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New Limited Time Mode: High Voltage!

The fastest card battler in the multiverse just got faster! Welcome to High Voltage, a brand new way to play Snap! With more cards, more energy, and faster matches you’ll be making plays you’ve never seen before. Let’s take a look! [h2]What is High Voltage? [/h2]High Voltage takes the core rules of Snap and condenses them into three action-packed turns. Each turn gives you more Max Energy, more cards, and huge combos that you previously only dreamt about.There are no cubes or points to lose in High Voltage, so you should always feel encouraged to try and win! There’s no downside to trying out new decks or fun new strategies, so you can build a deck, jump in, and play immediately. Win matches and complete missions to earn Volts, then redeem those Volts for a TOTALLY FREE card. How great is that?!?!? [h2]How do you play?[/h2]You start the game with two cards in hand, and draw an additional 2 cards at the beginning of each turn.In place of the Cube where you would normally Snap, you'll have an Arc Reactor. Before each turn, the Arc Reactor will generate between 2-5 Max Energy to add to your total which can then be used to play out your master plan. Your opponent will always receive the same amount of Max Energy that you do, so there’s no guessing how much they have.On turn 1, the Arc Reactor will randomly give you and your opponent between 2-5 Max Energy to use on your first turn.On turn 2, you get the 2-5 Energy from the first turn PLUS an extra 2-5 Max Energy from the Reactor, which means you'll have 4-10 total Energy to use this turn.On turn 3, you get the 4-10 Energy from the 2nd turn PLUS an extra 2-5 Max Energy from the Reactor, which means you'll have 6-15 total Energy to use this turn. Shuri + Infinaut + Arnim Zola? It’s possible!At the end of turn 3, whoever controls 2 out of the 3 locations will win!“Wait, you’re saying I can play Galactus on turn two?” Ok, you got me there. Not all of your dastardly plans will be available. To keep the game fun and competitive, we have three cards that will not be allowed inside of High Voltage: Galactus, Black Widow, and Magik. We've also updated the location pool a bit, so don’t be surprised if you never see certain locations like Asgard. [h2]How long will High Voltage be here? [/h2]This limited time mode is playable now, and will be here until October 24th at 12:00 PM PST. And don’t forget, playing High Voltage during the event is the ONLY way to unlock our newest card, Agony, for FREE! Miss out and you’ll need to find Agony in the token shop as a Series 4 card, available on October 31st. [h2]Turning it up to 11. Inside look at designing High Voltage![/h2]We’ve been working on ideas for alternate game modes for a long time now, but only a couple have seen the light of day. We always want to make sure that anything we are going to release is going to add to the fun of Snap while staying true to the core of the game, so we started by mostly changing the systems surrounding the gameplay. Now we're entering a new phase where we'll be bending the core rules further. You all play SNAP for a multitude of reasons, and we want to shine the spotlight on different parts of the game to serve different players.In that spirit, where Battle Mode explored longer matches with lots of information about your opponent’s plays, and Deadpool’s Diner explored making snapping and retreating even more central to the gameplay, High Voltage explores the other ends of each spectrum. You’ll be playing fast-paced games with lots of hidden information, and the focus will be on surprising combinations of cards. And where the first two modes made you reevaluate what it meant to win and lose with the cards playing out the same way, we wanted this game mode to be about different card interactions from normal. [h2]Danger! Danger![/h2]In High Voltage you can make plays you’ve never seen in Marvel SNAP before: Double Giganto’s Power with Shuri and then Taskmaster him! Nerf practically every enemy card by dropping both Scorpion and Cassandra Nova on turn 1! Make a giant Blob, hit it with Arnim Zola, and use Grandmaster to copy it again all on the last turn! Mind you, we didn’t want every play to be completely absurd. That’s awesome the first time, but if your opponents kept dropping the same wild combo it’d get old fast. That’s why the amount of Maximum Energy that both players gain varies unpredictably.When we first started experimenting with this game mode, we tried a 4 turn game, drawing two cards and getting +2 Max Energy per turn. It was immediately obvious there was something fun here, but it wasn’t as high-octane as we’d hoped it would be. We soon condensed down to 3 turns, trying lots of different schemes for gaining predictable amounts of Energy each turn. But no matter the numbers, strong decks ended up with really weird Cost distributions trying to perfect curves as often as they could. The exhilarating feeling we were chasing needed unpredictability.With that switch flipped, combo-y cards like Shuri and Odin needed to pair with different cards game-to-game and the big plays were much more fun to battle against. We can’t wait to see all the awesome plays you find! [h2]No Missed Stakes[/h2]So why no Cube and no snapping? For one thing, this is players’ first opportunity to build decks under a pretty different set of rules. That’s going to involve a lot of trial and error and we didn’t want to penalize that; it’s okay to lose while you figure out how to make your decks shine in this mode. It would be a shame to have your opponent Snap and feel the need to retreat instead of playing all the way through to try and maximize your combos. While some love nothing more than weighing the odds and making smart decisions about when to call it quits, others are more excited about making swingy plays and seeing what happens. No one thing can be everyone’s ideal at once, so instead we want to shift the spotlight from time to time to emphasize some players’ favorite parts and deemphasize others. [h2]Frequently Asked Questions[/h2]
  • When is High Voltage coming to Marvel SNAP?
    • High Voltage is live now! Keep playing until 12:00 PM PST on October 24th.
  • How does High Voltage work?
    • Both players will start with 2 cards in hand, and each turn they’ll draw 2 more and gain the same amount of randomized Max Energy (2-5) instead of the usual 1. There’s no Cube or snapping, just try to win and to complete your Missions. After turn 3, the game ends and whoever controls 2/3 locations is the winner.
  • How do I play?
    • You’ll find High Voltage in the game modes along with Conquest and Friendly Battles. Winning High Voltage games and completing the mode-specific Missions will earn you Volts to unlock all sorts of cool rewards, including a brand new card: Agony.
  • What if I lose?
    • There’s no penalty for losing High Voltage games, and nothing to lose by staying in the game through the final turn. Hopefully that gives you ample opportunity to experiment with deck ideas and find what works for you!
  • What should I play?
    • While you’re free to enter High Voltage with your regular decks, the mode’s rules enable you to spend more energy on a single turn unlocking lots of exciting combinations, or just the chance to play two or three of your favorite 6-Cost cards in the same game! Don’t push your Costs up too high though; you’ll still want plays to make when the Arc Reactor gives out smaller amounts of Energy.
  • Are there any cards that are off limits?
    • Galactus, Black Widow, and Magik will not be allowed inside of High Voltage.

Patch Notes - October 15th, 2024

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store![h2]PATCH HIGHLIGHTS[/h2]Starting tomorrow, check out High Voltage: a new limited-time game mode that’s a new way to play SNAP with faster games full of splashy plays! The games are just three turns, but with each one you’ll draw two cards and randomly get 2-5 Max Energy. It’ll only be here until October 24th, so jump in on this electrifying experience to pull off awesome combos and get awesome rewards, including a brand new card: Agony! Check out the High Voltage blog post for more information. 
GENERAL UPDATES
[h3]Boosted Infinity Split Rates (Limited Time):[/h3]
  • As you may have seen in other announcements, the chances to get Ink, Gold, and Krackle are currently boosted up to 35% on eligible splits.
  • This change will be active until our mid-December patch!
  • Check out the full Infinity Split rate table here: LINK
[h3]The Collector's Vault:[/h3]
  • Starting on October 24th, we're introducing a new shop feature that will give you the chance to acquire rare or exclusive bundle Variants that you may have previously missed.
  • Once the Collector's Vault appears in your shop, you’ll see six random, unowned, and unique Variants for base cards that you already possess. The Vault opens for the first time from October 24-29th and will come back periodically.
  • Variants must have been bundle exclusives and released at least one year before the Vault's opening.
[h3]Spotlight banners are now added to Spotlight Variants on sale in the Daily Offer Shop![/h3]
ART, VISUAL EFFECTS, & AUDIO
  • Great Web now has VFX and SFX
  • O.D.O.K and Aero received VO lines.
 
Bug Fixes
[h2]Issues Resolved in 33.x AND 32.x via Server Update[/h2]
  • Fixed duplicated character split+finish combos
  • Shop and Mission refreshes are no longer delayed when viewed by players
  • Ghost-Spider functions correctly now after being returned to hand and then played again
[h2]Card and Location Logic Fixes in 33.x[/h2]
  • Resolved an exception that was occurring when Silver Sable was played that could impact performance or cause a momentary hitch
[h2]Card and Location Art Fixes in 33.x[/h2]
  • Cards generated by Arishem should now properly inherit Arishem’s finishes and flares
  • Resolved an exception related to card effects that was responsible for frequent Aw Snaps and crashes when viewing cards in the detail view
  • Fixed an issue with one of X-23’s recent variants inadvertently showing a black and white background in the rarity preview
  • Fixed an issue with one of Madame Web’s variants inadvertently showing a black and white background when upgraded to certain rarities
  • Cleaned up an edge case that would see Brooklyn Bridge’s VFX still play even if the location had been changed to something else
  • Brooklyn Bridge’s VFX should no longer display after the location has been destroyed by an effect such as Galactus
  • Atuma’s VFX should no longer play for the opposing player when they stage a card at the same location
  • The VFX for White Palace should now play at the appropriate timings
  • Kate Bishop’s Grapple Arrow should no longer play incorrect SFX when hovering other cards over the same location
  • Card Flare effects should no longer persist on-screen across various UI
  • Effects and animations that show cards pulled from your opponent’s deck should now show the correct card back
  • Fixed a visual issue that could occur when Hulkbuster merges with a card but is then moved by an effect like Juggernaut
[h2]Other Fixes in 33.x[/h2]
  • Resolved an issue that was preventing the latest season loading splash from displaying properly
  • Fixed an issue that would cause the shop UI to break for players who purchased all available bundles
  • Fixed an issue that would prevent Vibranium Offers to load for players who purchased all other available bundles
[h2]Alliance Fixes in 33.x[/h2]
  • Reduced the memory impact of scrolling through highly active Alliance chats which previously could cause crashes
  • Icons showing the previous week’s top-3 players in an Alliance should now display correctly
  • Recentered the assets for the Ironman theme
  • Fixed an issue that was preventing Alliance search from handling special characters correctly
  • UI elements should no longer overlap incorrectly when scrolling to the bottom of an Alliance search
[h2]PC Fixes in 33.x[/h2]
  • [PC] Clicking Report a Bug from settings should no longer open two instances of the report window
[h2]Existing Known Issues Fixed[/h2]
  • Zabu’s VFX should no longer continue to display after being played on Isle of Silence
  • [PC] The “Swap this Variant into All Decks” UI modal should always close appropriately now
  • Fixed an issue where tapping on the Effects tab of the Custom Card UI would cause many of the UI elements to briefly flicker

MARVEL SNAP: Development Roadmap - Oct 2024

HEYYY! We're back again to share what's in store for the future of MARVEL SNAP. The development team has been busy working on new features, game modes, and awesome new rewards to improve the game.As you might have noticed, we’ve reimagined the Development Roadmap to focus on Coming Soon and In Development to more accurately showcase what MARVEL SNAP players want to know. Originally, we included In Concept because we wanted a way to gather player feedback on ideas we’re thinking about–but, we have better ways to do this now via Discord & In-Game Surveys. If you see our in-game surveys and wonder if your voice matters, it does! Importantly, we also think this change will more accurately deliver on our players' expectations of the roadmap. For this blog, we’ll still share some insights into what’s In Concept - so stay tuned & keep reading!Whether you're excited about new ways to play MARVEL SNAP, mastering your favorite characters, or celebrate our two-year journey, there's something here for everyone. Let’s dive in! 
Coming Soon
Items listed here are in the final phase of development, and these features are almost ready to release to players! We’re cleaning up, polishing art, and squashing bugs. Our Quality Assurance teams scrape over all the little details to ensure we have as smooth an experience for players as possible. Once features are “Coming Soon,” we can start to plan release dates, timelines and share some insight with players.The team is hard at work putting the finishing touches on a few much-anticipated features:
  • High Voltage
  • Collector’s Vault
  • Second Anniversary Celebration
  • Deadpool’s Diner 2.0
 [h2]High Voltage[/h2]Last roadmap, we talked a bit about how the team has set a goal this year to ensure that MARVEL SNAP is filled with exciting new content and special events every time you log into the game. We’re continuing our commitment to this goal with High Voltage, our newest Limited Time Mode coming to MARVEL SNAP on October 16th.High Voltage is FAST! Likewedontevenhavetimeforspacesfast! In this mode there’s no snapping, only three electrifying turns, and MORE energy for combos never possible before in MARVEL SNAP. In High Voltage, you’ll start with 2 cards and draw 2 more each round. Each turn, both players get the same amount of randomized energy, encouraging quick thinking and massive plays. To keep the pace intense, some characters and locations are restricted (so, no Magik to drag things out!).And don’t forget, playing High Voltage during the event is the ONLY way to unlock our newest card, Agony, for FREE! Miss out and you’ll need to find Agony in the token shop as a Series 4 card, available on October 31th. [h2]Collector’s Vault[/h2]We’ve had some incredible art pieces released during the last two years of MARVEL SNAP! We're excited to introduce a new shop feature that will give you the chance to acquire Variants that you may have previously missed. To be eligible for the Vault, Variants must have been bundle exclusives and released at least one year before the Vault's opening. The Collector's Vault is a middle ground where the Variants remain exclusive for an entire year, but also give new or returning players the ability to get them eventually. Once the Collector's Vault appears in your shop, you’ll see six random, unowned, and unique Variants for base cards that you already possess. The Vault opens for the first time from October 24-29th and will come back periodically. Don’t miss it!! [h2]Second Anniversary Celebration![/h2]Second Dinner takes Second Anniversaries seriously. We love this adventure we’ve been on with our incredible community… October 18th marks TWO YEARS since MARVEL SNAP launched globally, and we’re ready to celebrate with you. Join us for a virtual party with Login Rewards, a Free Community Voted Variant, Twitch Drops, and a Special Bundle. Plus, you’ll be able to play the brand-new High Voltage mode while celebrating. [h2]Deadpool’s Diner 2.0[/h2]Hope you saved room for dessert… Deadpool’s Diner is coming back, better than ever! New meals, updated rewards, and more. It’s going to be a Happy Bubs-giving this November! 
In Development
Game features in this section are currently being developed, iterated, and improved upon. Our production team has already dedicated team resources, generated tasks/timelines, and currently ensuring we’re moving forward. Features and systems in this bucket can still change – we might find our initial idea wasn’t fun OR we might discover we can achieve our goals in an unexpected way!Here’s some features that are currently in development:
  • Character Mastery
  • Super Premium Season Pass
  • Album Preview & Wishlist
  • New Limited-Time Mode
 [h2]Character Mastery[/h2]It’s back!  After quick break from the roadmap and some incredible community feedback… Character Mastery is back on the menu! We’re even aiming for Character Mastery to go live before the end of this year! If not…very soon thereafter.Do you love Iron Man? Or maybe have a soft-spot for She-Hulk? The Character Mastery system rewards you for growing your unique collection and favorite characters! Anything you’ve previously done… counts! If you have a favorite card you’ve invested into, you’ve already progressed that character’s Mastery track and have rewards waiting!Or maybe you’re the Electro Extraordinaire? All of your Electro variants and splits count for XP towards progressing Electro’s Character Mastery Track. As you unlock CM levels, you will earn brand new Finishes, Flares, and Reaction Sets for that character. OH YEA, did we mention… We’re releasing 25+ BRAND NEW Flares and Finishes with Character Mastery!We prioritized Character Mastery based on YOUR feedback and we love the idea of being able to customize your collection even further. We hope to expand the Character Mastery system in the future, please let us know what you’d like to see. [h2]Super Premium Season Pass[/h2]We've heard you! We're completely reimagining what our Season Pass Super Premium looks like...and replacing it with the ALL-NEW SUPER PREMIUM SEASON PASS! More variants, more rewards, and even a few surprises down the pipeline that will make the biggest deckbuilders smile! [h2]Album Preview & Wishlist[/h2]We’re gonna let the image do the talking here… [h2]New Limited-Time Mode[/h2]When we said we’re committed to new MARVEL SNAP Limited Time Modes… WE MEAN IT. We're aiming to bring another brand new Limited Time Mode to MARVEL SNAP early next year.  The team has been hosting team-wide playtests and we’re making great progress. Can’t wait to share more! 
In Concept
We have BIG dreams about what we’d like to bring to the future of MARVEL SNAP! The first step towards these dreams is turning ideas into concepts through discussion, documentation, and planning. Features currently in the “In Concept” phase have been initially scoped out and given shape but have not yet had any engineering or development work done in the game itself.This is where we’d love your feedback the most! Concepts listed in this section may be elevated in priority, rescoped, or scrapped entirely… or we might hear something completely new from the community. [h2]Draft Mode[/h2]As we talked about in the last roadmap, we’re exploring what Draft Mode might look like in MARVEL SNAP. We know there is a passionate audience excited for Draft Mode and curious about our timeline for developing it. So, here's an inside scoop. We believe SNAP Draft should rely on a trio of pillars:
  • Clear and exciting deckbuilding goals
  • Fun gameplay that feels unique from constructed
  • Highly replayable
SNAP Draft is a tougher nut to crack than it may seem. In its conception, SNAP wasn't originally designed with drafting in mind. For example, if drafting a Discard deck feels like playing a weaker version of the 'normal' Discard deck, that's not going to be a special experience for our players. To be clear, we're excited about SNAP Draft. We're evaluating a wide range of potential solutions–but it will take time to find the best path for translating the core joys of SNAP into a draftable experience worthy of your time, so we appreciate your patience and can't wait to share more with you when we're farther along. [h2]New Cosmetic Types[/h2]We have a few ideas.Let us know what you think, and please continue to share your ideas for the future of MARVEL SNAP!

New Infinity Split Rates

We currently have boosted Ink, Gold, and Krackle rates. These will be accurate until our mid-December patch, at which time we will update this information: (note that these exact rates fluctuate slightly based on the state of your existing Splits for a character, since you can not receive duplicate Splits.)
  • 1st Split
    • Finish
      • 50% chance for Foil
      • 50% chance for Prism
    • Flare
      • No Flare
  • 2nd & 3rd Split
    • Finish
      • 50% chance for Foil
      • 50% chance for Prism
    • Flare
      • 50% chance for Glimmer
      • 50% chance for Tone
  • 4th Split
    • Finish
      • 32.5% chance for Foil
      • 32.5% chance for Prism
      • 35% chance for Ink
    • Flare
      • 33.3% chance for Glimmer
      • 33.3% chance for Tone
      • 33.3% chance for Stardust
  • 5th Split
    • Finish
      • 15% chance for Foil
      • 15% chance for Prism
      • 35% chance for Ink
      • 35% chance for Gold
    • Flare
      • 33.3% chance for Glimmer
      • 33.3% chance for Tone
      • 33.3% chance for Stardust
  • 6th Split and beyond
    • Finish
      • 15% chance for Foil
      • 15% chance for Prism
      • 35% chance for Ink
      • 35% chance for Gold
    • Flare
      • 21.6% chance for Glimmer
      • 21.6% chance for Tone
      • 21.6% chance for Stardust
      • 35% chance for Krackle

LIMITED TIME LOGIN REWARDS & MORE!

It’s our Anniversary month! To kick it off, we're partnering with Apple to send you some some buffed up rewards. If you’re logging in on an iOS device, you’re going to notice a sweet new Card Back in your inbox!To be eligible for the Card Back, simply login on an iOS device between October 7-13th to redeem your exclusive Wolverine ‘Celebr8bit’ Card Back! (The 'Celebr8bit' Card Back will be available for other platforms at a later date!) [h2]Anniversary League Event![/h2]As part of our month-long anniversary party, we’ll be launching a special League event with super awesome rewards on October 11th! Joining Leagues is automatic and free, simply play a ranked match during the event to enter. All participants will receive a free Deadpool ‘Celebr8bitpool’ Card Back and the top 3 players in each League will win two new exclusive ‘Games!’ variants featuring Moon Girl and Devil Dinosaur! [h2]Anniversary Bundles![/h2]A Bit Tongue-Tied Bundle 
  • Venom Nicola Saviori Variant
  • Venom Nicola Saviori Avatar
  • 155 Venom Boosters
  • 1 Black Web Border
  • 2000 Credits
Price - 2000 Gold Caught Red-Handed Bundle 
  • Carnage Nicola Saviori Variant
  • Carnage Nicola Saviori Avatar
  • 155 Carnage Boosters
  • 1 Red Web Border
  • 1500 Gold
Price = $14.99