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June 27th - Balance Updates

June 27th - Balance Updates Our last OTA provided a huge shake-up to the metagame, and since then we've been thrilled to see a diverse range of decks contesting the top of the metagame. One card in particular has been too successful, however, so we're taking it down a notch and improving a handful of others in the hopes they find firmer footing. 
  • Angela
    • [Old] 2/0 - After you play a card here, +2 Power.
    • [New] 2/3 - After you play a card here, +1 Power.
 Once more, we've seen Angela decks rise to claim a huge share of the metagame. On some weeks, Angela decks managed to exceed 20% of all games played while being the best deck, which is well above our threshold for health. If the decks were dissimilar that would be one thing, but over time these decks have largely homogenized to use the same core of cards with a handful of differences and the occasional small combo, like Annihilus/Sentry or Darkhawk and the rest. We're trying a more generous nerf than last time, since we do like these decks existing but not at this level, and Angela is the biggest culprit in pushing them to share similar cards like Kitty, Jeff, and Nocturne. 
  • Hercules
    • [Old] 4/7 - The first time another card moves here each turn, move it to another location.
    • [Change] 4/7 -> 3/4
 The change we made to how move resolves a few weeks ago didn't have as dramatic an effect on Move decks as we expected–even Phoenix Force had some very good performances. However, a handful of cards did get meaningfully worse as a result of the change, and we're going to improve some of them this week. Hercules was the biggest negative change, so we've decided to go ahead and give the 3-Cost version a chance to compensate. Players seemed enthusiastic about this idea when Hercules first released, so we hope you enjoy trying it out. 
  • Kingpin
    • [Old] 2/3 - When an enemy card moves here, afflict it with -2 Power.
    • [Change] 2/3 -> 1/2
 Kingpin also took a big hit with the change to move, so we're going to see if a more efficient Cost will improve this card's performance. Landing earlier should make it easier to slide Kingpin into curves for decks trying to play a lot of 3 and 5-Cost cards that move enemy cards. 
  • Miles Morales
    • [Old] 4/5 - If a card moved last turn, this costs 1.
    • [Change] 4/5 -> 4/6
 The last of our move buffs goes to Miles Morales. Nothing too fancy here–it just seems like there's room to add a Power to the card. This does disrupt a movement-based Cerebro-5 deck we've seen from time to time, but that deck hasn't been very popular and we'd like to see if Miles could find more homes than that. 
  • High Evolutionary
    • [Old] 4/4 - At the start of the game, unlock the potential of your cards with no abilities.
    • [Change] 4/4 -> 4/6
 High Evolutionary decks have slid from their once-prominent peak. We don't expect this buff to fix that, but it's a place we're happy to add some Power given there's room to do so and the deck could use a little help. We're also looking at other changes that will positively impact this archetype, so stay tuned. 
  • Nick Fury
    • [Old] 4/5 - On Reveal: Add 3 random 6-Cost cards to your hand.
    • [Change] 4/5 -> 4/6
 Nick has been an underplayed card for a while, and has room to gain Power without being disruptive. Plus, 6 Power for 6-Costs is elegant. Long-term, we're optimistic about finding a few more reasons to consider Nick over the current default options for filling one's hands with cards. 
  • Alioth
    • [Old] 6/8 - On Reveal: Remove the text from all unrevealed enemy cards here.
    • [Change] 6/8 -> 6/10
 Last but not least, Alioth is getting a Power buff to improve its performance. We were conservative with the last adjustment to this card because we knew players would rather see no Alioth than too much at the time, but we liked 6/10 as the healthier number long-term. With some Odin-based strategies showing up again, the time feels ripe to help Alioth be a versatile 6-Cost answer to endgame threats. — That's all for this week. Until next time, happy snapping!

Patch Notes - June 25, 2024

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store![h2]PATCH HIGHLIGHTS[/h2]We’re getting MARVEL SNAP ready for a summer unlike any other!This patch is setting the table for Deadpool’s Diner, Alliances, and more. Stay tuned as we’ll be sharing more about these in the coming weeks. [h2]FEATURES[/h2]
  • Character Albums are arriving in July, beginning with Deadpool and Wolverine. They are albums full of one character's variants that provide rewards for players who love to collect. Bonus progress will be given for any Bundle, Season Pass, Conquest, or limited time variants at the time of initial album release.
  • Collectible Borders are now available to appear in the Season Pass, the Conquest Medal Shop, and in Login Bonuses.
 [h2]ART & VISUAL EFFECTS[/h2]
  • The following cards and locations received new or adjusted VFX:
    • Ice Box
    • Death
    • Knull
    • Black Cat
 [h2]AUDIO[/h2]
  • The following cards and locations received new or adjusted SFX:
    • Ice Box
    • Death
    • Knull
    • Black Cat
 [h2]CARD AND LOCATION UPDATES[/h2]This patch doesn't include any functional changes to cards or locations. We've been taking slightly heavier swings with OTAs on that front, in an effort to lean harder on them for our balance needs.We do have a handful of small text updates to improve some of the wording within the game.
  • Odin
    • [Old] 6/8 - On Reveal: Activate the On Reveal abilities of your other cards here.
    • [New] 6/8 - On Reveal: Repeat the On Reveal abilities of your other cards here.
The word "activate" doesn't clearly communicate Odin's exact function, and it's the only instance of the word that appears in the game. It's been intuitive enough to avoid much confusion, but is an easy enough piece to improve. 
  • Sersi
    • [Old] 5/7 - On Reveal: Transform your other cards here into random cards that cost 1 more. (if able)
    • [New] 5/7 - On Reveal: Transform your other cards here into random cards that cost 1 more. (if possible)
Sersi was slightly off our default wording here for the parenthetical check on whether her ability can resolve, so we've updated her to match other cards. The locations below were all using the word "first" to indicate "the first card played here once this location has been revealed," but given players often will play cards to blind locations we've found potential for confusion when the "second" card (or third, or fourth) at one of these locations triggers these effects. To that end, we've simply updated them all to say "next" instead.
  • Krakoa
    • [Old] Your first play here adds its Power to the top of your deck.
    • [New] Your next play here adds its Power to the top of your deck.
 
  • Vormir
    • [Old] The first card you play here is destroyed.
    • [New] The next card you play here is destroyed.
 
  • Aunt May's
    • [Old] The first card you play here gets +3 Power and moves.
    • [New] The next card you play here gains +3 Power and moves.
This location was also slightly off the default for our "Power" verbs, and we corrected it accordingly. 
  • Black Vortex
    • [Old] The first card you play here becomes a random 6-Cost card.
    • [New] The next card you play here becomes a random 6-Cost card.
 
  • Castle Zemo
    • [Old] The first card you play here switches sides.
    • [New] The next card you play here switches sides.
 
Bug Fixes
[h2]VFX & SFX Fixes in 29.x[/h2]
  • Fixed an issue that was resulting in Soul Stone’s VFX displaying incorrectly
  • Fixed sync issues of cards with preview VFX enabled
  • Increased the volume of some VO lines in Indonesian and French
[h2]Other Fixes in 29.x[/h2]
  • Opening up the Collection Track no longer starts you at the bottom
  • Signing out and back in to an account no longer rarely causes a bug to UI and matchmaking
  • Fixed an issue that was causing some Album reward types to trigger the Credits Full pop-up if at the Credits cap
  • Reduced the glow effect of the Cosmetics Shop text
  • Adjusted the framing of one of Killmonger’s avatars
  • Fixed an issue that was resulting in some rewards not displaying correctly on the Season Pass reward track
  • Toggling between the Discard and Destroy pages of the Graveyard no longer results in the assets overlapping
  • Reopening the Avatar UI immediately after closing it no longer results in the Avatar page being empty
  • Fixed an issue where the borders of Albums would often flicker upon entering the collection
  • Text in the Shop that were broken in some languages should now be properly localized
  • Adjusted the “Hold to Confirm” text in a handful of languages in order to prevent the text from clipping with other assets
  • Resolved a bug that could occur when using the Make Me a Deck function and then immediately clicking the Equip button afterwards
  • Fixed an issue that could see the “New” tag inadvertently applied to some variants that were not in fact new
  • Resolved a number of smaller UI issues that could occur on the Login Bonus screen
  • Fixed a rare issue when attempting to claim unearned rewards from the Season Pass
[h2]PC Fixes in 29.x[/h2]
  • [PC] Fixed an issue when using the search and filter toolbar on the Avatar selection screen that would inadvertently preview an Avatar
  • [PC] Resolved an issue where repeatedly favoriting cards and variants could result in false duplicates displaying in the Collection screen
  • [PC] The “Hide Results” button should properly unblur the screen now
[h2]Existing Known Issues Fixed in 29.x[/h2]
  • The “Matte Black” option in the Collectible Borders UI should no longer be difficult to see
  • When upgrading a card from its base directly to Infinity players should no longer see the “Make me a Deck” occasionally trigger
  • Fixed an issue when repeatedly Infinity splitting cards and then using “Make me a Deck” resulting in an error
  • While events are running, the Login Bonus UI should no longer be clickable through the Collection Level Track
  • Seasonal Music should no longer stop playing when changing languages through Settings
  • A Pig created by Spider-Ham targeting an evolved High Evolutionary card should now be properly considered as having no ability text by things such as Washington D.C.
  • Hard restarting your app in the middle of a Fast Upgrade should no longer cause an error to occur
  • The Set As Favorite UI should no longer become misaligned when swapping between languages

June 13th - Balance Updates

The following changes aim to relieve metagame pressure created from a variety of directions, especially the Professor X lockdown decks that have recently ascended to the top of the standings in public competitions, as well as our internal metrics. We're aiming to create a pretty big shake-up, so read on! 
  • Professor X
    • [Old]5/1 - Ongoing: Lock down this location. (Cards can't be added, removed, etc.)
    • [New]5/2 - Ongoing: Moving is the only way to add or remove a card from here.
 We've seen glimpses of the danger Professor X could pose over the last year or so, but rarely realized that potential. In many decks where Professor X was popular, such as Thanos, Professor X wasn't often one of the better cards. However, some things have changed and over the last month Professor X has reached new heights. And that's not just because it solves other threats–Xavier is doing significant work against a sea of matchups.Given the gameplay of Professor X isn't something we want becoming a dominant element of the metagame, we decided to make a change once the existing card pool failed to effectively counter Professor X. This change removes two ways Professor X shut down locations: switching sides and movement. The latter is the most meaningful, as cards that can move will now be able to challenge Professor X, while Cannonball–a dominant card in its own right–will no longer create a combo. We may arrive at a better solution in the future, as we know this weakens the "story" of the card considerably. 
  • Cannonball
    • [Old]5/8 - On Reveal: Move the highest-Power enemy card here away. If you can’t, destroy it with a Rock.
    • [Change]5/8 -> 5/7
 Speaking of Cannonball, that card has spent weeks as one of the top cards in the game, and seen a ton of play to boot. While we're optimistic that removing Professor X will blunt that strength enough, Cannonball's dominance has been thorough and in enough different decks that we're taking away one Power. This should help ensure the metagame does shift and that a few other 5-Costs can return to the fray. If this hits Cannonball too hard, we can always revert it. 
  • Hela
    • [Old]6/6 - On Reveal: Resurrect all cards you discarded to random locations.
    • [New]6/6 - On Reveal: Resurrect all cards you discarded to random locations with -2 Power.
 We've spoken at length on Hela in various forums. The deck has passionate fans and detractors alike, and has largely stayed within the tolerances we established for it. However, something else that's important to our definition of a balanced metagame is that players have options where they find problems. That's the foundational idea behind creating "release valves" within the card pool that can address various pressures. Whether Death and Sera are strong or not, Mobius is there for players who feel such threats merit special attention.Moving Leech to 4-Cost was one of the ways we've tried to address this, but in that case the cure proved worse than the disease. We've tried subtler things, but have yet to see the kind of success we'd hoped for. We've also debated a variety of cards we could add to the game to serve this role, but new cards take time to get into players' hands. So today we're taking action very similar to what we did with Galactus, and adding functionality that will create a better balance dial on the card itself. 
  • Ebony Blade (created by Black Knight)
    • [Old]4/0 - Ongoing: Can't be destroyed and its Power can't be reduced.
    • [New]4/0 - Ongoing: Can't be destroyed.
 This change is technically impactful to Hela, but that's not why we're making it. We've been happy to see Black Knight find plenty of homes after a soft start, but have decided that giving the Ebony Blade complete protection from interference is unnecessarily strong. Having a large card that's immune to Shang-Chi is novel and powerful enough to see play, and it wasn't trivial to let the Blade freely dodge locations like Negative Zone, either. 
  • Red Hulk
    • [Old]6/9 - When your opponent ends a turn with unspent Energy, +4 Power. (if in hand or in play)
    • [New]6/10 - When your opponent ends a turn with unspent Energy, +3 Power. (if in hand or in play)
 It is with a heavy, fiery heart that we're sanding a touch more strength off Red Hulk. The goal for this card was to position it as a simple "big monster" with ranging strength, but that range hasn't been wide enough to ensure sufficient healthy competition with other 6-Cost cards. This is a fairly small tweak, but the card doesn't look like it's super far ahead in the data. There are plenty of novel decks playing 6-Cost cards that aren't Red Hulk, it's just been the default for a few too many decks aiming to make Power without leaning on heavy synergies. 
  • Gilgamesh
    • [Old]5/7 - On Reveal: +1 Power for each of your other cards in play with increased Power.
    • [Change]5/7 -> 5/9
 After seeing a few of our big cards go "too big," we were more careful with Gilgamesh. The occasional Blob or Red Hulk will happen, but positioning such a card as the Season Pass would be a little more worrisome. However, after the first week of play, it looks like we were too careful. This is a fairly fast turnaround to make on a new card, but the low cube rate of the card was in particular a large concern for us. We always want to ensure that the Season Pass card feels like a great addition to players' collection, but its performance thus far hasn't met that bar. While Gilgamesh and Blue Marvel get Very Large, the backup combos are weaker than expected and there are fewer other decks to slot into, so this change should ensure Gilgamesh's card communicates his canonical strength in-game. 
  • Captain America
    • [Old]3/2 - Ongoing: Your other Ongoing cards here have +2 Power.
    • [Change]3/2 -> 3/3
 Just a small tweak to Captain America here. We hit the Spectrum Ongoing deck slightly harder than we wanted to during the last OTA, and we'd like to ensure Cap is an appealing card for early and endgame Ongoing decks alike. 
  • Shanna
    • [Old]3/2 - On Reveal: Add a random 1-Cost card to each location.
    • [Change]3/2 -> 3/4
 Yeah, we're doing this again. Shanna is a tricky card to evaluate, as the card winds up taking four slots and has so much variance in Power. We don't like to change the same card a ton of times, but it's been a while since the last try. We'd held off for so long in part because we expected that Mockingbird and Gilgamesh Zoo decks might provide the lift we needed, but that hasn't been the case. 
  • Stegron
    • [Old]4/6 - On Reveal: Move an enemy card from here to another location.
    • [New]4/7 - On Reveal: Move an enemy card here one location to the right.
 Stegron is one of those "fine" cards that's never really been good or bad. It's just failed to find a steady home, and we think that's in part due to the original effect's randomness hurting its appeal and its strength. Giving Stregron a more specific effect will create more space from existing cards, and perhaps lead to Stegron claiming a space all its own. — That's all for this week. Until next time, happy snapping!

New Season: The Celestials’ Finest

Let the will of the Celestials be done! 🌌 We welcome you to the newest season of MARVEL SNAP where we honor the might and majesty of the Eternals. These ancient beings were bestowed with unfathomable powers by the Celestials and have been tasked with protecting Earth in a hidden war against the sinister Deviants. The Eternals have watched over humanity for millennia, influencing myths and legends across cultures. Now, they have emerged from the shadows… prepare to meet and harness the power of The Celestials’ Finest!
SEASON PASS
This season, we’re excited to introduce Gilgamesh, the mighty warrior known for his unparalleled strength! 💪 When you play Gilgamesh in MARVEL SNAP, he gains Power for each of your other buffed cards - making him the ultimate team player![h2]NEW CHARACTER: GILGAMESH[/h2] On Reveal: +1 Power for each of your other cards in play with increased Power.
[h2]SEASON REWARDS[/h2]
LEGENDARY, FASHIONABLE, POWERFUL
Gilgamesh isn't coming alone. His fellow Eternals will be by his side, keeping their enemies at bay.[h3]SERIES 5[/h3] After each turn, +3 Power if you played (exactly) 2 cards. [h3]SERIES 5[/h3] On Reveal: Transform your other cards here into random cards that cost 1 more. (if able) [h3]SERIES 5[/h3] After the turn, runs from your hand to a random location. (if possible) [h3]SERIES 5[/h3] On Reveal: Give each card in your deck -1 Cost or +2 Power. Don’t be so quick to judge. The Prime Celestial’s arrival is imminent.
[h3]SERIES 5[/h3] At the start of the game, +1 Max Energy. Shuffle 12 random cards into your deck.
[h2]So, when can you expect new cards?[/h2]You can expect new cards to be released weekly - starting with last month’s Season Pass Card, Blink, releasing as a Series 5 card on June 4th.
  • June 4th: Blink - Series 5 Release
  • June 4th: Thena - Series 5 Release
  • June 11th: Sersi - Series 5 Release
  • June 18th: Makkari - Series 5 Release
  • June 25th: Phastos - Series 5 Release
  • July 2nd: Arishem - Series 5 Release
New Series 4 and Series 5 cards appear in the Spotlight Cache and the Token Shop. As you level up your Collection Level, Spotlight Caches become available for you to unlock a Series 4, Series 5 card, Spotlight Variants, and more. [h3][/h3]
SPOTLIGHT CACHES!
[h2]June 4th:[/h2]
  • Thena
  • Grand Master
  • M.O.D.O.K.
[h2][/h2][h2]June 11th:[/h2]
  • Sersi
  • Miek
  • Phoenix Force
[h2][/h2][h2]June 18th:[/h2]
  • Makkari
  • X-23
  • Gladiator
[h2][/h2][h2]June 25th:[/h2]
  • Phastos
  • Spider-Ham
  • Corvus Glaive
[h2][/h2][h2]July 2nd:[/h2]
  • Arishem
  • Black Swan
  • Hercules
[h3][/h3]
BRAND NEW LOCATIONS
  • World Forge: Replace one of the other locations each turn.
  • Eternals’ Ark: After turn 5, flood the other locations.
[h3][/h3]
BRAND NEW ALBUMS
Get all new Avatars, Variants, and Emotes by completing three new albums!Nobody puts baby in the corner, put them in your album! New Skottie Young album coming June 4th!
  • Collect 3: Kang Skottie Young Avatar
  • Collect 6: 2000 Collector’s Tokens
  • Collect 9: Kang Skottie Young Variant
  • Collect 12: Tony Stark Eye Roll Emote
[h2][/h2]I got my peaches out in Irvine (oh, yeah, SNAP). New Peach Momoko album coming June 17th!
  • Collect 3: Thanos Peach Momoko Avatar
  • Collect 6: 2000 Credits
  • Collect 9: Enchantress Heart Eye Emote
  • Collect 12: Thanos Peach Momoko Variant
[h2][/h2]For the steampunk fans, we have a future retro themed album coming July 1st!
  • Collect 3: Apocalypse Steampunk Avatar
  • Collect 6: Apocalypse Steampunk Variant
  • Collect 9: Steampunk Card Back
  • Collect 12: Moon Girl Emote
[h3][/h3]
SHOP TAKEOVERS
A brand new Peach Momoko album deserves a brand new shop takeover!On June 17th, for one day only, Peach Momoko will be taking over the shop with 8, yes EIGHT, brand new variants including Blade, Enchantress, Ghost Rider, Magneto, Moon Girl, Sabretooth, Moon Knight, and the incredible Spider-Man! [h3][/h3]
TWITCH DROPS
Watch your favorite MARVEL SNAP Twitch streamers to earn Boosters, Credits, and two brand new variants celebrating Pride Month!! Drops will be available from June 7th-25th. Don’t miss out!
  • Watch 2 hours to earn: 65 Random Boosters
  • Watch 4 hours to earn: 350 Credits
  • Watch 6 hours to earn: Angela Pride Variant
  • Watch 6 hours to earn: Sera Pride Variant
Head over to marvelsnap.com/twitchdrops to link your accounts today. [h3][/h3] There it is, the Eternals have been revealed and there’s no going back. We can’t wait to see how you deploy them in our strongest season yet!

Patch Notes - June 04, 2024

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store![h2]ASSET RE-DOWNLOAD[/h2]Included in this patch will be performance upgrades that will improve boot-up and download times. However, in order to implement these game-wide changes, it will require a full re-download.You can manually download all assets in “Settings” and hit “Download All Assets”. While the asset re-download is happening you will see temporary performance issues that will be solved once the download is complete. We appreciate your patience!
PATCH HIGHLIGHTS
[h2]Card Series Drops[/h2]As a quick refresher, Cards are categorized into different “Series” which affect their things like their drop rate and Collector’s Token values. Periodically, cards will drop to lower series so players can more easily add them to their collections.
  • Drop to Series 3
    • Howard the Duck
    • Silver Samurai
    • Mirage
    • Echo
    • Martyr
  • Drop to Series 4
    • Jean Grey
    • Selene
    • Hercules
    • Nebula
    • Silk
    • The Living Tribunal
    • Gladiator
 [h2]Move Update[/h2]Cards staged to move during a player's turn will now resolve before cards reveal. Some examples of affected cards and locations include Nightcrawler, Cloak, and New York. Learn more about this change below in Balance Updates. [h2]FEATURES[/h2]
  • Collectible Borders are now available in the Cosmetics Shop at a discount. You can also now own multiple copies at a time.
  • Performance Improvements - Faster boot-up times, download times, and asset optimization.
  • The Collection Level Road has been modified to no longer have a cap!
 [h2]ART & VISUAL EFFECTS[/h2]
  • The following cards received VFX:
    • Ebony Blade (Black Knight)
    • Beast
  • The following cards received updated VFX based on their new abilities:
    • Space Stone
    • Soul Stone
  • After being made aware of issues around the Gambit Variant in the "Dealing with Demons" bundle we're swapping it out with the new X-Men '97 #1 Tyler Kirkham Gambit Variant. We greatly appreciate those who brought this to our attention and we'll continue to work on improving our processes to ensure issues like these are few and far between.
 [h2]AUDIO[/h2]
  • The following cards received SFX:
    • Ebony Blade (Black Knight)
    • Beast
  • The following cards received new voice lines: (EN, CN, FR, ID, JP, KR, ES, TH)
    • Venom
    • Hawkeye
 
BALANCE UPDATES
[h2]Thanos Stone Updates[/h2]We've significantly updated the Infinity Stones to revolve around Thanos, as promised in a past patch. Our goal with this complement of changes is to position Thanos in such a way that the deck is less effective at becoming a shell for the strongest ramp-based strategies, as has been common in the past. We want to give Thanos decks their own distinct identity and to better fulfill the fantasy of aligning oneself with the Mad Titan.We are also aware of concerns that Spider-Ham can be too frustrating a counter to this strategy, as Thanos starts on the left side of the player's hand. If necessary, we'll adjust the Ham to a functionality that is less disruptive. 
  • Sanctuary II - Location Disabled
 
  • Mind Stone
    • [Old] 2/1 - On Reveal: Draw 2 1-Cost cards from your deck.
    • [New] 2/1 - On Reveal: Draw 2 Stones from your deck.
Part of this set of changes does mean abandoning design space we'd previously been interested to explore–distributing Infinity Stones with other game pieces. Our internal testing actually discovered that these designs were less exciting to many playtesters than they were to the internal design group, leading to other cards already changing. In fact, Black Swan at one point was summoning random Infinity Stones, but had to change for that very reason. As such, we're returning Mind Stone to its previous Stone-specific function to better support Thanos. 
  • Reality Stone
    • [Old] 1/1 - On Reveal: Transform this location into a new one. Draw a card.
    • [New] 1/1 - On Reveal: Replace this location with a new one.
  • Soul Stone
    • [Old] 1/1 - Ongoing: Enemy cards here have -1 Power.
    • [New] 1/1 - On Reveal: Draw a card. Ongoing: Thanos can't be discarded or destroyed.
We've kept the cards drawn by all six Stones the same, shuffling a draw from Reality Stone to Soul Stone. This is because we want the Stones that risk having less effect drawing another Stone, and Reality Stone is a strong card on its own merits. 
  • Space Stone
    • [Old] 1/1 - Next turn, you can move one card to this location. Draw a card.
    • [New] 1/1 - On Reveal: Draw a card. Ongoing: Nothing can stop you from playing or moving Thanos.
  • Time Stone
    • [Old] 1/1 - On Reveal: Give Thanos -1 Cost next turn. Draw a card.
    • [New] 1/1 - On Reveal: Give Thanos -1 Cost. Draw a card.
We've strengthened Time Stone–part of our approach in the first place was to ensure that we weakened the Thanos deck enough to release its grip on the metagame. With that goal achieved, we believe the combination of all of these changes will let us add a bit more strength to Time Stone in particular, so that it's more satisfying to play. [h2]Move Update[/h2]As mentioned earlier in the patch notes, we've updated card movement made during the "staging" portion of the turn to resolve before any cards reveal. This affects cards like Vision, but has no impact at all on cards like Iron Fist and locations like Bifrost.We made this change to resolve a number of confusing interactions. First and foremost, this is when the cards visually update already, so it just makes sense to line the resolution up with the game state being represented. Second, this addresses some weirdness unique to Ongoing cards. For technical reasons, Ongoing cards have been built to temporarily turn off when they change locations, in part due to the way these cards can have location-specific abilities and VFX. In the past, you may have heard of some tricky move-based ways to Enchantress a Cosmo, or duck Shang-Chi with Devil Dinosaur–those won't work anymore.There will be a handful of other minor impacts to this change. However, a general guideline of "assume player-made moves will happen before everything else" should lead you to the best sequencing for your cards. 
Bug Fixes
[h2]Card and Location Logic Fixes in 28.x[/h2]
  • Can now play to Super Skrull’s location when an opposing Jean Grey is in play
  • Copies of Iron Lad with Jessica Jones’ ability no longer trigger more than once
  • Miles Morales’ cost is now set appropriately after being affected by The Peak
  • The power bonus of a card played on Krakoa is now accurately applied if the Reality Stone is played to that location on the same turn
[h2]VFX & SFX Fixes in 28.x[/h2]
  • Demon SFX no longer loops indefinitely after the card is dragged
  • Fixed up some card upgrade VFX timing issues
  • Sanctuary II has appropriate SFX (for real this time!)
  • Patriot’s and The Hood’s VFX no longer play at unexpected times
  • Some Cards played on Castle Zemo no longer take an exceptionally long time to swap
[h2]Other Fixes in 28.x[/h2]
  • Bonus Boosters and Daily Offer Shop UI elements no longer overlap if opened at the same time
  • The album tag now scales appropriately in the Card Detail view in the Daily Offer Shop
  • Adjusted text sizes in Thai that were previously too small.
  • The bottom navigation bar now displays properly after initial startup
  • Equip to All UI assets no longer overlap
  • Transitioning from the post-match results back to the main menu no longer jitters
  • If you think you saw a typo in the Future Villains album, no you didn’t
  • League’s reward UI now properly fills the screen
  • “Premium Mystery Variants” text is no longer missing in various places
  • Albums UI is no longer obscured by background elements as you scroll
[h2]Existing Known Issues Fixed[/h2]
  • Claiming multiple rewards from your Collection Level simultaneously no longer results in an error
  • SFX should play when retreating on Turn 1
  • The text for “Mute” is no longer tiny and off-center from the button
  • The “Spotlight” label now appears for cards in Card Detail view