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MARVEL SNAP News

Marvel Snap isn't about to die, dev promises, as Nuverse faces closure

Marvel Snap publisher Nuverse is potentially facing closure, according to reports that its owner, ByteDance, is planning to withdraw from the gaming market altogether. Naturally, this may make people concerned about the superhero card game's future, but developer Second Dinner says that Marvel Snap will continue and "flourish" even if Nuverse disappears.


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RELATED LINKS:

Marvel Snap codes November 2023 - how to get free credits

Marvel Snap has officially launched on Steam

Best Marvel Snap decks November 2023

New Season: Higher, Further, Faster

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There's two things we especially love about New Jersey in the United States. One, it's home to the most diners per capita in the world. Who doesn't love delicious diner pancakes? Two, it's home to one of our all-time favorite characters: Kamala Khan. Let's meet her shall we?
SEASON PASS
This month’s season pass brings us MARVEL’s biggest fan - Ms. Marvel herself! A season featuring Ms. Marvel wouldn’t be complete without her inspiration and new BFFs, Captain Marvel and Spectrum.[h2]NEW CHARACTER: MS. MARVEL[/h2] Ongoing: Adjacent locations where your cards have unique Costs have +5 Power.
 [h2][/h2][h2]SEASON REWARDS!![/h2][h3][/h3]
NEW CHARACTERS & MORE!
Get ready to shake up the meta, build new decks, and unleash unique strategies with these brand new cards releasing throughout the month![h3]SERIES 5[/h3] On Reveal: Add a card from your opponent's deck to their side of this location. If it has less Power, destroy it. [h3]SERIES 5[/h3] On Reveal: Your cards with 0 or less Power switch sides. Destroy those that can't. [h3]SERIES 4[/h3] At the end of the game, move to a location that LOSES you the game. (if possible)
 [h2]So, when can you expect new cards?[/h2]You can expect new cards to be released weekly - starting with last month’s Season Pass Card, Elsa Bloodstone, releasing as a Series 5 card on November 7th.
  • November 7th: Elsa Bloodstone - Series 5 Release
  • November 14th: Gladiator - Series 5 Release
  • November 21st: Annihilus - Series 5 Release
  • November 28th: Martyr - Series 4 Release
New Series 4 and Series 5 cards appear in the Spotlight Cache and the Token Shop. As you level up your Collection Level, Spotlight Caches become available for you to unlock a Series 4, Series 5 card, Spotlight Variants, or more.[h3][/h3][h3][/h3] 
SPOTLIGHT CACHES!
[h2]November 7th:[/h2]
  • Alioth
  • Knull
  • Negasonic Teenage Warhead
 [h2][/h2] [h2]November 14th:[/h2]
  • Gladiator
  • Mirage
  • Loki
 [h2][/h2] [h2]November 21st:[/h2]
  • Annihilus
  • Daken
  • X-23
 [h2][/h2] [h2]November 28th:[/h2]
  • Martyr
  • Jean Grey
  • Spider-Man 2099
 [h3][/h3] 
BRAND NEW LOCATIONS
  • Noor Dimension: After you play a card here, add a Djinn to your hand.
  • Tarnax IV: After you play a card here, transform it into another card of the same Cost.
[h3][/h3]
BRAND NEW VARIANTS
There’s 70+ New Art Variants coming to the game this season - including 22 brand new Peach Momoko variants! And… what’s better than a Peach Momoko Shop Takeover? TWO Peach Takeovers![h2]Shop Takeover: Peach Momoko - November 8th[/h2]
  • Elektra
  • Ghost-Spider
  • Lady Sif
  • Magik
  • Storm
  • Valkyrie
  • White Queen
[h2]Shop Takeover: Peach Momoko - November 15th[/h2]
  • Knull
  • Shang-Chi
  • Doctor Strange
  • Daredevil
  • Silver Surfer
  • Captain America
  • Iron Man
  • Namor
 [h3][/h3] 
TWITCH DROPS
If you haven’t had enough Peach yet, then GREAT… neither have we! Watch your favorite MARVEL SNAP Twitch streamers to earn a brand new Peach Momoko Punisher Variant Card, Punisher Variant Avatar, Boosters and Credits. Drops will be available from November 15th through November 22nd - don’t miss out!
  • Watch 2 hours to earn: Peach Momoko Punisher Avatar
  • Watch 4 hours to earn: 155 random Boosters, 300 Credits
  • Watch 6 hours to earn: Peach Momoko Punisher Variant Card
Head over to marvelsnap.com/twitchdrops to link your accounts today.Watch out for cute cuddly flerkens kittens! See you in the game!

Patch Notes - Oct 31, 2023

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store! 
GENERAL UPDATES
[h2]FEATURES[/h2]Spotlight Cache Improvements
  • Spotlight Keys replace Spotlight Caches in the Collection Level Track
    • Spotlight Keys can be used to open a Spotlight Cache!
    • Feel free to collect them, you will not automatically open Caches
  • Press-and-hold the Spotlight Cache at the top when you have a Spotlight Key to open it
  • Getting a Spotlight Variant now also rewards the corresponding Avatar
Updates to your Deck’s Cosmetic loadout
  • When editing a deck, there’s a new tab for managing that deck’s avatar, cardback, and title.
  • This includes new screens for more easily viewing your cardbacks, avatars, and titles.
Bonus Gold for first purchases
  • Your first purchase of any Gold amount from the in-game Shop now grants double the Gold!
  • Note: The feature will only take effect if you update to the latest version. This one-time bonus for each Gold amount will apply to all players, even if they’ve already purchased Gold before this patch.
 [h2]AUDIO[/h2]
  • VO has been added for the following cards:
    • Kang
    • High Evolutionary
    • Living Tribunal
    • Odin
    • Heimdall
    • Dr. Doom
[h2][/h2][h2]Collection Screen[/h2]
  • Sorting by Upgradable now sub-sorts by Booster count to help find cards with lots of boosters.
 
BALANCE UPDATES
[h2]CARD UPDATES[/h2]
  • Mobius M. Mobius
    • [Old] 2/3 - Ongoing: Your Costs can't be increased. Your opponent's Costs can't be reduced.
    • [New] 2/3 - On Reveal: Until the end of next turn, your Costs can't be increased and your opponent's Costs can't be reduced.
Developer Note: Mobius M. Mobius has had a massive impact on the metagame, forcing a changing of the guard among top decks that saw perennial powerhouses like Zabu, Sera, and Death fall from grace in favor of decks that could push Power by just playing cards for their normal Energy Costs. While we were eager to see the world Mobius would create, we expected to make an adjustment down the road in order to welcome Cost reduction strategies back into the sunlight. Today is that day, as we're shifting Mobius to provide a temporary counter that requires good timing to maximize the effect. This makes him trickier to set aside Energy for, kind of like Shadow King, and also opens up counters like Magik for decks that are hyper-vulnerable to Mobius being played on turn 5. We're also interested to hear your feedback on our approach here, using a new card as a tool to create a new play environment temporarily.
 
  • Ravonna Renslayer
    • [Old] 3/3 - Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)
    • [Change] 3/3 -> 2/1
Developer Note: Ravonna released on the weak side, and Mobius’s release immediately afterward put additional pressure on her decks. This is the sort of adjustment we'd normally be happy to make via an OTA, but we've waited until this patch because of Mobius. While Mobius was Ongoing, Ravonna buffs wouldn't be as impactful as we'd like, so we're hoping this change and its timing gives her an opportunity to succeed. We did decide to keep her stats just under Cost reduction hall of famer Zabu, because while Ravonna is more restrictive she can also affect a wider range of powerful cards. Enabling turn 5 Arnim Zola is a little scarier than turn 3 White Queen.
 
  • Wave
    • [Old] 3/3 - On Reveal: All cards cost 4 until the end of next turn.
    • [New] 3/5 - On Reveal: All cards cost a maximum of 4 until the end of next turn.
Developer Note: This is a change we've been sitting on for a while, but we didn't want to introduce such a shake-up to the metagame during a time when Wave was an important balance tool for managing specific matchups. However, the combination of Loki, Mobius, and Alioth have all led to Wave seeing play in more decks than just ones looking to slow the game down and play big cards–we're seeing a lot more decks get ahead, then use Wave to slam the door. Since that's explicitly not what we want for Wave, the timing seemed right for this adjustment. Wave will no longer increase card Costs at all, just reduce cards that cost 5 or more to a maximum of 4. Because this effect is beneficial to both players, we're improving her from 3/3 to 3/5. This change is certainly a nerf to Wave in some strategies, and we'll look at their performance to evaluate future buffs. 
  • Sandman
    • [Old] 5/3 - Ongoing: Players can only play 1 card a turn.
    • [Change] 5/3 -> 5/4
Developer Note: With Wave no longer functioning as a Cost restriction and Mobius getting weaker, we’d like to give Sandman a buff in order to ensure he remains a relevant tool for countering decks that play a ton of cards in the final turns of the game. We’ll keep an eye on his performance going forward, because while we don't want a world where Sandman is as common as Wave was, we do want him to have a meaningful presence. Like Ravonna and Mobius, this is the type of change we'd usually make in an OTA but prefer it to accompany Wave's change. 
  • Negasonic Teenage Warhead
    • [Old] 3/5 - After ANY card is played here, destroy this card AND that card.
    • [New] 3/2 - After an enemy card is played here, destroy it. (once per game)
Developer Note: Negasonic has languished for a while now. We've seen glimmers of experimentation every now and then, but ultimately Negasonic has just not cut it in competitive decks. More concerning, she's also turned out to be a bit complicated even for more casual play, requiring a fair amount of insight into matchups and priority to manage effectively. The biggest hurdles there are that the card both restricts your own play and blows herself up. So… now it doesn't do either of those things! To compensate for this newfound strength when it comes to fighting over cramped locations on turn 6, we've reduced her Power a fair bit.
 
  • Ant-Man
    • [Old] 1/1 - Ongoing: If you have 3 other cards here, +3 Power.
    • [New] 1/1 - Ongoing: If your side of this location is full, +3 Power.
Developer Note: Continuing from last patch, we’re making a minor adjustment to Ant-Man for consistency with Mojo and Dazzler. These cards now all check for the location being full rather than having a certain number of cards. While it’s sensible for Ant-Man to require teammates to get Power, he could easily grow to sit on the Space Throne himself. 
  • Alioth
    • [Old] 6/3 - On Reveal: Destroy ALL enemy cards played here this turn. (including unrevealed cards)
    • [Change] Now only destroys enemy cards that are still on the opponent’s side.
Developer Note: This change is a functional adjustment to Alioth to get his text in line with how he interacts with control-changing effects like Hobgoblin. Before, if the opponent revealed Hobgoblin before your Alioth, Alioth would destroy the Hobgoblin even though it’s now on your side. But Alioth’s text suggests he should only destroy enemy cards, and in the above scenario Hobgoblin has become friendly (well, friendly in that he's one of your cards, at least). Alioth will now only destroy cards if they’re still on the enemy’s side when Alioth reveals.
BUG FIXES
[h2]New Bug Fixes in 21.x[/h2]
  • Yondu's VFX should pull from the correct deck now
  • Resolved an issue with Spider-Ham’s VFX that caused cards to blink off and on
  • Fixed an issue that caused the card backs of cards drawn by White Queen to be missing their asset
  • Resolved an issue with matchmaking UI scaling on some devices
  • Straighted out some UI alignment issues in the Shop
  • Fixed some issues with how the Collection Level Track would scroll
  • The Anime Storm variant’s frame break should no longer obscure cost and energy
  • FTUE popups should now be properly localized in all supported languages
  • Booster rewards should no longer display briefly as a white rectangle
  • Booster logos should display correctly now in the Conquest rewards screens
  • Card and location emotes are no longer missing their assets or displaying as white blocks
  • Swiping while looking at a card back from the card details view should no longer cause the card's ability text to display mirrored
  • Evolved cards should no longer have High Evolutionary's VFX visible before they're revealed
  • Fixed an issue that caused Friendly battle’s victory/defeat screen to be missing it’s banners
  • The UI for the Conquest menu should be properly centered
  • Cleaned up the clickable areas and made emotes in-game more easily interacted with on most devices
  • The screen should no longer be blank for a moment when you have the Series 3 card focused when the shop rolls over
  • Kang's banner and associated VFX should display the correct turn timer
  • Kang’s Rewind button should once again completely cover the End Turn button
  • Notification pips should no longer be visible beneath the card detail view
  • Fixed an issue that caused Collection Level Trophy Road assets to occasionally be slow to load
  • Player and Opponent text emotes should no longer overlap on some devices
  • Friendly Battle Mode results screen should no longer be empty
  • The CLTR should no longer show behind the deck edit view after upgrading a card
  • Alioth should no longer destroy your own cards in cases where your opponent staged them
  • Colleen Wing’s VFX should no longer play more than once when discarding a card
  • Cards returned to hand and replayed at a location where they’d be hidden should no longer reveal themselves when tapped while hidden
[h2]New Bug Fixes not caught in 20.x Patch Notes[/h2]
  • Dazzler should now view an occupied Space Throne as a full location
  • The new player flow can be bypassed in some situations and cause the client to break until restarting.
[h2]PC Specific Bug Fixes in 21.x[/h2]
  • [PC] Fixed an issue that was causing some players to crash upon startup
  • [PC] Resolved some issues with missing localization strings in some languages for Mission UI
  • [PC] Switching between languages after also swapping between Windowed and Fullscreen should no longer result in text to disappear from the UI
 
Known Issues List
[h2]New Known Issues in 21.x[/h2]
  • The favorites icon may unintentionally be highlighted when equipping new cosmetics
  • The “Set as Favorite” UI can become misaligned when swapping between languages
  • The 20th deck can occasionally be partially obscured by the UI when scrolling through
  • Tapping on the empty space on either side of the Avatar and Title select screen can open those objects into their detail view
  • Occasionally the word “Free” on the daily 50 credits icon can change to a “0”
  • The currently selected deck may not always be the deck in focus when opening Deck Selection
  • The “Claimed” banner on the season pass may be misaligned for some levels
  • The carousel banners for Weekend Missions occasionally show incorrectly as “Season Missions”
  • Mission timers aren’t always refreshing appropriately in the client (requires a restart to see the new timer)
  • The dropdown menu doesn’t move with the deck list as the player scrolls
  • The losing player’s avatar in Conquest and Friendly battle will occasionally display incorrectly at match end
  • The title UI asset can overlap the cardback asset in the cosmetics loadout UI
  • “Hold to Open” and “Hold to Confirm” text can overlap card and reward descriptions and assets
  • The glowing border asset for adding/removing a card from your deck is occasionally layered improperly and shows behind other cards
  • The card asset can obscure various UI elements when being claimed off of the CLTR
  • Card upgrade UI isn’t always properly scaled to fit the screen when upgrading post-match
  • Some minor UI elements clip behind the spotlight cache carousel banner
  • Occasionally a miniaturized snapshot of the prior game can be seen when transitioning back to the main menu after a match
[h2]PC New Known Issues in 21.x[/h2]
  • [PC] The main menu may flicker briefly when returning to it from other screens
  • [PC] The “Swap this Variant into All Decks” UI modal doesn’t always close appropriately
  • [PC] The weekly missions reward UI is missing its blur effect
  • [PC] Signing out and then back into the same Google account on PC during the same session can result in various UI issues
  • [PC] Using Fast Upgrade from the Shop can cause some minor but strange UI layering issues with the collection screen
  • [PC] When going to the Shop from the Collection Screen, the reward previews for bundles show duplicate assets
  • [PC] Mousewheel scrolling doesn’t work in the gaps between avatars in the Avatar selection screen
  • [PC] Scrolling between decks doesn’t function correctly when changing between Landscape and Portrait in the session
  • [PC] The booster logos are blurry at the post-match results screen
[h2]Existing Known Issues[/h2]
  • If you have the S3 claim reward confirmation up at the time that the card timer rolls over, the UI is no longer closable
  • Some FTUE and informational popups are displaying incorrectly for some devices with a notch
  • Attempting to claim multiple rewards from the Collection Level track simultaneously can result in an error occurring
  • The mission reward animation fails to play when you tap to complete missions from the main menu carousel
  • Sometimes newly upgraded infinity variants will have some z-fighting and other visual artifacts occur on the upgrade screen
  • The flare icon for some infinity split cards is occasionally missing its asset and displaying as a white block
  • The SOLD text after purchasing a bundle is too large in some languages
  • Occasional Z-fighting can be seen when card reveals and VFX occur while the player information panels are open
  • Lady Deathstrike's thumb is partially obscured at the base and framebreak rarity levels
  • Mysterio's VFX are not displaying correctly on some Android devices
  • Distorted SFX can occur when scrolling through the CLTR after upgrading a card
  • Living Tribunal's VFX can repeat if played with certain other cards
  • Card flare effects aren't playing to full effect
  • Hulks generated by Gamma Lab show VFX for High Evolutionary but do not receive the updated ability.
  • VFX associated with High Evolutionary’s evolved cards can occasionally persist after the card or location has been destroyed
  • The infinity split prompt extends out of frame in Japanese
  • The pin button persists on the token shop after you’ve claimed that card but does not function
  • Evolved Shocker’s VFX initially target nothing
  • [Conquest] Occasionally the exclusive card progress bar doesn’t update appropriately until you’ve switched screens
  • Intro animations can overlap between Thanos and High Evolutionary
  • Missions may not visually update properly when on the missions screen as the timer rolls over
  • [Conquest] Some oddities with asset layering
  • Hard restarting your app in the middle of a Fast Upgrade can cause an error to occur after you’ve restarted necessitating another restart to fix
  • The order of certain new user tutorials can change unexpectedly if that user immediately jumps into friendly battles
  • SFX do not play when retreating on turn 1
  • It can be hard to add or delete letters in the deck name on Android.
  • Ongoing abilities delay the merge VFX for Klyntar.
  • Mysterio’s token doesn’t update appropriately in all views when a using a variant.
  • Spectrum’s VFX for indicating which cards will be impacted by her ability aren’t always displaying
  • Cards in the Fast Upgrade section occasionally show the incorrect art.
  • Quantum Realm doesn't reduce the power of cards that have their cost and power swapped.
  • Some item names in bundles have too-small fonts or can be cut off in some languages.
  • Series 3 Token shop may show duplicate items before it’s rolled through each card..
  • Some elements of the splash screen may be visible across adjacent screens
  • If you own all Series 4 and 5 cards as well as all Ultimate variants then the token shop will become inaccessible for Series 3 cards as well
  • Logging out and attempting to sign in via a different method can result in a hang on the Assembling splash
  • When Scarlet Witch or Reality Stone changes a location to Project Pegasus or Tinkerer's Workshop, this location can trigger two turns.
  • Corners of cards can appear cut off when tilted during the card detail view
  • A long delay can occur an indestructible card such as colossus is played on Murderworld
  • Infinity Stone card descriptions overlap the art assets in Korean
  • Upgrade button not greyed out when the player doesn’t have enough credits
  • [Conquest] Repeatedly tapping on screen as you exit Conquest may cause the UI to break and require a restart to fix
  • If a player immediately restarts the app after fast upgrading a card they may see the upgrade rollback
  • Mission packs don't refresh if you're looking at them (need to change screens to see them update)
  • Luke Cage's VFX play briefly every time that player plays a card
  • A card copied from a merged Phoenix Force cannot be moved.
[h2]PC Specific Existing Known Issues[/h2]
  • [PC] Multiple tabs can be highlighted at once if using a touchscreen device
  • [PC] The "Never Seen Before" UI can overlap the Retreat UI in Friendly Battles
  • [PC] The background assets of the Conquest UI can briefly disappear when transitioning between UI
  • [PC] Some UI artifacting can occur at different PC resolutions
  • [PC] After toggling between portrait and landscape mode the player is occassionally brought to the Collection screen instead of the Main Menu
  • [PC] The season missions tab isn't properly highlighted when accessing the missions UI from the Main Menu
  • [PC] Some UI elements on the main menu are missing their hoverstate SFX
  • [PC] Hovering over the emojis in card detail view while in a match highlights the base emoji as well

🎉A YEAR OF MARVEL SNAP!🎉

Marvel Snap is celebrating our one year anniversary, and we wouldn’t be here without our amazing players. To celebrate, we’ll be giving away some great rewards just for logging in starting on October 18th!
LOGIN REWARDS!

Log into MARVEL SNAP to earn cool rewards that are only available for a limited time - including a Community-Voted Anniversary Variant!

  • Title: GOTY Edition [Starts October 18th at 9 AM PT]
  • 65 Random Boosters [Starts October 19th at 9 AM PT]
  • 500 Credits [Starts October 20th at 9 AM PT]
  • 3 Gold Conquest Tickets [Starts October 21st at 9 AM PT]
  • 300 Gold [Starts October 22nd at 9 AM PT]
  • Community-Voted Anniversary Variant [Starts Oct 23rd at 9 AM PT]

Login Rewards end 24 Hours after they become available, except the variant which will be available for 30 Days. For these rewards, make sure to login on MARVEL SNAP wherever you play, Mobile or Steam. If you already have an account, they’ll be sent to your in-game inbox. If you’re a new player, they’ll be waiting for you in your inbox once you pass the new player experience. Make sure to login and claim them before they’re gone!

COMMUNITY-VOTED VARIANT!

Make your choice! Will it be Human Torch, Shang-Chi, or Ghost Rider?! Vote for your favorite variant starting October 18th until October 20th and we’ll send the winner to all players! Collect the winning variant from Oct 23rd until Nov 22nd.

TWITCH DROPS!

Starting on October 18th, you can earn a new Shocker Variant Avatar, Boosters, Credits, and an awesome new Shocker Variant Card. Watch your favorite creators in the MARVEL SNAP category with Drops Enabled through October 31st!
Start: October 18th at 9AM PT
End: October 31st at 11:59PM PT

  • Watch 2 Hours to Earn: Shocker Variant Avatar
  • Watch 4 Hours to Earn: 155 Shocker Boosters and 500 Credits
  • Watch 6 Hours to Earn: Shocker Variant Card
DOUBLE BOOSTERS!

Get ready to upgrade, because Fogwell’s Gym is coming as the featured location on October 18th at 12PM PT and will run for 24 hours!


Fogwell’s Gym: Both players get double boosters this game.

MAXIMUM EFFORT BUNDLING!

A YEAR OF MARVEL SNAP

  • Deadpool (Penny Arcade) Variant
  • 1000 Gold
  • Title: This Dating App Blows
Price: $4.99



Thank you to all of our fantastic players, we love our community and can’t wait for year two!

Patch Notes - Oct 03, 2023

PATCH HIGHLIGHTS
  • New Refresh Time: Daily and Weekly Refresh Times are being moved from 3AM UTC to 7PM UTC (+16HRS). Please note, it’s likely that you’ll see a one-time extension on countdown timers when updating to this patch.
 
GENERAL UPDATES
  • Card Quality Preview: When previewing cards in the Shop (Bundles, Daily Offer, and Token Shop), players will be able to view a card at any Quality Level (Epic, Legendary, Ultra, etc).
  • Earn Rare & Super Rare Avatars: Collector’s Reserves can now reward Rare Avatars with art from Rare Variants–including Avatars for Variants you do not yet own! Additionally, once you own all Card Variants for a Rarity (ex: you own all Super Rare Variants), you will be able to earn those Variant Avatars from the Premium Mystery Variant. We plan to add additional ways to acquire Rare and Super Rare Avatars in the future.
FEATURES
  • Location Emoji Reactions: Show your feelings about Locations the same way you’ve been able to express them on Cards with Emoji Reactions. In the Location detail view (accessed by tapping on a Location), tap on the Emoji to bring up the Emoji selector. Currently, there are three options: Starry-eyed, Shocked, and Angry.
  • News Feed Notification Pip: You will now see a red notification “pip” on the News Feed icon in the Main Menu when there’s a new item listed in the News Feed.
 
AUDIO
  • Added SFX to Morbius
 
ART & VISUAL EFFECTS
  • Added VFX to Morbius
  • Updated Cable’s VFX to draw the card from the top of the deck instead of the bottom.
BALANCE UPDATES
[h2]CARD UPDATES[/h2]
  • Mojo
    • [Old] 2/2 - Ongoing: If both players have 4 cards at this location, +6 Power.
    • [New] 2/2 - Ongoing: If both sides here are full, +6 Power.
Developer Note: This is just a minor consistency adjustment, bringing Mojo in line with Dazzler and the way she cares about full locations vs. a specific number of cards at those locations. We'll continue exploring exactly where and how to draw that line. For example, Ant-Man requiring his teammates to get his buff feels slightly more resonant, but it's more likely than not he'll get this treatment next.
  • Uatu
    • [Old] 1/2 - Once this is in your hand, you can see the unrevealed locations
    • [New] 1/1 - At the start of the game, shows the right location to you.
Developer Note: The combination of Uatu's effect being significant very early in the game but also dependent on drawing him has left this card in a tough spot. We've decided to start adjusting him by exploring a remedy that functions regardless of whether you draw him or not. We have some particular philosophies around this space, as it disrupts some of the tension we value in locations and we're not looking to make Uatu a staple of Series 1/2 play. This is definitely an overly safe adjustment, and we may return to the card again based on how it goes.
  • Mantis
    • [Old] 1/2 - On Reveal: If your opponent played a card here this turn, draw a card from their deck.
    • [Change] 1/2 -> 2/3
  • Cable
    • [Old] 2/2 - On Reveal: Draw the top card of your opponent's deck
    • [Change] 2/2 -> 3/4
  • Maria Hill
    • [Old] 2/3 - On Reveal: Add a random 1 or 2-Cost card to your hand.
    • [New] 1/2 - On Reveal:Add a random 2-Cost card to your hand.
Developer Note: These adjustments are all related, so we'll go over them as a group. These three cards, along with Agent 13, Sentinel, and Snowguard, make up a cadre of characters that all add a card to your hand for a cheap cost under different circumstances. However, they're also all overlapping one another a fair bit, existing in a tight range of Cost and Power combinations. We'd like to break that up a little bit to build in some differentiation as to how they're used and where they might be played. It's unlikely that this is the last tweak to this group we'll make, but it should get the ball rolling and let us see more clearly how the live game values what each card is uniquely capable of bringing.
 
BUG FIXES
[h2]Bugs from previous notes fixed in 20.x[/h2]
  • Using the search function in your collection should no longer clear other existing filters you've set
  • Thanos' card art should now display correctly after all infinity stones have been played
  • Several instances of unlocalized text have been resolved, most notably for some card variant names
  • The multi-upgrade UI is no longer briefly visible when using the Fast Upgrade system
  • Claimed credits shown on the client should no longer display incorrectly and result in a server error if at Credit cap
  • [Conquest] “NEW” should now be properly localized for non-English
  • The red pip for daily credits should now be visible when appropriate
  • Fixed and issue that would in rare circumstances cause a conquest match to crash resulting in a loss
  • [PC] Artist detail information should no longer be visible for unowned cards in your collection
  • [PC] SFX should no longer continue to play when the game is no longer in focus.
[h2]New Bug Fixes in 20.x not caught in 19.x Patch Notes[/h2]
  • Loki should no longer copy transformed cards such as Pig, but instead receive copies of their original forms
  • Fixed an issue that occasionally saw the Premium Mystery Variant icon overlapping other assets and text
  • Swiping between cards should now show both credits and booster costs to upgrade
  • Fixed an issue that would result in the Infinity Split VFX persisting on-screen throughout the Collection view
  • Fixed an issue that was causing flares and finishes for split cards to appear multiple times
  • The tutorial prompt for Infinity splitting a card should properly display again for a player’s first split
  • Cleaned up a text spacing issue for “Coming Soon” that could display next to the Daily Offer Punchcard reward
  • Using Fast Upgrade should now show the proper card upgrade VFX
  • Cleaned up and removed a few instances of the SNAP Points UI displaying for non-infinite players
  • The most recently selected deck should be stored appropriately and defaulted to upon next startup
  • Playing Wong+Spider-Ham at Onslaught’s Citadel should no longer cause an exception that could crash the game
  • Playing Wong, Spider-Ham, and Mystique should also no longer cause an exception that could occasionally crash the game
  • Realigned some banners and other assets that were out of place for some bundles
  • Mobile clients should no longer occasionally see the PC landscape keyart at startup
  • Fixed an issue that would cause the Incomplete Deck warning to appear in the set cardback screen
  • Cleaned up some localization issues in bundles for September and October
  • Fixed an issue that would see Lady Deathstrike fly off screen during her animation
  • Pinning cards in the shop should no longer cause the other assets to flicker
  • Cards should no longer be removed from a deck when editing and pressing the Android Back or PC ESC buttons
  • The Daily Offer Punchcard reward view should no longer display super narrow
  • Fixed an issue that would occasionally result in the Shop UI breaking after purchasing multiple Premium Mystery Variants in rapid succession
  • Fixed some asset and text overlap issues for various bundles running in September while playing in some languages
  • Fixed some text overlap issues for the Spotlight Cache while playing in some languages
  • Adjusted how the UI behaves for players who complete the Daily Offer Punchcard but have not unlocked the Token Shop yet
  • Fixed an issue that caused cards with power adjustments to not show those adjustments in the card detail view
  • Clicking on the ? icon on the Medal Shop page should now show the correct information rather than the general Conquest info
  • Evolved Hulk’s VFX should now play appropriately when buffed
  • High Evolutionary’s evolved cards should now properly count towards On Reveal missions
  • Fixed an occasional issue between Hazmat and Kitty Pryde that would result in the Can’t Do text to display repeatedly once Kitty returned to hand
  • Fixed several issues where reference cards would show the wrong power and cost values
    • Howard the Duck should now show the proper cost and power of the cards he reveals
    • Fixed an issue that caused The Hood’s Demon to show with The Hood’s cost and power values
    • Daken and Muramasa Blade show each other’s power and cost when viewed in-game
  • Fixed an issue with the rarity label of Ultimate variants occasionally displaying black
  • UI elements such as costs and timers should no longer be briefly blank when transitioning between screens
  • Fixed an issue where various assets in the background would glow or illuminate when editing a deck name
  • Fixed an issue where some assets in the shop wouldn’t display properly immediately after the shop refreshed
  • In-game volume should no longer reset when swapping between audio devices
[h2]PC Specific Bug Fixes in 20.x[/h2]
  • Fixed an issue where Agent 13’s VFX would play off-screen
  • Japanese players should once again be able to purchase the Season Pass in PC Widescreen
  • The text string for the mission refresh timer should no longer extend over other text in Vietnamese
  • The shop should now be accessible when clicking Gold and Credit icons from the Missions page
  • Upgrading and then Swiping in Collection should no longer cause a blank Upgrade button to appear
  • Fixed an issue with favoriting cards that was causing an Aw Snap to occur
  • Repeatedly toggling between portrait and landscape should no longer cause an aspect ratio issue to occur
  • Using Alt+Enter to toggle between windowed and fullscreen should no longer cause issues with UI background assets
  • Long deck names should no longer overlap on the Deck Edit screen
  • The game should no longer go to full screen if windowed when tapping the Sign Out button in settings
  • Fixed an issue where swiping between variants on the variant select screen would cycle between other cards instead
  • Fixed an issue that would occasionally result in a softlock during the deck edit tutorial
  • Fixed an issue that prevented the health bar VFX in friendly battle and Conquest to not display correctly
  • Cleaned up an issue where the borders of some UI elements would have a gap
  • Clicking on Mission progress from the Main Menu should now take you to the appropriate section of the Mission page
  • Conquest Result screen text should no longer be overlapping when played in Simplified Chinese
  • Spamming the Pin button on items in the Token Shop may cause an Aw Snap error.
 
Known Issues List
[h2]New Known Issues in 20.x[/h2]
  • The Anime Storm variant’s frame break obscures cost and energy
  • If you have the S3 claim reward confirmation up at the time that the card timer rolls over, the UI is no longer closable
  • Some FTUE and informational popups are displaying incorrectly for some devices with a notch
  • Some of the FTUE popups are not properly localized in all languages
  • Occasionally while viewing booster rewards the asset can be slow to load and a white block will briefly display instead
  • Attempting to claim multiple rewards from the Collection Level track simultaneously can result in an error occurring
  • The missiong reward animation fails to play when you tap to complete missions from the main menu carousel
  • Booster logos don't always display correctly when viewed in the Conquest rewards screens
  • Sometimes newly upgraded infinity variants will have some z-fighting and other visual artifacts occur on the upgrade screen
  • The flare icon for some infinity split cards is occasionally missing its asset and displaying as a white block
[h2]PC New Known Issues in 20.x[/h2]
  • After toggling between portrait and landscape mode the player is occassionally brought to the Collection screen instead of the Main Menu
  • The season missions tab isn't properly highlighted when accessing the missions UI from the Main Menu
  • Some UI elements on the main menu are missing their hoverstate SFX
  • Hovering over the emojis in card detail view while in a match highlights the base emoji as well
[h2]Existing Known Issues[/h2]
  • The SOLD text after purchasing a bundle is too large in some languages
  • Swiping while looking at a card back from the card details view can cause the card's ability text to display mirrored
  • Occasional Z-fighting can be seen when card reveals and VFX occur while the player information panels are open
  • Evolved cards occasionally have High Evolutionary's VFX visible before they're revealed
  • When a card is returned to hand and then replayed at a location where it should be hidden, tapping on the card will show its detail view
  • Lady Deathstrike's thumb is partially obscured at the base and framebreak rarity levels
  • Mysterio's VFX are not displaying correctly on some Android devices
  • Distorted SFX can occur when scrolling through the CLTR after upgrading a card
  • Living Tribunal's VFX can repeat if played with certain other cards
  • Card flare effects aren't playing to full effect
  • Hulks generated by Gamma Lab show VFX for High Evolutionary but do not receive the updated ability.
  • VFX associated with High Evolutionary’s evolved cards can occasionally persist after the card or location has been destroyed
  • Friendly battle’s victory/defeat screen is missing it’s banners
  • The infinity split prompt extends out of frame in Japanese
  • The pin button persists on the token shop after you’ve claimed that card but does not function
  • Evolved Shocker’s VFX initially target nothing
  • [Conquest] Occasionally the exclusive card progress bar doesn’t update appropriately until you’ve switched screens
  • Intro animations can overlap between Thanos and High Evolutionary
  • Missions may not visually update properly when on the missions screen as the timer rolls over
  • [Conquest] Some oddities with asset layering
  • [Conquest] Sometimes when entering the conquest menu the UI isn’t centered
  • Hard restarting your app in the middle of a Fast Upgrade can cause an error to occur after you’ve restarted necessitating another restart to fix
  • The order of certain new user tutorials can change unexpectedly if that user immediately jumps into friendly battles
  • SFX do not play when retreating on turn 1
  • It can be difficult to interact with the emotes in-match on some devices.
  • If you have the Series 3 card focused when the shop rolls, the screen will be blank for a moment.
  • Banner VFX displays the wrong turn timer when Kang rewinds time.
  • It can be hard to add or delete letters in the deck name on Android.
  • Ongoing abilities delay the merge VFX for Klyntar.
  • Mysterio’s token doesn’t update appropriately in all views when a using a variant.
  • Spectrum’s VFX for indicating which cards will be impacted by her ability aren’t always displaying
  • Cards in the Fast Upgrade section occasionally show the incorrect art.
  • Quantum Realm doesn't reduce the power of cards that have their cost and power swapped.
  • Some item names in bundles have too-small fonts or can be cut off in some languages.
  • Series 3 Token shop may show duplicate items before it’s rolled through each card..
  • [PC] Switching languages after switching between Windowed and Windowed Fullscreen can cause text elements to disappear in the UI.
  • Some elements of the splash screen may be visible across adjacent screens
  • Kang’s Rewind button no longer completely covers the End Turn button visually
  • If you own all Series 4 and 5 cards as well as all Ultimate variants then the token shop will become inaccessible for Series 3 cards as well
  • Notification pips can sometimes be visible beneath the card detail view
  • Logging out and attempting to sign in via a different method can result in a hang on the Assembling splash
  • When Scarlet Witch or Reality Stone changes a location to Project Pegasus or Tinkerer's Workshop, this location can trigger two turns.
  • Corners of cards can appear cut off when tilted during the card detail view
  • A long delay can occur an indestructible card such as colossus is played on Murderworld
  • Infinity Stone card descriptions overlap the art assets in Korean
  • Collection Level Trophy Road assets are occasionally slow to load
  • Player and Opponent text emotes occasionally overlap on some devices
  • Upgrade button not greyed out when the player doesn’t have enough credits
  • [Conquest] Repeatedly tapping on screen as you exit Conquest may cause the UI to break and require a restart to fix
  • If a player immediately restarts the app after fast upgrading a card they may see the upgrade rollback
  • Mission packs don't refresh if you're looking at them (need to change screens to see them update)
  • Friendly Battle Mode results screen is empty
  • Luke Cage's VFX play briefly every time that player plays a card
[h2]PC Specific Existing Known Issues[/h2]
  • [PC] Multiple tabs can be highlighted at once if using a touchscreen device
  • [PC] The "Never Seen Before" UI can overlap the Retreat UI in Friendly Battles
  • [PC] The background assets of the Conquest UI can briefly disappear when transitioning between UI
  • [PC] Some UI artifacting can occur at different PC resolutions