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MARVEL SNAP News

MARVEL SNAP just got faster. Try High Voltage for a limited time!

The fastest card battler in the multiverse just got faster! Welcome to High Voltage, a brand new way to play Snap! With more cards, more energy, and faster matches you’ll be making plays you’ve never seen before. Let’s take a look! [h2]What is High Voltage? [/h2]High Voltage takes the core rules of Snap and condenses them into three action-packed turns. Each turn gives you more Max Energy, more cards, and huge combos that you previously only dreamt about.There are no cubes or points to lose in High Voltage, so you should always feel encouraged to try and win! There’s no downside to trying out new decks or fun new strategies, so you can build a deck, jump in, and play immediately. Win matches and complete missions to earn Volts, then redeem those Volts for a TOTALLY FREE card. How great is that?!?!? 

Patch Notes: August 19, 2025

[p]PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store! [/p][p][/p]
FEATURES
[p]Spotlight Variants and Series 3 cards added to the Cards Shop.[/p]
  • [p]Since the removal of the Spotlight Cache feature, we’ve been trying to find a home for Spotlight variants. Going forward, you will find Spotlight Variants in rotation in the Daily Cards section of Cards Shop alongside Ultimate Variants.[/p]
  • [p]Additionally, we’ve added individual Series 3 cards alongside Series 4 and Series 5 to the Daily Cards section.[/p]
[p]Two new Featured Sets in the Cards Shop are releasing later this season:[/p]
  • [p]X-Men cards[/p]
  • [p]Destroy cards[/p][p][/p]
[h2]New Conditional Bundles[/h2][p]Season Infinite Bundle[/p]
  • [p]Only available for players once they hit Infinite in a season.[/p]
  • [p]Will include 3 Rainbow Fire Card Borders OR 3 Gold Fire Borders. (Random)[/p]
  • [p]Borders are launching exclusive to this bundle [/p]
  • [p]Price: $14.99 USD (will vary based on your region)[/p]
  • [p]Purchasable once per season[/p]
[p]Season Pass Complete Bundles[/p]
  • [p]Only available for players once they complete Level 50 of the Season Pass.[/p]
  • [p]Will include a Mystery Variant and Gold at a value price.[/p]
  • [p]Purchasable once per season & Pricing will vary.[/p]
[p]New Card Exclusive Variant[/p]
  • [p]A featured Variant for the newest Series 5 card of the week[/p]
  • [p]Only available for players who have acquired the new card within 7 days of its launch[/p]
  • [p]Price: $9.99 to $19.99 (Higher priced bundles will include an additional Boosters, and the $19.99 sku will also include 1 Premium Mystery Border)[/p]
  • [p]The exclusive Variant will become widely available in the future. That timeframe has not been determined yet.[/p]
[p]Top 5000[/p]
  • [p]Only available for players who reach Top 5000 in post-infinite, ranked play during a season.[/p]
  • [p]Will include 4 White Fire Card Borders (Borders are launching exclusive to this bundle)[/p]
  • [p]Purchasable once per season[/p]
  • [p]Price: $19.99 USD (will vary based on your region)[/p]
[p]Snap Pack Bundles[/p]
  • [p]These bundles will be available for new or low Collection Level players. They’ll become available for players at the following CL levels: 214 (End of Series 1), 486 (End of Series 2), or Collection Level 1000.[/p]
  • [p]The bundles are not retroactive for players who are already beyond those milestones.[/p]
  • [p]Pricing will vary.[/p]
[p] [/p]
Bug Fixes
[p]Gameplay Fixes in 44.x[/p]
  • [p]Select cards that aren’t "End of Turn" should no longer gain power from Fantasticar's ability[/p]
  • [p]Silver Surfer First Step's ability should no longer repeat twice when played after Wong[/p]
[p]Card and Location Art Fixes in 44.x[/p]
  • [p]When a Herald merges, the VFX should now be center aligned[/p]
  • [p]Border rarities should now appear correctly in Artist view (no longer just showing pink fallback borders)[/p]
  • [p]VFX should no longer appear under the retreat button after Frankie Raye is revealed[/p]
  • [p]Herald card VFX should no longer persist when destroyed by Arnim Zola[/p]
  • [p]Alex Maleev Khonshu variant reference tokens' artwork should now appear correctly[/p]
  • [p]Merlin's Polymorph skill card should no longer cause overlap issues when in hand[/p]
  • [p]Jim Hammond Human Torch VFX should no longer play at the start of each turn even when player has no bonus Energy[/p]
  • [p]Added card should no longer cut off momentarily when RedShift is played on Kamar-Taj[/p]
  • [p]Location art should no longer change to Ruins temporarily when 'The Seventh Cosmos' is triggered[/p]
  • [p]Sakaar Grand Prix VFX should no longer extend outside of the screen when triggered on location 1 or 3[/p]
  • [p]The game should no longer crash when the end turn button is pressed before Jeff's VFX finishes[/p]
  • [p]Nightmare should now create ghost versions of the card whose ability is being copied on the in-hand cards[/p]
  • [p]Thanos VFX should now appear correctly after playing all infinity stones[/p]
  • [p]SFX should no longer play after VFX deactivates if Fantasticar is returned to hand quickly[/p]
  • [p]The Herald Reference card should now be added in the detailed card view[/p]
[p]Cards Shop Fixes in 44.x[/p]
  • [p]Daily Cards info popup has been updated to display more appropriate information[/p]
  • [p]Free Series 3 module should no longer appear after purchasing the final Series 3 card in your collection[/p]
  • [p]Free Card module should no longer appear for Series 3 Complete players[/p]
[p]Other Fixes in 44.x[/p]
  • [p]Bundle card art assets in the Offers shop should no longer disappear[/p]
  • [p]Ping ring VFX should no longer overlap with the navigation bar while in the shop[/p]
  • [p]Bundle and variant names should no longer overlap each other in the carousel[/p]
  • [p]Awkward visuals issues should no longer appear when tapping items in the Cosmetics Shop[/p]
  • [p]Issues when equipping newly unlocked reactions for the first time should be resolved[/p]
  • [p]Event Timers should now update appropriately when Game Mode Events end with extended Shop Time remaining[/p]
  • [p]Download progress bar should now clear appropriately on login screen for players in Japan[/p]
  • [p]Momentary visual issues should no longer occur after claiming season pass rewards[/p]
[p]PC Fixes in 44.x[/p]
  • [p]Main menu should no longer be intractable when the new season pop up is observed[/p]
  • [p]Loading Bar should no longer extend off screen[/p]
  • [p]Event badge buttons SFX should play appropriately[/p]
[p]Localization Fixes in 44.x[/p]
  • [p]Tooltips in the top left corner of the Cards Shop no longer cut off in various languages[/p]

New Season: Heralds of Galactus

When the Heralds arrive, Galactus is never far behind. The cosmos trembles as the Devourer of Worlds stirs from his endless hunger. His heralds blaze across the stars, scouring planets to feed their master’s insatiable appetite. This season, you’re getting a new way to play with the Power Cosmic. 

 



 
SEASON PASS
When Galactus sets his sights on a world, few things can stop him. This season introduces Galactus First Steps and Silver Surfer First Steps, Inspired by Marvel Studios’ The Fantastic Four: First Steps. Their arrival reshapes the cosmos… and your decks.

 

PREMIUM SEASON PASS - SERIES 5My Herald is the next character I see you play. End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)

 

SUPER PREMIUM SEASON PASS - SERIES 4End of Turn: If you're winning this location with an On Reveal card, copy its text.

 



 
NEW CHARACTERS
Galactus must REALLY have his eyes set on Earth, because he’s sending a whole host of Heralds our way!



 

SERIES 5Ongoing: Cards can’t be added to locations except by playing or moving them.

 

SERIES 5After the next time you play a 6-Cost card, double this card's Power.

 

SERIES 5On Reveal: Set your Max Energy equal to this card's Power.

 

SERIES 5On Reveal: Remove the text from front-row enemy cards here.

 



 

SERIES 4On Reveal: Discard the leftmost card in your hand to add a random card with the same Cost to your hand.

 

SERIES 4On Reveal: For each location, shuffle a Rock into the losing player's deck.

 

SERIES 4On Reveal: Revive one of your discarded or destroyed 3-Cost cards here.

 

LIMITED TIME MODE - SERIES 4When this is destroyed, replace it with a 4-Cost card from your hand or deck.

 



 
NEW TO SNAP PACKS

  • Aug 5th: Mister Fantastic First Steps - Seasonal Series 5
  • Aug 5th: Fantasticar - Seasonal Series 4
  • Aug 21st: Mole Man - Seasonal Series 4
  • Aug 21st: The Mad Thinker - Seasonal Series 4 

 



 
NEW LOCATIONS

  • The Seventh Cosmos: Replace ALL locations.
  • Zenn-La: Add a 3-Cost card from your deck here.

 



 
LIMITED TIME MODE
Welcome back to High Voltage! This mode will be back for a full week from August 21st - 28th at server reset. This is where you’ll find our latest Herald, Air-Walker! If you miss out on Air-Walker in High Voltage, you’ll be able to find him in the Seasonal Series 4 packs next season!

 



 
BRAND NEW ALBUMS
Get all new Variants, Emotes and other Rewards by completing two new albums!



Casually dropping these casual variants into a casual album. The new InHyuk Lee album is coming Aug 12th. Casually. 

  • Collect 3: Gamora Deadliest Emote
  • Collect 6: 2 Premium Mystery Borders
  • Collect 9: 4000 Collector’s Tokens
  • Collect 11: Hope Summers - InHyuk Lee Casual Variant

 



Comics are read a PANel at a time. Now build your decks with comic-styled art from Pan! Coming Aug 26th.

  • Collect 3: 3 Premium Mystery Borders
  • Collect 6: Shang Chi Rings Ready Emote
  • Collect 9: 4000 Collector’s Tokens
  • Collect 12: Arishem - Pan Comic Variant

 



 
SHOP TAKEOVERS


Check the fresh drop of InHyuk Lee Casual pieces in the shop on Aug 12-13th. 



Comic style Pan pieces are coming to a shop near you from Jul 29-30th.

 

FEATURED SETS
Featured Sets are our way of delivering uniquely curated sets of cards and variants. The smaller reward pools allow you to target specific themes or archetypes. These are more expensive than your standard Series packs, but allow for a much higher level of targeting. Get more of what you want!

 

From Aug 19-25th, you’ll be able to find X-Men themed SNAP Packs in the Card Shop.



It’s time to Destroy. Pick up the Destroy cards you need for your favorite Deadpool deck from Aug 28 - Sep 1st.

 



This season, the stars themselves quake as Galactus makes his move. Will you embrace the Power Cosmic and join his heralds, or fight to save the universe from his boundless hunger? The fate of worlds lies in your hands, and your decks. Choose wisely and let us know your favorite part of the new season!

New Limited Time Game Mode: Grand Arena

[p]Welcome to the Grand Arena! The brand new game mode where we let YOU pick your Champion to go out and conquer your foes. For the first time ever, we've included prebuilt decks, so even if this is your first time playing MARVEL SNAP, you can jump straight in and play.

 

 
[/p]
What is the Grand Arena?
[p]Grand Arena is an exciting new way to approach deck building and game play. In this mode, you'll be able to select one of the eight powerful champions to go to battle. Each champion has their own unique Skill card, and you start with them both in your hand at the beginning of the game.

 

You can either use one of the 8 prebuilt decks, or you can build your own decks around these new champions and surprise your opponents with super cool new strategies.

 

 
[/p]
How do you play?
[p]Before you jump straight into the Grand Arena, you'll get to pick your Champion! Grand Arena is unique in that you can either use the prebuilt deck, or you can build a custom deck in the game mode for that Champion! These 8 new custom deck slots are tied to the individual Champion and won't take any space away from your ranked decks.

 

Once you start, the game is played over your standard 6 turns, but you'll start at 2 energy instead of 1, and increase up to 7 by the end of the game. The REALLY exciting part is that you start with your Champion and their Skill card in your hand, so it opens up a lot of different play patterns and strategies. When the game starts, you will get to see who your opponent's Champion is, and can click on their banner to reveal both the Champion card and the associated skill card that starts in their hand.

 

The player controlling 2 of the 3 locations after 6 rounds wins the game. Winning will reward you with another ticket for entry as well as 10 XP to progress on the new reward track and 10 Glory to spend in the shop. If you lose, it's not all bad - you still get 5 XP and 5 Glory.

 

 
[/p]
Designing Grand Arena
[p]Grand Arena came out of a desire to have a game mode that would let us put the focus squarely on some of the most famous faces of the Marvel Universe, and give our players the ability to really feel like they are playing a deck based around one of these personalities. The card starting in your hand, as well as not being able to be discarded or removed from there was important, but we found that alone wasn't enough to make the decks feel that different from traditional Ranked mode. This is when we landed on creating a new skill card for each character, which could start in your hand and help push decks to really have a unique identity that felt different than the same collection of cards in Ranked mode.

 

One of the intended strengths of the mode was that we could keep the rules pretty close to regular Snap, which we know is fun, and use our lean on our experience designing new cards to create a new experience that both that we could also heavily update by changing which Champions were available, and what their cards skill did. Setting the mode in Sakaar's Grand Arena let us have an in-universe location that would make sense to include characters from all over the Marvel universe, but it also gave the art team the ability to create a new Gladiatorial inspired art style that they truly knocked out of the park.

 

When we looked at the timeline for development, it became clear this would be the perfect mode to line up with Marvel Studios' Fantastic Four: First Steps. After that, it was just a matter of deciding on which characters to include in the mode. The core Fantastic Four were obvious, but we also wanted to include some characters that were normally associated with them as villains like Doctor Doom, and we wanted to make sure to make one of the Champions a brand new card that players could earn within the mode, so we included Mole Man. When looking for a final character, we decided to play into the strengths of the mode, and highlight its strength of being flexible and expandable, and went with one of the most popular villainous characters in the game with Carnage.

 

Prebuilt decks came out of the desire to make sure that everyone had the ability not only to play the mode, but to really experience the fundamental flavor of how each character and their new skill card play together. We wanted to make these decks feel fun and aspirational to new and returning players, but also not limit existing players' ability to brew their own decks for the format. I'm hoping you all enjoy playing this mode as much as we have when developing it.

 

 
[/p]
How long will the Grand Arena be here?
[p]Grand Arena will start at 12 PM PST (daily reset) on July 24th and will end on August 7th at the daily reset. The two new Cards that we've included in the Grand Arena will of course be available to earn during this time, but If you miss out, you'll be able to find them in Snap Packs starting on August 21st.  [/p][p]  
[/p]
Grand Arena Economy
[p]Battling your Champions in Grand Arena always leads to Glory and Event XP! Climb the ranks of the Arena Pass and claim a variety of rewards. Bring all the Glory you've earned to the Arena Shop and choose from a selection of prizes, including new Cards and Fantastic Cosmetics. [/p][p]Here are all the details:
[/p][h2]Rewards Per Match[/h2]
  • [p]Win = 10 Glory + 10 XP + 1 Arena Ticket[/p]
  • [p]Loss = 5 Glory + 5 XP[/p]
  • [p]Tie = 5 Glory + 5 XP  [/p]
[h2]Arena Tickets[/h2][p]Each match of Grand Arena requires one Ticket to enter. Every player will start with 8 tickets when the Grand Arena opens. Every 8 hours, 3 additional tickets will be added to your total up to the soft cap of 12. This means that if you have 12 Tickets, there will be no additional Tickets added every 8 hours. The timer for the 8 hour ticket reset starts on the first time you enter the Grand Arena. If for some reason you choose to test the limits of how many Tickets you can buy and hold at one time, you will be hard capped at 99.[/p]
  • [p]One match: One Arena Ticket[/p]
  • [p]Starting Tickets: 8[/p]
  • [p]Tickets regeneration: 3 every 8 hours[/p]
  • [p]Ticket soft cap: 12[/p]
  • [p]Ticket hard cap: 99[/p]
  • [p]Cost per ticket: 10 Gold  [/p]
[h2]Introducing the Grand Arena Event Pass Reward Track![/h2][p]Grand Arena features an Event Pass with two reward tracks: Free and Premium. Progress on both tracks occurs simultaneously, serving as the main way to earn Glory, which you can spend in the Grand Arena Shop. Purchasing the Premium Pass significantly increases your rewards and accelerates your progression along the track. In addition to Glory, claiming rewards grants Event Pass XP. The only exclusive item available through the Premium Pass is "The Thing Clobberin' Time" Emote. The Premium Pass costs 1,200 Gold and can be purchased at any point during the active event.

 
[/p][h2]Event Pass Rewards and Levels[/h2][p][/p]
[p]Level[/p]
[p]XP[/p]
[p]Free Event Pass Rewards[/p]
[p]#[/p]
[p]Premium Event Pass Rewards[/p]
[p]#[/p]
[p]1[/p]
[p]5[/p]
[p]Mr Fantastic Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]500[/p]
[p]2[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Tokens[/p]
[p]25[/p]
[p]3[/p]
[p]50[/p]
[p]Credits[/p]
[p]25[/p]
[p]Mr Fantastic Boosters[/p]
[p]90[/p]
[p]4[/p]
[p]75[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]5[/p]
[p]225[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]6[/p]
[p]250[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]7[/p]
[p]275[/p]
[p]Human Torch First Steps Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]8[/p]
[p]300[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]Tokens[/p]
[p]25[/p]
[p]9[/p]
[p]425[/p]
[p]Credits[/p]
[p]25[/p]
[p]Human Torch First Steps Boosters[/p]
[p]90[/p]
[p]10[/p]
[p]450[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]11[/p]
[p]475[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]12[/p]
[p]525[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]13[/p]
[p]600[/p]
[p]The Thing First Steps Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]14[/p]
[p]650[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]Tokens[/p]
[p]25[/p]
[p]15[/p]
[p]775[/p]
[p]Credits[/p]
[p]25[/p]
[p]The Thing First Steps Boosters[/p]
[p]90[/p]
[p]16[/p]
[p]825[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]17[/p]
[p]900[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]18[/p]
[p]975[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]19[/p]
[p]1,050[/p]
[p]Invisible Woman Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]200[/p]
[p]20[/p]
[p]1,125[/p]
[p]Glory + XP[/p]
[p]200[/p]
[p]Tokens[/p]
[p]25[/p]
[p]21[/p]
[p]1,250[/p]
[p]Credits[/p]
[p]25[/p]
[p]Invisible Woman Boosters[/p]
[p]90[/p]
[p]22[/p]
[p]1,325[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]23[/p]
[p]1,400[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]24[/p]
[p]1,475[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]25[/p]
[p]1,550[/p]
[p]Mole Man Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]26[/p]
[p]1,625[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]Tokens[/p]
[p]25[/p]
[p]27[/p]
[p]1,750[/p]
[p]Credits[/p]
[p]25[/p]
[p]Mole Man Boosters[/p]
[p]90[/p]
[p]28[/p]
[p]1,825[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]29[/p]
[p]1,900[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]30[/p]
[p]1,975[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]31[/p]
[p]2,050[/p]
[p]Dr. Doom Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]32[/p]
[p]2,125[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]Tokens[/p]
[p]25[/p]
[p]33[/p]
[p]2,250[/p]
[p]Credits[/p]
[p]25[/p]
[p]Dr. Doom Boosters[/p]
[p]90[/p]
[p]34[/p]
[p]2,325[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]35[/p]
[p]2,400[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]36[/p]
[p]2,475[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]37[/p]
[p]2,550[/p]
[p]H.E.R.B.I.E. Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]38[/p]
[p]2,625[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]Tokens[/p]
[p]25[/p]
[p]39[/p]
[p]2,750[/p]
[p]Credits[/p]
[p]25[/p]
[p]H.E.R.B.I.E. Boosters[/p]
[p]90[/p]
[p]40[/p]
[p]2,800[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]41[/p]
[p]2,850[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]42[/p]
[p]2,925[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]43[/p]
[p]3,000[/p]
[p]The Mad Thinker Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]44[/p]
[p]3,125[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]Tokens[/p]
[p]25[/p]
[p]45[/p]
[p]3,200[/p]
[p]Credits[/p]
[p]25[/p]
[p]The Mad Thinker Boosters[/p]
[p]90[/p]
[p]46[/p]
[p]3,250[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]47[/p]
[p]3,300[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]48[/p]
[p]3,350[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]49[/p]
[p]3,425[/p]
[p]The Thing - Greg & Tim Hildebrandt Masterpiece Variant[/p]
[p]1[/p]
[p]Glory + XP[/p]
[p]500[/p]
[p]50[/p]
[p]3,500[/p]
[p]Glory[/p]
[p]500[/p]
[p]Emote - The Thing First Steps[/p]
[p]1[/p]
[p][/p][p]Based on previous LTGMs, we expect the average Free Event Pass player to earn enough Glory for one new Series 4 card. We also expect ~10% of Free Event Pass players to earn enough Glory for both new Series 4 cards while supplementing their progress with 930 Gold in extra Tickets OR having an elite win rate. This cst can be as low as 465 Gold if the Daily Offers Ticket bundles are utilized effectively.[/p][p][/p][p]If you're a true Champion of the Grand Arena you can absolutely get both Mole Man and Mad Thinker for free - but you may have to be FANTASTIC![/p][p][/p][p]As for Premium Event Pass players, ~75% can expect to earn enough Glory for one new Series 4 card while ~50% can earn both new Series 4 cards without needing any extra Tickets while maintaining an average win rate.  [/p][p][/p][p] 
[/p]
The Grand Arena Event Shop
[h2]New addition to the Event Shop: Daily Offers![/h2]
  • [p]Check in daily to see a rotating set of Cosmetic items, including Variants, Avatars, Emotes, and Borders [/p]
  • [p]A discounted bundle of 10 Arena Tickets for 50 Gold is available with every refresh   [/p]
[h2]The Grand Arena Portal Pull[/h2][p]Three brand new Grand Arena Champion Variants are available in this event's Portal Pull: [/p]
  • [p]Invisible Woman Champion Variant[/p]
  • [p]Mister Fantastic Champion Variant[/p]
  • [p]Doctor Doom Champion Variant[/p]
[p]Each Portal Pull is priced at 1,800 Glory or 1440 Gold.   [/p][h2]All Offers Section[/h2][p]The All Offers section of the shop is loaded up with Champion sized Cards and Cosmetics. Here is a highlight of some of the new items:

Two Series 4 cards are featured in the Grand Arena Shop: [/p]
  • [p]The Mad Thinker[/p]
  • [p]Mole Man[/p]
    • [p]Mole Man comes with a BONUS Champion Variant for no extra cost![/p]
  • [p]Each card is priced at 2,000 Glory or 3,800 Gold[/p]
[p][/p][p]Two new Fantastic variants: [/p]
  • [p]Human Torch - Vincenzo Riccardi variant[/p]
    • [p]Priced at 1,200 Glory or 1,176 Gold[/p]
  • [p]Mister Fantastic - Greg & Tim Hildebrandt Masterpiece Variant[/p]
    • [p]Priced at 1,000 Glory or 700 Gold[/p]
[p][/p][p]Two new Fantastic Emotes:[/p]
  • [p]Human Torch Flame On! Emote is priced at 3,000 Glory or 2,130 Gold[/p]
  • [p]Mister Fantastic Feeling Fantastic Emote is priced at 3,000 Glory 2,130 Gold[/p]
[p][/p][p]Four new Borders are entering the Arena:[/p]
  • [p]Fire, Blue Fire, Rainbow Refraction, and Cosmic Purple make their Marvel Snap debut[/p]
  • [p]Each border is priced at 800 Glory or 744 Gold[/p]
[p][/p][p]Additional items include Avatars, Credits, PMVs, and more!

 
[/p][h2]Extended Shop Hours[/h2][p]We've had a lot of positive feedback from the extended shop duration in other modes, so we will continue leaving the shop open after the Grand Arena has ended. You'll be able to spend your Glory in the shop until August 9th at the daily reset.

 

 
[/p]
NEW CHARACTERS!
[h2]SERIES 4[/h2][p]
On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card's Cost. [/p][p] [/p][h2]SERIES 4[/h2][p]
At the start of each turn (after drawing), +2 Power if your hand is full.

 

 
[/p]
Frequently Asked Questions
[p]When is Grand Arena coming to Marvel SNAP? [/p]
  • [p]The Grand Arena opens up on July 24th at 11:00 AM PDT, and will run through August 7th at 11:59 am PDT.[/p]
[p][/p][p]How do I play? [/p]
  • [p]Once you have selected Grand Arena under game modes, it's just a matter of selecting which of the Champions you want to play, and entering the Arena. You will start with your Champion in your hand, along with a brand new skill card that is unique to them.[/p][p][/p]
[p]What should I play? [/p]
  • [p]Each Champion comes with a default prebuilt deck you can start off with to get a feel of how they interact with their skill card, even if you don't own all the cards. Once you have a feel, you can choose to keep playing it, or use cards from your own collection to construct a new deck to take advantage of the Champion and try out new and interesting strategies.[/p][p][/p]
[p]Are there any cards that are off limits? [/p]
  • [p]The first cards that are off limits are playing any of the Champions in a deck other than their own - so no Human Torch First Steps in a H.E.R.B.I.E. deck. You can use other versions of the cards, however, so Mister Fantastic and Mister Fantastic First Steps will play together in the same deck.[/p]
  • [p]Beyond that, we banned a few cards that either interacted poorly with the game's mode's mechanics or seemed to take a lot of the fun out of the extra energy. To that end, the following cards are also banned:[/p]
    • [p]Gorgon[/p]
    • [p]Spider Ham[/p]
    • [p]Galactus[/p]
    • [p]Mr. Negative[/p]
    • [p]Black Bolt[/p]
    • [p]Nimrod[/p]
    • [p]Living Tribunal[/p]
    • [p]Mobius M. Mobius[/p]
    • [p]Professor X[/p]
    • [p]Wiccan[/p]
    • [p]Kang[/p]
[p][/p][p][/p][p][/p]

Balance Updates - July 17th, 2025

Hey folks! We’ve got Grand Arena right around the corner, releasing a week from today, and we’re very excited to see what everyone thinks.  For today though, we’ll be making some small downward adjustments to some top meta contenders, as well as making some tweaks to a variety of cards that have fallen out of favor, several of which will be featured in the preconstructed decks that will be available for everyone to play on Grand Arena.  Let’s jump right in!

  
[h2]Zabu[/h2]

  • [Old] 1/2 - On Reveal: Give each 4-Cost card in your deck -1 Cost.
  • [Change] 1/2 > 1/1

Long time players might not be surprised to see Zabu warrant further adjustment.  He continues to be a tricky card to balance, and today we’ll be making a small nerf to his Power.  This is somewhat of a continuation of the discussion of last OTA - we’re keeping an eye on the presence of how many midrange decks are utilizing a boatload of tech cards, and the play rate of cards like Shang Chi, Enchantress, and others continues to be quite high.

We understand the importance of and want there to be ample counterplay in our game, but simultaneously we would prefer that the premier strategies of Marvel Snap be high synergy driven decks.  Zabu is a critical component of these midrange decks, and overloading your deck with the aforementioned tech cards as well as rate options like Galacta, Gwenpool, and so on gives you a lot of opportunities to play two 4 Cost cards on the final turn, usually at least one of which is a powerful answer to your opponent’s strategy.

These decks aren’t without weaknesses though, and despite their ability to play a large amount of rate cards, they still aren’t typically as strong at generating raw points as their synergistic counterparts if they can’t successfully interact with their opponent.  This might appear like a small nerf, but we believe that these midrange decks are especially sensitive to Power changes given their more limited ability to generate points.

Given that, we’re making this change to Zabu for now, with the expectation that we may need to make greater changes if these midrange and control decks aren’t as sensitive to the number tweaks as we would like.  Again, we want to stress that counterplay is important, but it is our goal to ensure that players have agency to execute their game plans relatively frequently.

 
[h2]Bullseye[/h2]

  • [Old] 3/3 - Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
  • [Change] 3/3 > 3/2

The popularity and success of Discard has waxed and waned over the last few months, but one thing has remained consistent - the strongest versions of the decks feature Bullseye, and the frequency at which Bullseye shows up is something we’re sensitive to given his interaction with Swarm.

There are a few issues here - most notably that the Swarm/Bullseye interaction can be difficult to track given how much game actions it generates, frequently creating a fast-forward segment.  The tradeoffs here between making the game slow down considerably and not giving players a strong understanding of what took place during the turn.

While we could make an adjustment to Swarm, we haven’t found a satisfying rework that would keep that card’s identity intact, and ultimately there is a cool and unique element to comboing off with Bullseye, it’s just something that we don’t want to happen too frequently.

Finally, Bullseye is just really strong, so while there are a variety of other intangibles taking place, the best solution we have for now is simply to weaken him a little bit, to attack his win rate, make sure that the fast-forward action isn’t too prevalent, and give more room for other Discard cards to enter the meta-game.

We’ll continue to look for opportunities to improve the overall experience with these interactions while trying to retain as much of the fantasy and gameplay that draws players to these strategies.

 
[h2]Negasonic Teenage Warhead[/h2]

  • [Old] 3/3 - After an enemy card is played here, destroy it. (once per game)
  • [New] After an enemy character is played here, destroy it. (once per game)

We’re doing a couple of adjustments to cards today based on the increased prevalence of skills in our game.  If skills had existed from the beginning, it would have likely influenced several designs that call out Cards, and we’re continuing to audit these interactions to make sure we have the most functional and fun game pieces possible.

Negasonic is extremely exploitable as skills continue to enter the game at a more rapid pace, and we want to make sure that her role remains in the game as a satisfying way to control a location.

 
[h2]Mirage[/h2]

  • [Old] 2/2 - On Reveal: Copy the card that costs the least from your opponent’s hand into your hand. Give it +2 Power.
  • [New] 2/3 - On Reveal: Copy the character that costs the least from your opponent’s hand into your hand. Give it +2 Power

Similarly here, Mirage will no longer be able to target a Skill in your opponent’s hand, which naturally eliminates her ability to give it Power, creating a very unsatisfying experience.

Simultaneously, we’re buffing Mirage.  We believe that this is both a fun amount of variance to prop up in the game, and it gives more options for various synergies like Victoria Hand.

 
[h2]The Thing[/h2]

  • [Old] 4/6
  • [Change] 4/6 > 4/7

Hey, it’s the F4 season, so why not give the original a little love?  This is an acknowledgement that our vanilla characters have long fallen behind, but more so is a buff to High Evolutionary.  The Thing has fallen behind as an option in those decks, and we’ll keep reevaluating starter cards over time as we’ve discussed.

 
[h2]Marvel Boy[/h2]

  • [Old] 3/1 - End of turn: Give 3 of your 1-Cost cards +1 Power.
  • [Change] 3/1 > 3/2

It’s a semi-frequent topic that we want to make sure our classic strategies remain as viable as possible, so it’s time for another Zoo buff.  Marvel Boy is one of the most fun and unique cards in that deck, with the potential to prop up other strategies as well, so we’ll be improving it for now.  We’ve got our eye on some larger adjustments we can make in the future to help Zoo out as well.

 
[h2]Jennifer Kale[/h2]

  • [Old] 2/2 - Activate: Next turn, you get +1 Energy.
  • [Change] 2/2 > 2/3

Jennifer Kale has simply been the weakest of the Energy generation options since she came out, by a sizable margin.  Hopefully this gets her into a more playable state by itself, but we are also monitoring what we can do to improve the strength of 5 Cost cards generally speaking, a movement that will directly affect her.  The Zabu change today starts to move the needle in that direction, but it will continue to be top of mind for us.

 
[h2]Green Goblin[/h2]

  • [Old] 3/-3 - On Reveal: Switch sides.
  • [Change] 3/-3 > 3/-4

Green Goblin has fallen largely out of favor, given that “3 Power” is just not a particularly strong rate for 3 Energy anymore.  We’re always a little nervous about making a change that directly could buff Clog decks, but we suspect there’s very little risk of ruin here, and we always want to make sure that players with a variety of interests can successfully play the decks they enjoy if they’re willing to work for it.

 
[h2]Doctor Doom 2099[/h2]

  • [Old] 4/3 End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
  • [Change] 4/3 > 4/4

Speaking of changes we’re a little nervous about, we’ll be making a small buff to Doctor Doom 2099.  This is a card we’ve had to nerf multiple times in the past to dethrone it from being one of the strongest rate 4 Cost cards in the game, but as a result its play rate has heavily declined to the point of barely showing up.  It’s the Fantastic Four Season, and Doctor Doom is also featured in the Grand Arena, so we wanted to show his 2099 side a little love. That said, we’re being cautious, particularly with the release of First Steps Invisible Woman in a couple of weeks, who is an excellent synergy piece with Doom as well as the rest of the F4 team.

 

That’s all for today, we hope you enjoy the unveiling of the Grand Arena, and happy Snapping!