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MARVEL SNAP News

New Season: Marvel Rivals

This season is directly inspired by Marvel Rivals, the brand new Super Hero Team-based PVP Shooter that launches on December 6th. 
SEASON PASS
Who better to oversee all of the action than Galacta, daughter of Galactus? Unlike her father, who consumes entire worlds to sustain himself, Galacta prefers to protect sentient life forms on Earth.[h2]NEW CHARACTER: Galacta[/h2]
Each turn, the first card you play at another location reveals with +3 Power.
 [h2]SEASON REWARDS[/h2] 
NEW CHARACTERS!
It’s time to assemble your team. Introducing a new set of Super Heroes with amazing new abilities! [h3]SERIE 5[/h3] On Reveal: Add an Ice Cube to each side of this location.
 
At the start of each turn, get +1 Energy. Then destroy this if your side is full here.
[h3]SERIE 5[/h3] On Reveal: Add SP//dr to your hand. When this merges, you get +1 Energy next turn.
  On Reveal: Merge with one of your cards here. You can move that card next turn.
[h3]SERIE 5[/h3]
After each turn, add a DoomBot 2099 to a random location if you played (exactly) 1 card.
  Ongoing: Your other DoomBots and Doom have +1 Power.
[h3]SERIE 5[/h3]
When you end a turn with unspent Energy, 25% chance to HULK OUT!
[h3]SERIE 5[/h3]
You can move this once. After your opponent plays a card here, steal 1 Power from it.
Our next character is available exclusively through High Voltage! Lasher can be earned FOR FREE by completing missions and winning SUPER fun games. Want more info on High Voltage? Keep reading below![h3]SERIE 4[/h3] Activate: Afflict an enemy card here with negative Power equal to this card's Power.
 [h2]So, when can you expect new cards in the Token Shop?[/h2]You can expect new cards to be released weekly - the previous month’s Season Pass Card, Surtur, will be released as a Series 5 card on December 10th.
  • Dec 3rd: Luna Snow - Series 5 Release
  • Dec 10th: Surtur - Series 5 Release
  • Dec 10th: Peni Parker - Series 5 Release
  • Dec 17th: Doom 2099 - Series 5 Release
  • Dec 24th: Bruce Banner - Series 5 Release
  • Dec 31st: Rocket Racoon and Groot - Series 5 Release
  • January 11th: Lasher - Series 4 Release
New Series 4 and Series 5 cards appear in the Token Shop and the Spotlight Cache. As you level up your Collection Level, Spotlight Caches become available for you to unlock a Series 4, Series 5 card, Spotlight Variants, and more. 
SPOTLIGHT CACHES!
[h2]Dec 3rd:[/h2]
  • Luna Snow
  • X-23
  • Lady Deathstrike
[h2][/h2][h2]Dec 10th:[/h2] 
  • Peni Parker
  • Sasquatch
  • Gladiator
[h2][/h2][h2]Dec 17th:[/h2] 
  • Doom 2099
  • Daken
  • Miek
[h2][/h2][h2]Dec 24th:[/h2]
  • Bruce Banner
  • High Evolutionary
  • Ravonna Renslayer
[h2][/h2][h2]Dec 31st:[/h2]
  • Rocket Racoon and Groot
  • Selene
  • Blob
  
BRAND NEW LOCATIONS
  • Spider-Island: After you play a card here, move it.
  • Tokyo 2099: Cards can't be discarded.
  
The Return of High Voltage
December 28th - January 4th!
 The game mode that was so electrifying, it demanded an encore. High Voltage is a limited-time mode that makes the world’s fastest collectible card game even faster! In this mode, there’s no snapping, just 3 turns with more energy and more cards to make even BIGGER power swings. In High Voltage, you will start the game with 2 cards, and draw 2 new cards each round. On each of the 3 turns, you and your opponent will gain the same amount of randomized energy to try and play out your best strategies. And to make sure it stays fast, certain locations and characters will be restricted, so no playing Magik to slow things down! And don’t forget, playing High Voltage during the event is the ONLY way to unlock our newest card, Lasher, for FREE! The event ends on January 4th at 10:59am PST so don’t miss out or you’ll have to find Lasher in the token shop as a Series 4 card, available after the event ends on January 4th.  
BRAND NEW ALBUMS
Get all new Avatars, Variants, and Emotes by completing two new albums! 

 Collect an album that has no… RIVALS! Get all of your favorite Marvel Rivals art on December 10th!
  • Collect 3: Doctor Doom - Marvel Rivals Avatar
  • Collect 6: 2000 Collector’s Tokens
  • Collect 9: Rocket Racoon and Groot Emote
  • Collect 12: Doctor Doom - Marvel Rivals Variant

Look in my face, stare in my soul, I begin to Knullify. Get down with some sick new variants in The Nightmare before Knullmas album. Check it out on December 24th!
  • Collect 4: Knull - Tyler Kirkham Avatar
  • Collect 6: 2x Red Snowflakes Card Border
  • Collect 8: Knull - Tyler Kirkham Variant
  • Collect 10: Daredevil Emote
  
SHOP TAKEOVERS
This season we’re bringing two takeovers with ALL NEW variants! 14 amazing new pieces of art to fill up your new albums.

An epic collaboration requires epic variants, that’s why you’ll find 14 brand new Marvel Rivals variants in the shop from December 10-11th to fill out the incredible album.‘Twas the night before Knullmas and all through the house, not a Hero was stirring, not even a Knullified mouse. Tune into the shop this holiday season from December 24-25th to see what presents Knull has delivered. 
WINTERVERSE LOGIN PRESENTS

The holidays are a time for celebration! Make sure you login between December 19th and January 3rd to claim all FOURTEEN of your free login presents. Day 7 features an amazing Series 5 Variant: Elsa Bloodstone - Winter Vacation variant!
  • Day 1: Title: Happy Holidays!
  • Day 2:150 Credits
  • Day 3:2 Ice Blue Card Borders
  • Day 4: Elsa Bloodstone - Winter Vacation Avatar
  • Day 5: 155 Elsa Bloodstone Boosters
  • Day 6: 200 Gold
  • Day 7: Elsa Bloodstone - Winter Vacation Variant
  • Day 8: 200 Credits
  • Day 9: Premium Mystery Variant
  • Day 10: 250 Credits
  • Day 11: Title: On The Naughty List
  • Day 12: Premium Mystery Variant
  • Day 13: 400 Credits
  • Day 14: 3 Snowflake Blue Card Borders
 
TWITCH DROPS

Make sure you watch your favorite MARVEL SNAP Twitch streamers to earn Boosters, Credits, and an exclusive Magneto - Marvel Rivals variant! Drops will be available from December 10th-17th. Don’t miss out!
  • Watch 2 hours to earn: 155 Magneto Boosters
  • Watch 4 hours to earn:500 Credits
  • Watch 6 hours to earn:Magneto - Marvel Rivals Variant
 Strap into your favorite mech or grab some extra Doom Bots because this will not be an easy fight. We’re excited to see all the creative new moves you’ll be making with these new abilities, so get out there and play! Check out our Discord and socials to let us know what you think about the new season! 

November 14th - Balance Updates

A company holiday overlaps what would be the next OTA for November, so this week's update will be something special. Rather than shoehorn in a make-up update, we're planning to take a "balance break" and make this week a supersized OTA. Our goal is to knock a few of the top decks back down to Earth and provide some interesting tweaks to keep you all occupied in the coming weeks. Along with one big change to a particular snap-happy villain…


  • Agent Venom

    • [Old]2/4 - On Reveal: Set the Power of all cards in your deck to 4.
    • [New]2/5 - On Reveal: Set the Power of all cards in your deck to 3.

Agent Venom's gameplay goal was to fuel a variety of interesting decks, ideally by aiding a few cards that were struggling to find their place. In practice, that didn't quite work out–4 Power was high enough to be a gain (or at least not a loss) to many existing strong cards, and we saw a number of Agent Venom variations of previously strong strategies emerge. This would mostly be fine, except that as the season ended these decks were growing their metagame share and becoming more dominant, while the decks we'd hoped to spawn are largely not competing.
To correct in the direction of those goals, we're tightening the reward to narrow how many cards it can positively impact. Since we expect this to be meaningfully more restrictive to build around, we're compensating Agent Venom's base Power a bit.

 

  • Surtur

    • [Old]3/5 - After you play a card with 10 or more Power, this gains +3 Power.
    • [Change]3/5 -> 3/4



For the bulk of Surtur's internal development, the "Skaar deck" revolving around cards with 10 or more Power wasn't a strong performer. We wanted Surtur to be enough of a boost to push it into the competitive limelight, and tuned accordingly. However, in the weeks after we finalized the card but before release, we saw the deck grow into its own quickly.
This sort of thing happens sometimes, and more often than you might realize. It's a core challenge of coordinating fast-moving internal playtest environments alongside OTA balance updates to forecast dual outcomes. However, in this case it led to Surtur's play rate exploding outside our tolerance for healthy metagame diversity almost immediately. We're making a couple of tweaks to reconcile that and ensure that the Season Pass is fueling a fun deck that's competitive without drowning out other enjoyable strategies.

 

  • Skaar

    • [Old]6/11 - Costs 2 less for each of your cards that has 10 or more Power.
    • [Change]6/11 -> 6/10



Interestingly, Skaar has been a bit scary internally from time to time, but rarely made big waves in the live metagame. However, before Surtur's debut Skaar was far and away the best card in that deck, and it's still a fairly tight race between the two of them now. Trimming down a little Power here will similarly weaken some of the strongest draws.

 

  • Silver Sable

    • [Old]1/1 - On Reveal: Steal 2 Power from the top card of your opponent’s deck.
    • [Change]1/1 -> 1/0



Over the last couple months, Silver Sable became one of the more dominant 1-Cost cards in the game. Our target was a good card, but we weren't aiming to supplant as many other 1-Cost cards as Sable seems to have. The most popular and successful Silver Sable deck has been Bounce, so we've decided to go in this direction rather than with a 1/2 that steals 1 Power.

 

  • Shadow King

    • [Old]2/3 - On Reveal: Reset all cards here to their original Power.
    • [Change]2/3 -> 2/2



We made this change to Shadow King with the last OTA to ensure that any deck could justify including this tech card, given the strength of Agent Venom and with Surtur incoming. That went fine–in fact, Shadow King's actual win rate took a meaningful dip as the play rate grew. However, given the changes we're making above, we're hopeful it's not necessary to maintain Shadow King at an above-average rate. Doing so could have a negative impact on some other strategies, thus we're reverting that change today.

 

  • Black Widow

    • [Old]3/3 - On Reveal: Add a Widow's Bite to your opponent’s hand.
    • [New]3/4 - Activate: Add a Widow's Bite to your opponent’s hand.



We actually considered this change for Black Widow when we introduced Activate, as one of the issues we saw with Black Widow when the card was 2-Cost was how strong it was to return to hand and replay. While Activate solved this Bounce issue, it turned out that 2-Cost Black Widow was still stronger than we wanted to cost the effect and the 3-Cost version didn't have a lot of upside at the time. Since then, we've seen a deck coupling Grand Master and Misery with Black Widow to make a lot of Bites become fairly prominent. We don't want that deck to be an ongoing "fun risk," so the Activate change now lets us make a slightly improved Black Widow on rate.

 

  • Destroyer

    • [Old]6/14 - On Reveal: Destroy your cards at other locations.
    • [Change]6/14 -> 6/16



We misjudged the impact of changing this On Reveal effect previously, as it added less strength than expected in the lower-Series metagame. We're aware that this change also made Destroyer a bit weaker with Nimrod, but we're seeking to balance the uses of Destroyer in multiple decks and metagames, and higher-end competitive play has a number of options on that front. We're going to stick with the changed effect for now, and experiment with pumping in a little more Power to ensure Destroyer rivals some of the other big 6-Costs.

 

  • Valentina

    • [Old]2/3 - On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -3 Power.
    • [New]2/3 - On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -2 Power.



Speaking of 6-Costs, we're enhancing the one generated by Valentina slightly here by reducing how much Power gets taken from the generated card. Valentina's a risky card to play with, but pretty fun for players who enjoy adapting to their circumstances. We like to position those cards as strong enough to be viable.

 

  • Winter Soldier (Bucky Barnes)

    • [Change]2/6 -> 2/7



Bucky Barnes is a fun card in the early Series metagame, and has some particularly nice variants to boot. It has struggled to find a home lately in the most competitive Destroy strategies, so we're adding a bit of extra Power to the darker half of the duo to reward successfully destroying Bucky.

Admittedly, that new Thunderbolts* trailer has us hype.

 

  • Jessica Jones

    • [Old]4/5 - On Reveal: If you don’t play a card at this location next turn, +4 Power.
    • [New]4/5 - On Reveal: If you don’t play a card at this location next turn, +5 Power.



Similarly, Jessica Jones is a straightforward and fun early Series card we don't mind making a bit tougher. It might seem strange to buff another 4-Cost card into the 10-Power range given Surtur, but Jessica won't trigger that card's Power bonus and shouldn't add any more strength to Skaar beyond being a viable alternative to existing cards.
To head it off at the pass, the answer is no–Shang-Chi doesn't make having 9 Power better than having 10 Power. It's true that the win rate difference between 9 and 10 may be smaller than 10 and 11, but it's still an improvement to get the extra Power in every case we've measured.

 

  • Heimdall

    • [Old]6/9 - On Reveal: Move your other cards one location to the left.
    • [Change]6/9 -> 6/10



Speaking of going to 10 Power, here's Heimdall! Heimdall's an exciting card and a pillar of "big mover" strategies, which makes it an ideal candidate to reward with a little more strength.

 

  • Crystal

    • [Old]3/3 - On Reveal: Each player draws a card.
    • [Change]3/3 -> 3/4



Crystal has been a low-performing card for quite a while. However, we do like having some of these simple cards with "puzzler" effects available for players at weak rates, so we're not keen to rework the card (again). We always want to tread carefully with drawing cards, because it can remove too much variance from the game to have it readily available, but a single Power on Crystal doesn't seem like much of a risk.

 

  • Agatha Harkness (text only)

    • [Old]6/14 - Agatha starts in your hand. She plays your cards for you on even turns.
    • [New]6/14 - At the start of the game, draw Agatha. She controls your cards on even turns.



This isn't a functional change to Agatha–we're just updating the card text for clarity, so that players can more easily realize Agatha doesn't work like Quicksilver and that Agatha may move or activate your cards.
Admittedly, we weren't sure about keeping the "evens only" effect for Agatha following the conclusion of Agatha All Along–as we said at the time, the change was primarily to celebrate the show. But it has made the card more fun and a more useful card for players, so we've decided to let it ride for now.

 

  • Thanos

    • [Old]6/10 - Starts in your opening hand and shuffles the six Infinity Stones into your deck.
    • [New]6/10 - At the start of the game, draw Thanos and shuffle the six Infinity Stones into your deck.



This, however, is a functional change! Thanos will now no longer "take up space" in the player's opening hand and instead becomes an extra card, like Agatha. We considered removing a draw from one of the Stones to soften the strength of this change a little, but our testing didn't make it clear we needed to do that, so we're going to let live play be the judge. Similarly, we have some buffs for a couple Stones we're trying out in playtesting, but we didn't want to change too much about Thanos given we're skipping our next OTA. The real world is going to find a better Thanos deck than we will internally, so we'll see what it looks like first and then add more once we have a clearer sense of what's needed.

 



 

That's all for this week the month of November. Until next time, happy snapping!

Patch Notes - November 12th, 2024

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store![h2]PATCH HIGHLIGHTS[/h2]Are you hungry? Well, you better be because Deadpool’s Diner Returns November 21! It’s time to dust off your bubs, because Deadpool’s Diner is back with more high “steaks” action! Make your way all the way up to the (biggest plate) and you’ll unlock the newest Card, King Eitri, and an exclusive Jane Foster - Andrea Guardino Variant! 
GENERAL UPDATES
[h2]Album Quick Preview[/h2]
  • Wishing you could see which Album(s) a new Variant in your shop is for? Well, now you can!
  • Preview Albums from the Daily Offer Shop, Medal Shop, Token Shop, and the Collector’s Vault!
  • Simply touch or click the album icon to preview the Album and see how much progress you’ve made and which rewards you can unlock.
 
ART, VISUAL EFFECTS, & AUDIO
  • Maximus now has VFX and audio.
 
CARD AND LOCATION TEXT UPDATES
The final stage of our development process includes reviewing and improving card and location text before we lock the season. Usually, we do that a full month ahead of time, meaning that even an older version of the game won't have outdated text for upcoming cards. However, for the Nine Realms season that handoff wasn't implemented to our most recent patch–only this new one. For that reason, you may see a few instances of text changes, namely on the following cards and locations.To be clear: These updates are text only. No element of the function is changing.
  • Surtur
    • [Old]3/5 - After you play a card with 10+ Power, this gains +3 Power.
    • [New]3/5 - After you play a card with 10 or more Power, this gains +3 Power.
 
  • Malekith
    • [Old]4/6 - On Reveal: Add a 1, 2, or 3-Cost card from your deck here. It reveals at the end of the game.
    • [New]4/6 - On Reveal: Add a 1, 2, or 3-Cost card from your deck here, but don't reveal it until the game ends.
 
  • Valhalla
    • [Old]After turn 4, repeat the On Reveal abilities of cards here.
    • [New]After turn 4, cards here repeat their On Reveal abilities.
 
Bug Fixes
[h2]Card and Location Art Fixes in 34.x[/h2]
  • Addressed some layering issues in-game with the Activate text overlapping awkwardly with other card assets
  • Silver Sable should no longer occasionally disappear when playing her VFX
  • Addressed issues with the volume for MODOK and Aero VO being inconsistent between languages
  • Fixed an issue with how the transparency effect of various merge VFX (ex: Blob) would display
  • Fixed an issue with Zabu’s VFX not playing correctly
[h2]Other Fixes in 34.x[/h2]
  • Diner - Bub wager text should no longer be occasionally obscured by player names and avatar UI
  • Resolved an issue where some SFX weren’t properly tied to the correct audio sliders in Settings
  • Cleaned up some UI issues related to the locked Custom Card slot for unowned and unseen cards in your collection
  • Fixed a visual issue with the avatar for Silk’s Wooh Na-Young variant
  • Attempting to purchase variants from the Daily Offer Shop while disconnected from the internet should no longer result in those Variants incorrectly appearing as purchased when you’ve reconnected
  • The blur effect in the background of some UI elements should no longer inadvertently disappear
[h2]Alliance Fixes in 34.x[/h2]
  • Fixed an issue that was preventing player names from displaying correctly in some languages on the Point Contributors board
  • The three-dot button in the top-right corner of a member’s profile display from within the Alliance UI should now function
  • Continued broad improvements to the filters and search functions of Alliances
[h2]PC Fixes in 34.x[/h2]
  • [PC] Hoverstate glow effect should no longer extend beyond the buttons or tabs being hovered over
[h2]Existing Known Issues Fixed[/h2]
  • Free Seasonal Series 3 card should no longer temporarily show as claimed if the same card is earned through other means before the next refresh
  • During the custom card tutorial players can click on a deck in the background through other UI elements and this can cause a soft lock

New Season:We Are Venom

Get ready to feel the inferno, because our next “band” of sword and fire loving characters came all the way from Muspelheim and the Nine Realms to melt your face off! And we heard your call for an encore, so let’s crank the speakers up to 11 and dig in to another helping of Deadpool’s Diner!  
SEASON PASS
Our newest character is a fire giant created by the legendary Cosmic Beings and destined to clash with your favorite Asgardians. Will this new Ability bring about Ragnarok? Who knows, but you can definitely use it to crush your opponents![h2]NEW CHARACTER: SURTUR[/h2] After you play a card with 10 or more Power, this gains +3 Power.
[h2]SEASON REWARDS[/h2]  
NEW CHARACTERS!
Surtur may be the leading member of the group, but he’s going to need some help if he’s to conquer all of the fans in the Nine Realms. Let’s welcome the rest of the “band” to the stage! [h3]SERIE 5[/h3]


On Reveal: Add a copy of the last card you played to your hand. (if able) [h3]SERIE 5[/h3]


On Reveal: Add a 1, 2, or 3-Cost card from your deck here, but don't reveal it until the game ends. [h3]SERIE 5[/h3] Activate: Resurrect your opponent's highest-Power discarded or destroyed card on your side of this location. [h3]SERIE 5[/h3] Ongoing: +2 Power for EACH On Reveal card in play.
Our next Hammer wielding character is available exclusively through Deadpool’s Diner! From November 21st - December 3rd, King Eitri can be earned by winning a major pile of Bubs. Miss out and you’ll have to find King Eitri in the Token Shop as a Series 4 release starting December 5th.Want more info on Deadpool’s Diner? Keep reading below![h3]SERIE 4[/h3] Activate: Draw a card from your deck that didn't start there.
 [h2]So, when can you expect new cards?[/h2]You can expect new cards to be released weekly - starting with last month’s Season Pass Card, Agent Venom, releasing as a Series 5 card on November 5th.
  • Nov 5th: Agent Venom - Series 5 Release
  • Nov 5th: Frigga - Series 5 Release
  • Nov 12th: Malekith - Series 5 Release
  • Nov 19th: Fenris Wolf - Series 5 Release
  • Nov 26th: Gorr the God Butcher - Series 5 Release
  • Dec 5th: Eitri - Series 4 Release
New Series 4 and Series 5 cards appear in the Spotlight Cache and the Token Shop. As you level up your Collection Level, Spotlight Caches become available for you to unlock a Series 4, Series 5 card, Spotlight Variants, or more. [h3][/h3] 
SPOTLIGHT CACHES!
[h2]Nov 5th:[/h2]
  • Frigga
  • Red Guardian
  • Copycat
[h2][/h2][h2]Nov 12th:[/h2]
  • Malekith
  • Valentina
  • Thena
[h2][/h2][h2]Nov 19th:[/h2]
  • Fenris Wolf
  • Werewolf By Night
  • Annihilus
[h2][/h2][h2]Nov 26th:[/h2]
  • Gorr the God Butcher
  • Havok
  • Legion
 [h3][/h3] 
BRAND NEW LOCATIONS
  • Valhalla: After turn 4, cards here repeat their On Reveal abilities.
  • Yggdrasil: After each turn, give ALL cards at another location +1 Power.
 [h3][/h3] 
DEADPOOL’S DINER IS BACK IN BUSINESS!
November 21st - December 3rd!It’s time to dust off your bubs, because Deadpool’s Diner is back with more high “steaks” action!If you’re new to Diner don’t worry, there’s always an open seat at the table and everyone will get  the same amount of Bubs to start playing immediately. Here at Deadpool’s Diner, each table requires a set amount of Bubs to bet before you play. Win at each table, and you’ll keep moving up to bigger plates with more risk and bigger rewards. Make your way all the way up to the (biggest plate) and you’ll unlock the newest Card, King Eitri, and an exclusive Jane Foster - Andrea Guardino Variant!The games inside Deadpool’s Diner will be outside of the typical ladder games, so there’s no risk to your ranking, just to your stack of Bubs, and maybe the risk of your pie exploding… maybe don’t eat the pie.This mode is all about taking big risks, so play it cool and go get your FREE REWARDS! [h3][/h3] 
BRAND NEW ALBUMS
Get all new Avatars, Variants, and Emotes by completing four new albums!Grab all of your favorite Thor Variants to fill this thunderous Album and secure a Ragnarok’ing Reaction Set! Album releases on November 5th.
  • Collect 2: Alex Ross Thor Avatar
  • Collect 5: 1x Metallic Gold Border
  • Collect 7: Alex Ross Thor Variant
  • Collect 9: Thor Ragnarok Reaction Set
Get ready to make a statement, the trippy new Vincenzo Riccardi Album is dropping November 12th.
  • Collect 3: Vincenzo Riccardi Silver Surfer Avatar
  • Collect 6: 2000 Collector’s Tokens
  • Collect 9: Silver Surfer Emote
  • Collect 12: Vincenzo Riccardi Silver Surfer Variant
Even Heroes get hungry! Keep them well fed with these amazing new food variants from Wild Blue launching on November 26th.
  • Collect 3: Wild Blue Death Avatar
  • Collect 6: 2000 Credits
  • Collect 9: Wild Blue Death Variant
  • Collect 12: Doom Emote
 [h3][/h3] 
SHOP TAKEOVERS
This season we’re bringing two takeovers with ALL NEW variants! 24 amazing new pieces of art to fill up your new albums.What better way to capture Vincenzo Riccardi’s epic art style than filling the shop with all of their art at once? Don’t get all tripped up racing to get these, you’ll have two days from Nov 12-13th to find the right Variants for you.What better time to fill your plate than the end of November? Show your friends and family the foods you’re thankful for with a Wild Blue Food Variant takeover from November 26-27th. [h3][/h3] 
TWITCH DROPS
There’s a lot of great content coming this month with all new cards and Deadpool’s Diner making a return, so make sure you watch your favorite MARVEL SNAP Twitch streamers to earn Boosters, Credits, and a Mystery Variant! Drops will be available from November 19-25th. Don’t miss out!
  • Watch 2 hours to earn: 65 Random Boosters
  • Watch 4 hours to earn:250 Credits
  • Watch 6 hours to earn:Mystery Variant
 
This season is going to be bigger than Ragnarok, so tune in and get ready for some magic. Make sure you check out our Discord and socials, and keep giving us great feedback! We want to see who can rack up the most Bubs!

October 24th - Balance Updates

As we come to the final week of We Are Venom season and turn our attention from High Voltage back to 6-turn games, we’re looking to dial back a few pieces of the metagame that can remove the opponent’s ability to play their cards and open up more room to experiment with a crop of new decks. 
  • Storm
    • [Old]3/2 - On Reveal: Flood this location. Next turn is the last turn cards can be played here.
    • [Change]3/2 -> 4/5
Decks using Storm with War Machine and Legion to cut off all opposing plays on the final turn have remained strong, and while this sort of lockout combo can be novel it can get frustrating to play against repeatedly. We’re happy with lots of other stuff that War Machine is enabling, so just want to make this particular combo come up less frequently and require more setup. This change aims to do that while giving Storm some more Power to contest her own location. 
  • Misery
    • [Old]4/7 - On Reveal: Repeat the On Reveal abilities of your other cards here, then destroy them.
    • [Change]4/7 -> 4/8
While Misery has enabled a lot of cool stuff, she’s fallen a little short of our hopes, in large part because she often removes so much Power from her location. With a little boost to her own Power, the other player should be forced to spend some effort to win Misery’s location, giving the Misery player more room to capitalize on the other advantages she’s generating. 
  • Electro
    • [Old]3/2 - On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.
    • [Change]3/2 -> 3/3
Players have been trying out Electro in combination with War Machine and Misery, but overall the card’s had trouble standing up to other Energy generating options. While an Electro deck’s plan is often to weasel its way out of his restriction, that doesn’t always pan out and we’d like playing one card a turn to be a more feasible option. 
  • Rockslide
    • [Old]3/3 - On Reveal: Shuffle 2 Rocks into your opponent’s deck.
    • [Change]3/3 -> 4/5
Darkhawk decks have consistently been among the highest win-rate decks for a long time, even when their play rates don’t catch up. However, drawing rocks can be a frustrating thing to play against, and that’s been happening a lot more recently with new versions of this deck built around Misery or Agent Venom. This change aims to make players actually draw the Rocks less frequently (with fewer turns to draw them), and to make the Darkhawk package require a little more building around rather than slotting seamlessly into tons of shells. 
  • Shadow King
    • [Old]2/2 - On Reveal: Reset all cards here to their original Power.
    • [Change]2/2 -> 2/3
Speaking of Agent Venom, the card has spawned a lot of strong decks! While none of them look so powerful that they require a nerf at the moment, we’ve been concerned by the low degree of counterplay to this suite of strategies. Whenever possible, we want players to have some way to improve their matchups if they’re losing to the same strategy a lot. Since Shadow King is the most direct way to negate Agent Venom’s boost, we want to make him easier to include in a wide range of decks. 
  • Klaw
    • [Old]5/4 - Ongoing: The location to the right has +8 Power.
    • [New]5/4 - Ongoing: The location to the right has +7 Power.
While Klaw hasn’t been dominating the top of the metagame, he has consistently been very strong since this buff, and is having an outsized impact at lower collection levels. As a Series 1 card, this has an outsized impact on newer players, so in the interest of diversifying their metagame, we’re taking Klaw down a notch since we still expect him to remain a reasonable option with wider collections. 
  • Daredevil
    • [Old]2/2 - On turn 5, you get to see your opponent’s plays before you make your own.
    • [Change]2/2 -> 2/3
Daredevil is a beloved character and offers a unique way to play SNAP. We’ve been wary of making this card too strong, especially in lower collection score play, because it can slow games down a lot. But we think Daredevil has room to improve for his fans without being played so often that it makes a big difference to overall game length. 
  • Miek
    • [Old]1/0 - When you discard a card, this gains +1 Power and can move next turn.
    • [Change]1/0 -> 1/1
We’ve been excited to see traditional discard strategies make a resurgence with Scorn’s release! They’ve generally been performing well and using a wide variety of the usual suspects, but Miek’s performance has been lagging. We’ve considered buffing this card for a while, but didn’t want to overshoot on the new discard packages. We feel confident now that Miek has room to get a little stronger and serve as another option in building these decks. 
  • Typhoid Mary
    • [Old]4/10 - Ongoing: Your other cards have -1 Power.
    • [New]4/10 - Ongoing: Your other cards here have -1 Power.
Typhoid Mary has stayed the same for a long while now, but as Sauron decks have fallen out of favor, she hasn’t had many applications. She can look appealing for Skaar lists, but hasn’t really been an option because she brings your other high-Power cards below Skaar’s threshold. We’re making a change to help these cards combine the way many players want them to, and to make Typhoid Mary a more feasible option in decks that play more cards to the board too. — That's all for this week. Until next time, happy snapping!