counts towards triggering an eventual guaranteed bonus card.
Snap Pack Booster Matching

  • When players open a Snap Pack, if they earn Boosters from their “goodie rolls”, those Boosters will match the new card. This will help kickstart players’ Character Mastery journey.
Improved Red Pips

  • The red pips in the Card Shop should be clearable and working more as expected!

 
GAMEPLAY

[h2]Grand Arena: Coming July 24th - Aug 7th[/h2]
This brand new limited time game mode lets players choose one of eight Champions to bring into the Grand Arena to battle for Glory. Players can either use the Champion’s preconstructed deck, whether they own the cards or not, or build their own. Mole Man and Mad Thinker will be available as rewards during the event!

Each Champion card starts in your hand, and brings with it a brand new skill card to synergize with its core strategy. Invoke the Council of Reeds with Mr Fantastic or show up for Clobberin’ Time with The Thing First Steps.

This game mode will be available between July 24th and August 7th, with the shop open until August 9th.

Stay tuned for more details as we get closer to the event.

 
Bug Fixes

Gameplay Fixes in 43.x

  • An issue that would occasionally cause drawn cards to overlap with and obscure the rightmost card of your hand should be resolved
  • An edge case where a face down card could be momentarily visible when the card was moved should be resolved

Card and Location Art Fixes in 43.x

  • Nicholas Scratch’s VFX should no longer throw an exception that could impact performance
  • Morph’s VFX should no longer cause a client crash and be re-enabled
  • Several Skill cards that were displaying too narrow should now appropriately fill the Skill card UI
  • Esme Cuckoo’s Pocket Variant should no longer display awkwardly with different splits and finishes
  • Khonshu’s VFX should no longer have a delay when played with Silver Samurai
  • Copycat’s VFX should be once again playing correctly
  • Punisher’s VFX should no longer have strange artifacts displaying under certain circumstances
  • The Ancient One’s Tao Mandala skill should no longer have a visual artifact around the outer edge of the skill card UI
  • Morgan Le Fay’s VFX should no longer have a delay when a card returning to hand triggers it
  • War Machine’s VFX should no longer display at destroyed locations
  • Arishem’s intro VFX should no longer clip slightly into the background
  • Nocturne should no longer go partially off screen on the opponent’s side of the board when moving

Cards Shop Fixes in 43.x

  • The red pip displayed on top of cards viewed in the card’s pack’s pool view should be removed once viewed in detail view
  • The token and gold currency widgets in the Cards Shop should navigate to the appropriate areas of the shop
  • A bug that was causing claimed free tokens in the Cards Shop to not update their state correctly should be resolved and an error should no longer be thrown
  • Cards should no longer rearrange themselves vertically before snapping back into place when viewed within a card pack’s pool view
  • The “Hold to Confirm” text should no longer slightly overlap the purchase button for card packs

Other Fixes in 43.x

  • Background music should properly play in-game now
  • A loading spinner should no longer display behind card assets during certain upgrade flows
  • The red pip for when a Gold Pass daily claim is available should be functional again

PC Fixes in 43.x

  • The hitboxes of various buttons and UI elements on the main screen and carousel should better align with the visuals
  • A duplicate of Nova’s VFX should no longer be briefly observed behind the retreat button
  • Strange Supreme’s VFX should no longer get partially cut off along the top of the screen

Mac Fixes in 43.x

  • A crash related to Gyro and Haptics support through the iPad OS emulation layer of MacOS should no longer occur

Localization Fixes in 43.x

  • A string related to Reward Claims in French should no longer have an errant space that was causing an exception that was negatively impacting performance
  • Seasonal Spotlight titles in the Cards Shop should no longer extend beyond the UI in Japanese
  • The Mastery label when viewing a card in the Collection should no longer extend beyond the bounds of the UI in Thai
  • The title of the New X-Men card back should be properly localized in all languages

New Season: Fantastic 4

Prepare for lift-off! This season we're venturing beyond the stars with Marvel's first family, the Fantastic Four! Inspired by Marvel's The Fantastic Four: First Steps, this season brings a fresh new look and some amazing new designs to some of our favorite characters.

SEASON PASS

Now introducing Reed Richards, the leader of the Fantastic 4, but you may know him better as Mr. Fantastic!
[h2]NEW CHARACTER: MISTER FANTASTIC FIRST STEPS[/h2]

End of Turn: Give a card in your hand -1 Cost or +2 Power.

 
[h2]SEASON REWARDS[/h2]


For this season we are adding some value to the Super Premium Season Pass by introducing a Series 4 card as a direct reward. More info on Fantasticar below!

 



 
NEW CHARACTERS!

So here's the Thing… The Baxter Building can't be called a home if we don't have the family, so let's bring in the rest of the crew! You may notice that we're not including any Series 4 cards directly into the Seasonal Series 4 SNAP Packs this season. We've released so many cards recently that we wanted to slow down a bit, both for the team and the pure amount of cards being released for players. This also gives us more flexibility to provide great rewards for this season's brand new Limited Time Game Mode.
[h2]SUPER PREMIUM SERIES 4[/h2]

Activate: Give your End of Turn cards +2 Power.


[h2]SERIES 5[/h2]

Each turn this is in play, swap to a new Activate ability until one is used.


Activate: Next turn, you get +2 Energy.


Activate: Give 2 of your cards at each other location +1 Power.


Activate: Create a Rock here. Set its Power to 4.


Activate: Double this card's Power.

 
[h2]SERIES 5[/h2]

End of Turn: +1 Power. Once per game, if your side here is full, double this card's Power instead.

 
[h2]SERIES 5[/h2]

End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.

 
[h2]SERIES 5[/h2]

Activate: This turn, your End of Turn abilities happen twice.

 
[h2]LIMITED TIME EVENT / SERIES 4[/h2]

On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card's Cost.

 
[h2]LIMITED TIME EVENT / SERIES 4[/h2]

At the start of each turn (after drawing), +2 Power if your hand is full.

 



 
New Card Release Schedule

  • Jul 8th: Mister Fantastic First Steps - Premium Season Pass
  • Jul 8th: Fantasticar - Super Premium Season Pass
  • Jul 8th: H.E.R.B.I.E. - Seasonal Series 5 Release
  • Jul 15th: Human Torch First Steps - Seasonal Series 5 Release
  • Jul 16th: Kid Omega - Seasonal Series 5 Release
  • Jul 16th: Cobra - Seasonal Series 4 Release
  • Jul 22nd: The Thing First Steps - Seasonal Series 5 Release
  • Jul 24th: Mole Man - Limited Time Event Release
  • Jul 24th: The Mad Thinker - Limited Time Event Release
  • Jul 29th: Invisible Woman First Steps - Seasonal Series 5 Release

 



 
Limited Time Game Modes


Welcome back to High Voltage! This time we're trying something a little different. High Voltage will only be available from July 17-21st at the daily reset, but don't worry there's plenty of time to unlock some great new cosmetics!

 



Enter the Grand Arena, a brand-new limited time game mode that introduces even more ways to play. Choose your Champion from a roster of eight iconic characters, then battle using unique decks and powerful skill cards tailored to each hero. For the first time, we're introducing prebuilt decks for the game mode that will allow anyone to jump in and start playing, even if you don't have the cards! Grand Arena is your chance to master new cards and prove your power in an all-new battlefield. This mode will be available from July 24th to August 7th at the daily reset.

 



 
NEW LOCATIONS

  • Rocket Pad: After turn 4, give cards on the winning side here +1 Power.

  • Reed's Lab: +1 Energy each turn if your side here is full.

 



 
BRAND NEW ALBUMS
Get all new Variants, Emotes and other Rewards by completing two new albums!



Like my new album? It has Pockets! And these Pockets have Stickers! Available July 15th.

  • Collect 3: 2 Mystery Borders
  • Collect 6: Black Cat Unbothered Emote
  • Collect 8: Blink - Pocket Variant
  • Collect 10: 2000 Collector's Tokens

 



One small step for man, one First Steps for completing this album. Launching into orbit on Jul 29th.

  • Collect 3: Human Torch Fired Up Emote
  • Collect 6: 2 Premium Mystery Borders
  • Collect 9: 4000 Collector's Tokens
  • Collect 12: Invisible Woman First Steps - Paul Mafayon Variant

 



 
SHOP TAKEOVERS


Take a look at these awesome new Pocket "Sticker" style variants on Jul 15-16th.

 



It's not a stretch to say these new variants are Fantastic. Jul 29-30th.

 



 
TWITCH DROPS


Make sure you watch your favorite MARVEL SNAP Twitch streamers to earn Boosters, a Premium Mystery Border, and a Premium Mystery Variant! Drops will be available from Jul 24th to August 1st at the daily reset. Don't miss out!

  • Watch 2 hours to earn: 65 Boosters
  • Watch 4 hours to earn: Premium Mystery Border
  • Watch 6 hours to earn: Premium Mystery Variant

 



If you do one thing this summer, watch Marvel's The Fantastic Four: First Steps. If you do two things, enjoy this awesome new season of SNAP! See you out there!

Patch Notes - June 24th, 2025



PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!

 
FEATURES

[h3]Collection Level Tracker[/h3]

  • We’ve added a track at the top of Collection Level that will let players more easily see how much more CL they’ll need to earn their next batch of 3,000 Collector’s Tokens.

[h3]Event Badges[/h3]

  • We’ve added new badges to the play screen when special events are happening to make sure players know when they’re happening

[h3] Loading Improvements[/h3]

  • We’ve improved the process of downloading and loading content data to help get players into the game faster.

 
CARD UPDATES

[h3]Spider-Ham[/h3]
[Old] 1/1 - On Reveal: Transform the leftmost card in your opponent’s hand into a Pig, keeping its Power and Cost.

[New] 1/2 - Activate: Replace the text of a random character in your opponent's hand with "oink!"

Spider-Ham has had a lot of weird interactions that we’ve been looking at resolving for a while. Most notably, the base Cost and Power of the Pig always had the same value, so behaved unintuitively for many players with cards like Shadow King and Mobius M. Mobius. It targeted the leftmost card in hand to avoid being too strong and frustrating to reuse with Beast and the like. That mostly worked well, but meant that build-around cards that start in hand like Thanos got disabled every time, which many found frustrating to play against. Finally, Spider-Ham was intended to partially disable cards, but with the introduction of skills it was suddenly making cards useless much more often.

A few of these factors came to a head with Dormammu’s release, so we prioritized the behind the scenes work to allow us to replace card art during gameplay without fully transforming the card and took the opportunity to iron out some other issues. We also hope the new shape will give Spider-Ham players a bit more ability to influence which plays they aim to stop.
[h3]Nonfunctional Changes[/h3]
We’re rewording these cards to be more consistent with other card text, but their gameplay isn’t changing. Note: analogous rewordings may not show up immediately in non-English languages.
[h3]Silk[/h3]
[Old] 2/5 - After ANY card is played here, this moves to another location.

[New] 2/5 - After ANY card is played here, move this to another location.
[h3]
Moon Girl
[/h3]
[Old] 4/5 - On Reveal: Duplicate your hand.

[New] 4/5 - On Reveal: Copy your hand.

 
BUG FIXES

Card and Location Art Fixes in 42.x

  • Omega Red’s VFX should no longer reapply or replay awkwardly with certain card combinations
  • Copycat should now display appropriate spell VFX when copying Nico Minoru
  • Redwing’s VFX should no longer briefly display beneath the retreat button when staging the card
  • Khonshu should now display a “Location Full” whiff VFX when appropriate
  • Nico Minoru’s VFX should no longer display in the bottom right corner beneath the End Turn button when her spells target skill cards
  • Visual artifacts should no longer display when Thanos' VFX trigger under certain circumstances
  • Great Portal’s VFX should no longer distort when played
  • Nicholas Scratch’s VFX should properly target and anchor to cards being staged
  • Nightmare’s VFX should no long briefly display when other cards are revealed on the same turn
  • Nightmare’s VFX and SFX should play more than once for opponents when appropriate
  • The VFX for Merlin’s Once and Future skill should no longer be awkwardly placed or cut off under certain circumstances
  • Dormammu’s VFX should no longer briefly display as a white tile
  • Dormammu’s token cards should no longer be low resolution at higher upgrade levels
  • Dormammu’s VFX should no longer persist on screen at various points during the summoning ritual
  • Dormammu’s Winking Studios variant should display correctly at certain upgrade levels
  • Merlin’s Polymorph should no longer be incorrectly positioned when targeting certain cards and returning to hand
  • Cull Obsidian’s Dan Hipp variant should no longer break at higher upgrade levels
  • Copycat’s VFX should no longer cause an Aw Snap and should be re-enabled
  • Death’s Domain VFX should no longer be distorted under certain circumstances
  • Skill cards should no longer display inconsistently upon reveal
  • Skill card UI should no longer display on unrevealed cards on the board
  • Skill cards should no longer overlap other UI elements on reveal

Cards Shop Fixes in 42.x

  • The seasonal Free Series 3 module in the Cards Shop should collapse appropriately upon claiming
  • A duplicate, non-functional claim flow should no longer display when opening a Series Pack that also triggers a Mastery level up
  • Particle effects from bundles should no longer persist on the Cards Shop
  • Series Packs should be properly available for Japanese players

Other Fixes in 42.x

  • Fixed a rare issue that could occur that would prevent the Daily Offer shop from displaying
  • Fixed an issue that could result in a softlock in between various tutorial and FTUE segments
  • Android back buttons should properly function on pop-up modals
  • Addressed some issues with UI scaling on certain carousel types
  • Placeholder reactions and emotes should no longer be the default under certain circumstances
  • Errant UI should no longer display on the Alliance member’s list
  • Super Premium Season Pass carousel button should now link appropriately to the right section of the shop
  • Fixed an issue that prevented multiple Series Packs from being awarded and opened at the same time

PC Fixes in 42.x

  • Overdrive Missions buttons should have appropriate Hover States

Localization Fixes in 42.x

  • Rhino’s ability text in Portuguese should no longer display in Korean…
  • Titles UI should no longer display as
  • Multiple unlocalized strings in Vietnamese should now be properly translated
  • Addressed some unlocalized strings that were displaying on several new player and tutorial screens

New Limited Time Game Mode: High Voltage: Overdrive

[p]The Reactor is unstable… and that’s exactly how we like it. Welcome to Overdrive, an electric remix of the mode that cranks up the energy and fun! Packed with unpredictable power surges and explosive game-altering effects, no two games of Overdrive will play the same. Get ready to embrace the chaos and build some wild new decks, because it’s time to overload some Arc Reactors.[/p][p]
[/p][p][/p][h2]What is High Voltage: Overdrive? [/h2][p]The original High Voltage mode condensed the traditional rules of SNAP into three action-packed turns. Each turn gives more energy so you could play more cards and line up massive combos in a short game.

For Overdrive we wanted to build on the fun of High Voltage so we made the Arc unstable… and now it's causing all kinds of havoc. Decks in this mode will have eight randomly charged cards shuffled in, and when a total of five have been played by both players, the Reactor will explode with a GIANT effect such as destroying low power characters, giving charged cards +5 power, or even transforming them into brand new cards.

There are no cubes or points to lose in High Voltage: Overdrive, so you should always feel encouraged to try and win! There’s no downside to trying out new decks or fun new strategies, so you can build a deck, jump in, and play immediately. Win matches or complete missions to earn Volts, which can be used in the new High Voltage: Overdrive shop. Use them to perform a Portal Pull, buy the new Kid Omega card, get credits, or new cosmetics. How do you play? [/p][p]High Voltage: Overdrive is played over four turns instead of the regular three of High Voltage. At the start of the game, 8 charged cards are shuffled into your deck, each getting -1 cost and +1 power. In place of the Cube where you would normally Snap, you'll have an Arc Reactor. Before the first three turns, the Arc Reactor will generate between 2-4 Max Energy to add to your total which can then be used to play out your master plan. Your opponent will always receive the same amount of Max Energy that you do, so there’s no guessing how much they have. [/p][p][/p][p]On turns 1 - 3, the Arc Reactor will randomly increase your Max Energy by 2-4 energy. There is a fourth turn, but no extra energy will be added to the Reactor, which means you’ll have at least 18 energy to spend over those turns.[/p][p]
Beneath the Reactor, you will see the Reactor effect. Each turn, that effect will increase in scale as long as the Reactor is active. Playing a charged card adds one charge to the Reactor. Once the Reactor has five charges, it will explode with the listed effect at the end of that turn. You can decide how much you want to synergize with the effect, so you can play your charged cards early or hold them as long as possible to maximize the effect.

A few of the Reactor effects, such as drawing cards, wouldn’t make sense at the end of the 4th turn, so if you happen to get one of those, a brand new Reactor effect will swap in for it.

At the end of turn 4, whoever controls 2 out of the 3 locations will win! [/p][p]Designing High Voltage: Overdrive[/p][p] For the last year, the team at Second Dinner has been hard at work on developing new game modes, and with each one, we are building out a toolset to be able to create new experiences more quickly and reliably build off our successes. To that end, we wanted to take some of technology developments and meta-systems and add them into an existing mode to create some additional gameplay.[/p][p] [/p][p]The obvious choice was adding a new twist to High Voltage, and so we looked at some of the strengths and weaknesses of the mode to try and improve on both. We love the fast pace and big plays in High Voltage, but wanted to try out a version of the mode that prevents the mode from falling into the same few plays each game. Between the random cards added to your deck, and the powerful Reactor effects, each game will require thinking on your feet to maximize your odds of winning.[/p][p]
High Voltage: Overdrive isn’t replacing High Voltage as a game mode - we are looking at running it more in the future, and taking advantage of those learnings to continue to develop experiences to engage you - the player.[/p][p]How long will High Voltage: Overdrive be here?[/p][p]High Voltage: Overdrive is playable now, and will be here until 10:59 AM PST on the 25th of June And don’t forget, playing High Voltage: Overdrive and earning Volts is the only way to earn our newest cards: Cobra in Series 4 and Kid Omega in Series 5. If you miss out, you'll be able to find all of them in the Snap Packs as of the 16th of July. [/p][p][/p][h2]Extended Shop Hours[/h2][p][/p][p]One big piece of feedback from the Sanctum Showdown shop was that many people were sad that they forgot to spend all their charms before the event’s end. For High Voltage: Overdrive, and any event with a shop moving forward, we will leave the shop open for a little while after the event to make sure nobody misses out on one of the newest cards or cosmetics. The shop will be open until 10:59 AM PST on the 26th of June.[/p][p]

NEW CHARACTERS!
[/p][p]SERIES 5 Activate: Destroy the next card you play this turn to gain its Power.[/p][p][/p][p]SERIES 4[/p][p]Activate: Destroy an enemy created card here. [/p][h2]Frequently Asked Questions[/h2]
  • [p]When is High Voltage: Overdrive coming to Marvel SNAP? It is live now! Keep playing until 10:59 AM PST on June 25th.[/p]
  • [p]How do I play? You’ll find High Voltage: Overdrive in the game modes along with Conquest and Friendly Battles. Winning High Voltage: Overdrive games and completing the mode-specific Missions will earn you Volts you can spend in the High Voltage: Overdrive store.[/p]
  • [p]What if I lose? There’s no penalty for losing High Voltage:Overdrive games, and nothing to lose by staying in the game through the final turn. Hopefully that gives you ample opportunity to experiment with deck ideas and find what works for you![/p]
  • [p]What should I play? While you’re free to enter High Voltage:Overdrive with your regular decks, the mode’s rules enable you to spend more energy on a single turn unlocking lots of exciting combinations, or just the chance to play two or three of your favorite 6-Cost cards in the same game! Don’t forget that the random cards added to your deck and Reactor effects will create a much wider variety of plays than you are used to. Expect the unexpected! [/p]
  • [p]Are there any cards that are off limits?[/p][p]The banned card list is a little different than regular High Voltage. While we no longer need to worry about some of the more consistently problematic interactions, forcing people to have additional cards in their deck does add a few challenges, so we adjusted the list to prevent issues with deck size, and a few cards that had technical challenges.[/p]
    • [p]Alioth[/p]
    • [p]Agatha Harkness[/p]
    • [p]QuinJet[/p]
    • [p]Black Widow[/p]
    • [p]Mysterio[/p]
    • [p]Galactus[/p]
    • [p]Loki[/p]
    • [p]Magik[/p]
    • [p]High Evolutionary[/p]
    • [p]Darkhawk[/p]
    • [p]Cassandra Nova[/p]
    • [p]Kang the Conquerer[/p]
    • [p]Thanos[/p]
    • [p]Agamotto[/p]
    • [p]Arishem[/p]
    • [p]Gorgon[/p]
[p] 

 [/p]

New Season: Masters of the Arcane

 Ancient forces are stirring and at the center of it all are Marvel’s most adept wielders of the arcane arts. It’s time to crack open those tomes, dust off your relics, and channel your inner mystic with Masters of the Arcane. Just make sure you don’t accidentally summon any magical beings from the Dark Dimension.
 
[h3]SEASON PASS[/h3]
Get ready to sling some serious spells, and welcome Merlin to the fray! Dedicated to protecting the Multiverse, Merlin has charged himself with manipulating events for the benefit of the continued existence of all reality. Let’s see what Incantations he’s got up his sleeve!
[h3]MERLIN[/h3]

At the start of each turn, add an Incantation to your hand.
 


On Reveal: Replace this location with a new one and give Merlin +2 Power.
 


On Reveal: Shuffle your lowest-Power card here into your deck to get +2 Energy next turn.
 


On Reveal: Transform your lowest-Power card here into one that costs 1 more.
   NEW CHARACTERS!
Power is not given. It is earned... or summoned. And that’s exactly what we’ve had to do to bring you none other than DORMAMMU. Hope you don’t regret inviting him to the party!
[h3]SERIES 5[/h3]


On Reveal: Return all your discarded and destroyed cards to hand with +3 Power.
 [h3]SERIES 4[/h3]


After you play a skill, +1 Power.
 [h3]SERIES 4[/h3]


Activate: Next turn, you get +1 Energy.
 [h3]SERIES 5[/h3]


On Reveal: Add Tao Mandala to your hand.
 


On Reveal: Copy the text of one of your Ongoing cards here onto your other characters here.
 [h3]SERIES 5[/h3]


On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
 [h3]SERIES 5[/h3]


Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
 


On Reveal: Merge your highest-Power destroyed card with Dormammu to continue. (step 1/3)
 


On Reveal: Dormammu steals 1 Power from EACH card here to continue. (step 2/3)
 


On Reveal: Destroy 2 of your characters here to summon Dormammu. (step 3/3)
 [h3]SERIES 5[/h3]


When this permanently gains Power, add Flames of the Faltine to your hand. (if in hand or in play)
 


On Reveal: Afflict an enemy card here with -3 Power.
 [h3]LIMITED TIME EVENT / SERIES 5[/h3]


Activate: Destroy the next card you play this turn to gain its Power.
 [h3]LIMITED TIME EVENT / SERIES 4[/h3]


Activate: Destroy an enemy created card here.
 [h3]New Card Release Schedule[/h3]New Series 5 cards will launch weekly as the spotlight card in the Card Shop and will also be available in the Seasonal Series 5 SNAP Packs. All New Series 4 cards that are not part of a limited time game mode will be available immediately in the Seasonal Series 4 SNAP Packs. All new Series 4 and 5 cards will remain in their respective Seasonal SNAP Packs for both the current and following season. Additionally, the previous month’s Season Pass card will be added to the Seasonal Series 5 SNAP Packs on the first day of the new season.
  • Jun 3rd: Morgan Le Fay- Seasonal Series 5 Release
  • Jun 3rd: Nicholas Scratch - Seasonal Series 4 Release
  • Jun 3rd: Jennifer Kale - Seasonal Series 4 Release
  • Jun 10th: The Ancient One- Seasonal Series 5 Release
  • Jun 16th: Kid Omega Limited Time Event Release
  • Jun 16th: Cobra Limited Time Event Release
  • Jun 17th: Nightmare - Seasonal Series 5 Release
  • Jun 24th: Dormammu - Seasonal Series 5 Release
  • Jul 1st: Clea - Seasonal Series 5 Release
 

[h3]Limited Time Game Modes[/h3]

Welcome to High Voltage: Overdrive! This new game mode puts an epic twist on the High Voltage you already know and love. But don’t worry, we know you love High Voltage so we’re not getting rid of the original, this is just a super fun new way to play! Kid Omega and Cobra will be earnable through missions and winning SUPER fun games. This limited time game mode will be available from June 16th - 25th, and the shop will be open until June 26th to make sure you have time to redeem your rewards!
 

[h3]NEW LOCATIONS[/h3]
  • Camelot: After turn 5, set all cards here to 5 Power.
 
  • Astral Plane: After this turn, add a 0-Power copy of a card from hand here.
 

[h3]BRAND NEW ALBUMS[/h3] Get all new Variants, Emotes and other Rewards by completing two new albums!



We can’t get enough of Pandart Studio’s work, so we made another box for you to open and unleash. Available Jun 3rd.

Collect 3: Premium Mystery Variant

Collect 6: 3 Cosmic Black Borders

Collect 9: Nico Minoru - Pandart Studio Variant

Collect 12: 6000 Collector’s Tokens
 


Get out of this world with a brand new album of cosmic themed Dan Hipp variants in this new album available on Jun 17th.

Collect 3: 2000 Credits

Collect 6: 4 Neon Purple Border

Collect 9: Grand Master - “Golden Ticket” Emote

Collect 12: Kate Bishop - Dan Hipp Variant
  [h3]SHOP TAKEOVERS[/h3]

Grab these awesome Pandart Studio variants feature in the shop for two full days starting on June 3rd.
 


Prepare for your next trip to space. A very cosmic Dan Hipp shop takeover is here for two days starting June 17th.
 

[h3]TWITCH DROPS[/h3]
Make sure you watch your favorite MARVEL SNAP Twitch streamers to earn Boosters, Volts, and MORE VOLTS! We’re also giving out an amazing Iceman Variant in recognition of Pride month! Drops will be available from June 17-23rd. Don’t miss out!
  • Watch 2 hours to earn: 155 Iceman Boosters
  • Watch 4 hours to earn: 1,000 Volts + 1 Ice Border
  • Watch 6 hours to earn: 2,000 Volts + Iceman Envar Anime Variant
  
Whether you’re channeling the Faltine’s fire or beckoning the Dark Dimension’s ruler, this is your moment to master the arcane. Pick your master. Claim your power. Reshape reality. And don’t forget to share your best new decks and plays in Discord and tag us on your socials!