NEW FEATURE: Collector’s Tokens are here! You can earn them starting at Collection Level 500, then use them in the Token Shop to target new cards or the card you’ve been waiting for most.
NEW CARDS: A bunch of new cards have been added to the game! We’ve introduced two brand new series: Series 4 including 10 cards; and Series 5 including 6 new cards. The new cards have a chance to drop from Collector’s Caches, Collector’s Reserves, and can also be found in the Token Shop.
General Updates
Card Boosters no longer appear as rewards from Collector’s Caches and Collector’s Reserves. (They have been replaced by Collector’s Tokens!)
Improved bad luck protection for Collector’s Caches and Collector’s Reserves. Going forward, players at the same Collection Level will have nearly the same number of cards.
When you “Favorite” a Card Variant (by pressing the Star button above the card), you now have the option to automatically swap that variant into all decks that contain that card.
During a game, players can now tap their opponent’s avatar or their own avatar to view player titles in the pop-up avatar menu.
The End Turn button is disabled for a few seconds when your opponent Snaps - this should make it harder to accidentally accept a Snap.
Performance improvements for app launch/loading times.
Added support for “Sign in with Apple” on PC.
Art & Visual Effects
Infinity Border visuals have been improved. Cards upgraded to Infinity look WAY COOLER!
Flare modifiers earned from Infinity Split now have a chance to roll one of seven different colors: red, green, blue, purple, black, white, and gold. Flare modifiers unlocked before this update will now rotate through multiple colors.
Card Emojis have received a bit of polish to make them a little easier to use and see.
Logos have been added to Cards & Location Power Modifiers in-game. (Tap on a card or location to see what’s modifying it!)
Audio
New Card Sounds for:
Magik
New Location Sounds for:
Ego
Central Park
Project Pegasus
The Raft
Death's Domain
Balance Updates
[h2]CARD UPDATES[/h2]
Angela [2/1] -> [2/0]
Developer Comment: Angela is a card that sees a lot of prevalence across many decks, so we’re nerfing her a bit to make other options more appealing.
Destroyer [6/16] -> [6/15]
Developer Comment: Destroyer is making big waves. Lowering his power by 1 will give opponents more of a chance to win the Location he’s played to.
Mysterio [2/5] -> [2/4]
Developer Comment: Mysterio has more Power than other 2-Cost cards because of how many “slots” he takes up at other Locations. However, in many cases, those extra 2/0 Illusions end up being quite beneficial, so we’re lowering his base Power by 1.
Sera [5/5] -> [5/4]
Developer Comment: Sera is slightly too good right now, so we’re shaving a bit of Power off.
Onslaught’s ability now stacks additively with effects like Mystique or Onslaught's Citadel rather than exponentially.
Developer Comment: When you start stacking Onslaught’s doubling effect, things get out of hand very quickly! We want to avoid situations where players are waiting for cards like Ironheart to play their animations for long stretches of time, so we’re changing the stacking to be additive instead of exponential.
Nick Fury has been added to Series 3.
Bug Fixes
Fixed French VO mix
Improved translation for many languages
Fixed art issues on many cards
Improved messaging when you try and log in to an older build on a different device
Fixed a soft lock that occurred if you had not previously set a name and then the season rolled.
Fixed an issue that caused some players to get stuck in the recruit season after the season rolled.
Fixed an issue where the client could crash after switching languages.
Cards drawn by White Queen no longer show out of place in your hand.
Updated Agatha Harkness’ dialog to reference Boosters instead of Card XP
Daredevil VFX no longer shows over the game results screen.
Danger Room VFX should now consistently play when destroying a card.
Kraven VFX no longer plays for you when you drag a card if Kraven is on your opponent’s side.
Omega Red on Bar Sinister no longer has over-repeated VFX.
Buying a variant from the Daily Offers section should no longer cause the button to be invisible on the next refresh.
Splash screen Key Art should load properly on game launch.
Updated purchase button UI for things like Mission Refresh to remove some text, as it was too small in most languages.
Collector Cache/Reserve icons display properly if you focus them after earning a new card from them.
Claimed UI now shows over Season Caches instead of underneath it.
Star-Lord boosters should now be the correct color at the end of the game.
Stakes will double correctly if Limbo is turned into another location on Turn 6 and ends the game.
Electro’s ability should be properly removed when he is hit by Enchantress.
iOS devices should no longer have a gap at the top of the Season Pass header image.
Improved Morph’s performance when he reveals (he takes less time to “Morph” than he did).
Improved power value icons/font on card/location detail view in-game to not be bold and blown out.
Playing cards in quick succession should no longer show VFX from the previous cards.
Added SFX for tapping the enemy avatar.
Adjusted button collision on the navigation bar so there’s less overlap.
Fixed the in-game Bug Reporter and Settings popup not showing up / handling touches properly
The Location, TVA, now doubles the Cube count properly on the final turn (i.e. Turn 4)
Better communication when you have all of the Infinity Split combinations for a card.
[PC] Decks can be scrolled properly in full screen if you have more than 5 decks.
[PC] Fixed an issue where the game window would reset after opening Settings then switching scenes.
Known Issues List
Some players may experience a “Something Went Wrong” error when claiming from Collection Level.
Losing network connecting and reconnecting during client launch can require a client restart to connect properly.
If you have more than 20 card backs, the card back window does not fully scroll.
It is possible to remove cards out of order during the Deck Edit FTUE and soft lock until you restart.
Undo Actions UI can open on top of the retreat pop-up and soft lock until you restart.
The text “Variant” clips into the Season Pass spotlight card.
Murderworld, Gamma Lab, and Warrior Falls have a delay when activating their abilities.
Bar Sinister VFX does not play correctly
Agatha Harkness’ post-game text box UI is not displayed correctly.
Some cards have extra textures when upgrading to Uncommon at the end of the game.
Sort and Filter buttons are too high on some iOS devices.
You often have to tap twice to purchase a variant from the shop.
After Daily Offers refresh, the variant card assets can take too long to load.
Sort and Filter UI elements can be opened at the same time.
When favoriting a card, you are prompted to swap that card into decks even if you have that variant in all of your decks.
If there are no bundles available, the bundle icon still appears at the top of the Shop UI and there is a little bit of empty space.
Closing the bundle preview window for individual items can take you back to the shop page instead of the bundle preview window.
If you are on the shop screen when countdowns for refreshes are ending, the countdown can go into negative values for a couple of seconds before refreshing.
The tappable area to preview a card in the token shop is too small.
The purchase and cancel buttons are too close together on the Token purchase screen.
The Token Shop help button can be difficult to tap.
Some of the Token/Bundle UI elements scroll up/down too far as you scroll the shop up/down.
You may see an incorrect warning for the Credit cap when you hit it.
Patch Notes - November 3, 2022
Features
NEW FEATURE: Titles! Titles have been added to the reward pool for Collector’s Reserves on the Collection Level Track. Titles are now visible in the Matchmaking screen when you load into a match - let your opponent know what’s up!
General Updates
Character logos have been added to Avatars within the Avatar Selection Menu to more easily understand who each avatar represents.
Boosters earned after a match will now favor cards with less than 20 owned Boosters.
[PC] Ability to resize gameplay window with default to 60FPS.
Art & Visual Effects
Foil and Prism Card Mods have been improved! The background art for cards with Foil and Prism Mods should now be more visible.
Card Upgrade sequence has been sped up and added the ability to “skip” mid-way through.
Lots of additional visual polish and updates to the game user interface, buttons, game board, and more!!
Updated card visual effect for Magik to reflect her recent ability adjustment.
[PC] Added click and hover states for many buttons that did not have them.
Audio
New Location Sounds for:
Attilan
Muir Island
Nidavellir
Sewer System
The Nexus
The Peak
Tinkerer's Workshop
Balance Updates
[h2]CARD UPDATES[/h2]
Updated functionality of Wolfsbane and Dagger to count unrevealed cards when determining their Power gains.
Daredevil is now available in Card Series 3 (the highest series currently available in Collector’s Reserve Boxes).
Nick Fury has been added to the Random Pool (it is now possible to get Nick Fury from “random” sources like X-Mansion and Agent 13).
Bug Fixes
[PC] Buttons on the Card Detail view no longer overlap in full-screen.
[PC] Fixed an issue that would cause location art to briefly show as the wrong location before it fully reveals.
[PC] Out of Time warning VFX now displays in the proper location.
Many updates to improve text for non-English languages
Multiple updates to text positioning/display in UI for non-English languages.
Switching languages with cards filtered out no longer causes all the cards to go missing.
Fixed an issue that would cause players to be unable to progress in the Upgrade tutorial when Hulk was picked as the first card to upgrade.
Fixed an issue that caused purchases to happen twice.
Jubilee no longer triggers "on play" effects for cards like Angela, Bishop, and Lockjaw when she pulls them from the deck.
Avatars are visible again in the second introductory mission.
Avatars should no longer need a restart or scene change to be visible in the Avatar select UI.
Attempting to matchmake without a full deck should now provide a warning message.
Mystery card icons in the Ranked reward UI no longer clip over their tooltip.
Fixed an issue that could cause card backs to disappear when scrolling through the deck selector.
The purchase buttons for variants in the shop no longer disappears when the shop refreshes.
Card labels no longer clip under the notch.
Tapping a variant you’ve already bought no longer has an overlapping ”Sold” message.
Made the Android “back” button functional on more screens.
Fixed an issue where some screens showed a small gap at the bottom on iOS.
Fixed an issue that could cause soft-locks in the tutorial if you rapidly switched scenes before the next tutorial step has loaded.
Creating multiple decks in rapid succession no longer causes the deck list to disappear.
Lowered the Carousel’s art so the Season Pass headers no longer clip under the Collection/Avatar UI elements.
Wong’s VFX should now move with the card if the card moves.
Mister Fantastic’s VFX now play properly when he, or the location he’s on, moves.
Fixed an issue with Deathlok’s VFX breaking.
The enemy’s active Warpath will no longer play its VFX when you drag a card out.
Uatu should no longer play VFX if he’s drawn after turn 3.
Fixed Strange Academy’s VFX when moving multiple cards on both sides of the board.
Tapping a Season Cache no longer displays a white square.
Fixed an issue where Asgard/Ronan combinations could cause Aw Snap errors.
Improved Sokovia’s text to be more readable on smaller devices.
Many many art fixes to cards and avatars.
Made some improvements to loading times for some device specs.
Fixed a rare case where players could get locked in the tutorial at the “Sentinel is waiting” part of the Deck Edit tutorial.
Known Issues List
The splash screen art will briefly appear off-screen before snapping into place when launching the game on iOS.
It is possible to earn variants from caches/reserves that are also present in your shop, but the shop does not update to reflect you own that variant.
A brief flicker of duplicate UI appears when going to the Mission screen on app launch.
Miles Morales doesn’t get his cost reduced if a card is moved to a location after a Destroy card is played that would destroy the moved card.
Some languages have font that’s too large in some UI and can clip out of it, such as the reward claim button, card upgrade button, season pass headers, or inbox messages.
French VO can be too quiet.
The Shop can occasionally be empty for some players.
Undo Actions UI can be opened over the top of the Retreat UI and soft lock until you restart the client.
If you do not claim the rank 5 reward, the season roll does not properly occur for you.
The scroll bar scrolls the wrong way on the Title UI.
After Attilan activates, the middle location’s focused view displays a card preview instead of the location preview.
The Sort/Filter UI buttons are misplaced on some iOS devices.
It is possible to remove the wrong cards during the deck edit tutorial.
Certain card combinations with Bar Sinister can cause turns to go on too long.
Cards can take a long time to load their art when the shop refreshes.
Season Caches have no descriptive text when focused.
Some avatar logos can be hard to read.
The navigation bar can show up on screens that it should not, overlapping with the X to close button.
Season Cache icons cover the “Claimed” UI banner.
Card description information can disappear if you click Fast Upgrade cards then any card in your collection
Avatars can be selected under the currently-active avatar UI element.
The card description can slightly obscure the upgrade button after the upgrade flow.
At the start of the match, the End Turn button shows as 1/6 then 0/6 briefly before the first turn.
[PC] If you have more than 5 decks, you cannot scroll them properly in the main screen’s deck selector while in full-screen.
[PC] The Filter UI doesn’t display properly in full-screen.
[PC] The card back UI doesn’t display properly in full-screen.
[PC] Canceling Google login can cause a soft lock.
[PC] The carousel can show mid-cycle when returning to the main screen.
[PC] Small cards are too low-resolution.
[PC] Opening Settings and changing the window size will cause the game window to move down.
[PC] Scrolling through the Season Cache rewards (51+ in Season Pass) does not animate properly.