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New Season: Rise of the Phoenix

The new MARVEL SNAP season is about to take flight: Rise of the Phoenix! Inspired by one of the most formidable forces in the X-Men comics, get ready for the hottest season yet!  
RISE OF THE PHOENIX SEASON PASS
For fans of X-Men, the MARVEL SNAP universe is about to heat up like never before. This month's Season Pass gives you the opportunity to unlock a brand new card, variants, avatars, and card backs. It all begins with a powerful entity that predates the known universe - the mighty Phoenix Force! [h2]NEW CHARACTER: PHOENIX FORCE[/h2] [5/6] On Reveal: Revive one of your destroyed cards and merge with it. That card can move each turn.
 [h2]MORE CRISPY SEASONAL REWARDS![/h2][h3][/h3] 
THESE NEW CHARACTERS ARE 🔥
New characters are out in full force! You can find these new cards in the Token Shop, Collector’s Reserves, as well as the all-new Spotlight Cache later this month. [h3]SERIES 5[/h3] Ongoing: Players must play their first card here each turn. (if possible)
  [h3]SERIES 5[/h3] After your opponent plays an Ongoing card here, remove its abilities.
  [h3]SERIES 4[/h3] On Reveal: Replace each other location with this one.
  [h3]SERIES 4[/h3] On Reveal: Copy the lowest-Cost card in your opponent’s hand into your hand. Give it +2 Power.
 [h2]So, when can you expect new cards?[/h2]You can expect new cards to be released weekly - starting with last month’s Season Pass Card, Ghost-Spider, releasing as a Series 5 card on July 3rd.
  • July 3rd: Ghost-Spider - Series 5 Release
  • July 10th: Jean Grey - Series 5 Release
  • July 17th: Echo - Series 5 Release
  • July 24th: Legion - Series 4 Release
  • July 31st: Mirage - Series 4 Release
New Series 4 and Series 5 card releases appear in the Token Shop and Collector’s Reserves as well as the all-new Spotlight Cache later this month. As you level up your Collection Level, there will be Spotlight Caches that guarantee you a Series 4 or Series 5 card or variant when you open them. If you want to know more, check out the blog in-game or on Marvelsnap.com![h3][/h3][h3][/h3] 
BRAND NEW LOCATIONS
You’re going to need to crank up the Air Conditioner for these all-new blazing locations!
  • White Hot Room: First to fill this gets +3 Max Energy.
  • Lake Hellas: 1-Cost cards here have +2 Power.
[h3][/h3] 
BRAND NEW VARIANTS
  • The Phoenix Force - Horley - Season Pass
  • Magik - Phoenix Force - Season Pass
  • Colossus - Phoenix Force - Season Pass
  • Black Bolt - 3099 - Super Rare
  • Deadpool - Max Grecke - Rare
  • Misty Knight - Sports - Rare
  • Nova - Volmi - Super Rare
  • Adam Warlock - Alex Horley - Ultimate
  • Jean Grey - Artgerm - Super Rare
  • Jean Grey - Phillip Tan - Super Rare
  • Psylocke - Dan Hipp - Rare
  • Agatha - Dan Hipp - Rare
  • Mystique - Elizabeth Torque - Super Rare
  • Red Skull - Giulio - Rare
  • Wong - Band - Super Rare
  • Echo - Peach Momoko - Super Rare
  • Jean Grey - Pixel - Rare
  • Omega Red - 3099 - Super Rare
  • Magneto - Dan Hipp - Rare
  • Red Skull - Venomized - Super Rare
  • Moon Knight - Pixel - Rare
  • Mystique - Artgerm - Ultimate
  • Legion - Dan Hipp - Rare
  • America Chavez - Rian Gonzales - Super Rare
  • Black Widow - Dan Hipp - Rare
  • Mister Sinister - Sinister London - Rare
  • Ghost Rider - Kim Jacinto - Super Rare
  • Mirage - Pixel - Rare
  • Mirage - Peach Momoko - Super Rare
  • Legion - Band - Super Rare
  • Deathlok - Chibi - Rare
  • Mirage - Maria Wolf - Super Rare
  • Mystique - Pixel - Rare
[h3][/h3] 
🌶️SPICY NEW BUNDLES🌶️
These Exclusive Bundles are available for a limited time! And don’t forget that you can use any new variant even if you don’t yet own the base card. Here are the upcoming bundles:[h2]Patriots[/h2]
  • Patriot July 4th Variant & Avatar
  • Cyclops July 4th Variant & Avatar
  • Misty Knight Summer Vacation Variant & Avatar
  • 1700 Credits
  • 600 Gold
  • 155 Patriot Boosters
  • 155 Cyclops Boosters
  • 155 Misty Knight Boosters
[h3]Price: $19.99[/h3][h2][/h2][h2]The Power to Move You[/h2]
  • Falcon Phoenix Force Variant & Avatar
  • Iron First Phoenix Force Variant & Avatar
  • 1500 Credits
  • 500 Tokens
  • 155 Falcon Boosters
  • 155 Iron First Boosters
  • Title: The Weather Here Sucks
[h3]Price: $14.99[/h3][h2][/h2][h2]Don’t Touch the Ocean![/h2]
  • Namor Phoenix Force Variant & Avatar
  • 600 Credits
  • 1000 Gold
  • 465 Namor Boosters
  • Title: Thiccture Perfect
[h3]Price: $9.99[/h3][h2]Cosmic Wildfire[/h2]
  • Black Panther Phoenix Force Variant & Avatar
  • 2000 Credits
  • 6000 Tokens
  • 310 Black Panther Boosters
  • Title: My Abs Have An On-Reveal Effect
[h3]Price: 7500 Gold[/h3][h2][/h2][h2][/h2][h2]Love & Thunder[/h2]
  • Thor Variant & Avatar
  • Lady Sif Variant & Avatar
  • Heimdall Variant & Avatar
  • 2 Cardbacks
  • 155 Thor Boosters
  • 155 Lady Sif Boosters
  • 155 Heimdall Boosters
  • Title: I Survived Nexus Events
[h3]Price: $9.99[/h3][h2]Ring of Fire[/h2]
  • Shang Chi Phoenix Force Variant & Avatar
  • 3500 Credits
  • 1000 Tokens
  • 465 Shang-Chi Boosters
  • Title: Groot’s Chiropractor
[h3]Price: 3500 Gold[/h3][h2][/h2][h2]Artist Showcase: Rian Gonzales[/h2]
  • Rescue Chibi Variant & Avatar
  • Scarlet Witch Chibi Variant & Avatar
  • 3500 Credits
  • 155 Rescue Boosters
  • 155 Scarlet Witch Boosters
[h3]Price: 2500 Gold[/h3]  Join us in celebrating Rise of the Phoenix! With new characters, locations, and surprises waiting around every corner, let’s make this season a scorcher!If you’re planning on attending San Diego Comic Con, make sure to come by and say hello! We’re hosting a panel called ‘Art of MARVEL SNAP: Behind the Scenes’ with a few artists and Second Diners like Dan Hipp, Ryan Benjamin, Jomaro Kindred, and more. See you there!

New Season: Spider-Versus

Swing into action during MARVEL SNAP’s newest season, Spider-Versus! In this thrilling new season, you'll join forces with iconic web-slingers, face off against menacing villains, and unravel the secrets of the Spider-Verse. Are your spider-senses tingling yet?[h3][/h3] 
SPIDER-VERSUS SEASON PASS
Spider-Versus Season Pass features some incredible Spider-People from across the multiverse, including the brand new Ghost-Spider! As you progress through the season, you'll have the opportunity to unlock a brand new card, variants, avatars, and card backs, all inspired by the exhilarating world of the Spider-Verse. [h2]NEW CHARACTER: GHOST-SPIDER[/h2] [2/3] On Reveal: The last card you played moves here.
  [h2]THERE ARE MORE SEASONAL REWARDS![/h2][h3][/h3] 
NEW CARDS & MORE
Spider-Versus is our first ever season with Series 4 direct releases! [h3]SERIES 5[/h3] After ANY card is played here, this moves to another location.
  [h3]SERIES 4[/h3] On Reveal: Transform the highest-cost card in your opponent's hand into a Pig, keeping its Power and Cost.
  [h3]SERIES 4[/h3] The first time this moves to a location, destroy an enemy card there.
  [h2]So, when can you expect new cards?[/h2]You can expect new cards to be released weekly - starting with last month’s Season Pass Card, Nebula, releasing as a Series 5 card on June 5th.
  • June 5th: Nebula - Series 5 Release
  • June 12th: Silk - Series 5 Release
  • June 19th: Spider-Ham - Series 4 Release
  • June 26th: Spider-Man 2099 - Series 4 Release
New Series 4 and Series 5 card releases appear in the Token Shop and Collector’s Reserves. [h2]Series Drops[/h2]In the patch later this month, we’ll have a few cards dropping to a lower series.
  • Cards dropping from Series 5 to Series 4:
    • Snowguard
    • Stegron
  • Cards dropping from Series 4 to Series 3:
    • Shanna
 [h3][/h3] 
BRAND NEW LOCATIONS
Spider-Verses explores across the multiverse and features all-new locations!
  • Aunt May’s: The first card you play here gets +3 Power and moves.
  • Great Web: After each turn, move one card to the Web for a random player.
[h3][/h3] 
BRAND NEW VARIANTS
  • Ghost-Spider - Venomized - Super Rare
  • Ghost-Spider - Pixel - Rare
  • Ghost-Spider - Rose Besch - Super Rare
  • Mister Negative - Faye - Rare
  • Silk - Skottie Young - Rare
  • Silk - Venomized - Super Rare
  • Silk - Pixel - Rare
  • Vulture - Giulio - Rare
  • Hobgoblin - Pixel - Rare
  • Venom - In-Hyuk Lee - Ultimate
  • Kraven - Davila - Super Rare
  • Spider-Ham - Peter Porker - Rare
  • Spider-Ham - Venomized - Super Rare
  • Spider-Ham - Dan Hipp - Rare
  • Electro - Kim Jacinto - Ultimate
  • Agent 13 - Dan Hipp - Rare
  • Spider-Woman - Rian - Super Rare
  • Debrii - Dan Hipp - Rare
  • Spider-Man 2099 - Dan Hipp - Rare
  • Spider-Man 2099 - Francesco Mattina - Super Rare
  • Spider-Man 2099 - Skottie Young - Rare
  • Spider-Man - Dan Hipp - Rare
  • Iron Man - Alex Garner - Ultimate
  • America Chavez - Venomized - Super Rare
  • Crystal - Pixel - Rare
[h3][/h3] 
BRAND NEW BUNDLES
These Exclusive Bundles are available for a limited time! And don’t forget that you can use any new variant even if you don’t yet own the base card. Here are the upcoming bundles:[h2]Itsy Bitsy Spider[/h2]
  • Baby Miles Morales Variant & Avatar
  • Miles Morales Card Back
  • 3500 Credits
  • 155 Miles Morales Boosters
  • Title:I Kid, Arachnid
[h3]Price: 2500 Gold[/h3][h2][/h2][h2]Hard Eight[/h2]
  • Noir Doctor Octopus Variant & Avatar
  • Noir Black Cat Variant & Avatar
  • 1500 Gold
  • 1000 Credits
  • 500 Tokens
  • 155 Doctor Octopus Boosters
  • 155 Black Cat Boosters
[h3]Price: $19.99[/h3][h2][/h2][h2]Mech-urt Connors[/h2]
  • Mech Lizard Variant & Avatar
  • 5500 Credits
  • 465 Lizard Boosters
[h3]Price: 4500 Gold[/h3][h2]Bring the Pain[/h2]
  • 3099 Hobgoblin Variant & Avatar
  • 3099 Scorpion Variant & Avatar
  • 4000 Gold
  • 155 Hobgoblin Boosters
  • 155 Scorpion Boosters
[h3]Price: $29.99[/h3][h2][/h2][h2]Not Quite A Bird[/h2]
  • Iban Coello Darkhawk Variant & Avatar
  • 1000 Credits
  • 310 Darkhawk Boosters
[h3]Price: $29.99[/h3][h2][/h2][h2]I Don’t Like Sandman[/h2]
  • Salty Sandman Variant & Avatar
  • Title: Kind of a Jerk
  • 2000 Tokens
  • 1000 Credits
  • 155 Sandman Boosters
[h3]Price: 3000 Gold[/h3][h2]Festival of Flight[/h2]
  • Aero Variant & Avatar
  • 500 Credits
  • 500 Gold
  • 155 Aero Boosters
[h3]Price: $4.99[/h3][h2]Artist Showcase: Fiona Hsieh[/h2]
  • Carnage Variant & Avatar
  • Venom Variant & Avatar
  • 2000 Gold
  • 155 Carnage Boosters
  • 155 Venom Boosters
[h3]Price: $19.99[/h3][h2]Spandexcellent[/h2]
  • Kael Spider-Man Variant & Avatar
  • Title: Most Spandexcellent
  • 3500 Tokens
  • 1000 Credits
  • 310 Spider-Man Boosters
[h3]Price: 6000 Gold[/h3][h2][/h2][h2]Atlantis Beach Club[/h2]
  • Wave Variant & Avatar
  • Namor Variant & Avatar
  • Cosmo Variant & Avatar
  • Atlantis Cardback
  • Trident of Namor Cardback
  • 155 Wave Boosters
  • 155 Namor Boosters
  • 155 Cosmo Boosters
[h3]Price: $9.99[/h3]  Join us in the Spider-Versus season and become a part of the ever-expanding world of the Spider-Verse. With new characters, locations, and surprises waiting around every corner, it's time to don your mask and embrace your inner web-slinger!

Conquer the Game with Conquest: A New Way to Play and Win!


Get ready to embark on a thrilling adventure with the all-new Conquest! This exciting mode brings a fresh twist to the game, challenging players to climb the ranks, earn medals, and ultimately unlock exclusive rewards. We're here to guide you through this action-packed mode, breaking down everything you need to know to conquer each tier and claim your victory!
 
Overview of Conquest

Conquest is an adrenaline-pumping journey where players enter a series of competitive runs, each with increasing difficulty. Your objective? Rack up consecutive wins against other players and advance through the tiers: Proving Grounds, Silver, Gold, and the ultimate challenge, Infinity. With each victory, you'll earn medals and secure your spot in the next Conquest. And as you progress, the rewards only get better!
 
Conquest Tiers

Each Conquest tier presents a unique challenge that will put your skills to the test. As you climb the ranks, the difficulty increases, but so do the rewards! Here's a full breakdown of each tier:
[h2][/h2]
The Ultimate Challenge: Infinity Conquest

Unlike the other tiers (which are always available), you can only play the Infinity Conquest during the final week of the season. Save up those Infinity Tickets, and get ready for a wild week of competition. Win, and you'll be awarded an Infinity-Framed copy of your current Avatar – the ultimate symbol of your triumph. This exclusive reward can only be obtained by conquering the Infinity Conquest.
 
The Medal Shop: Your Reward Headquarters

The Medal Shop is your one-stop destination for turning hard-earned medals into fantastic rewards. Offering new items each week, the shop provides a selection of rewards for you to enjoy. Most items can only be purchased once. Rack up enough purchases, and you'll unlock a bonus reward for the season. And with each new season comes a fresh, new Medal Shop.
 
  • Spider-Versus Medal Shop
Each week, the next row of items will unlock. Most items can only be purchased once.
 
  • Spider-Versus Bonus Reward
Each season has a unique reward that is earned by making enough Medal Shop purchases.
 
Battle Mode: The Most-High Skill Way to play MARVEL SNAP

Conquest uses Battle Mode as its format. Battle Mode is different from regular MARVEL SNAP. Battle Mode pits two opponents against each other through multiple rounds. Each player starts with 10 health. Instead of Cubes, what’s at stake is the amount of damage the winner will deal to the loser. If you can deplete your opponent’s health to zero, you win! In Battle Mode, the stakes become front and center. Every SNAP and Retreat takes extra meaning, as every point of health is critical to remaining alive.

Further, each player’s deck is locked for the duration of the Battle. This means you’ll quickly learn what cards are in their deck, and your opponent might be aware of what sneaky tricks you’re hiding. Keeping track of what cards in your deck haven’t been seen by your opponent can make all the difference in whether you can squeeze out an extra SNAP.


 
Do You Have What It Takes?

Conquest offers an exhilarating new way to play, filled with thrilling challenges, enticing rewards, and new strategy. Are you ready to conquer the tiers and claim your place among the champions? Dive into Conquest today and begin your journey to the top!

Patch Notes - Jun 13, 2023

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the app store! 
PATCH HIGHLIGHT
  • New Game Mode: Conquest
    • With this patch, we are excited to release a new game mode: Conquest. Found in the “Game Modes” section of the bottom Navigation Bar, players can enter Conquests of varying difficulty, earn Medals by playing games, and get exclusive rewards in the Medal Shop.
    • Conquest is unlocked after completing the Recruit Season Pass.
    • Check out the Conquest blog post for more information!
 
GENERAL UPDATES
  • New to the Token Shop - Mystery Series 3!
    • Open Mystery Series 3 cards for 1,000 Tokens to gain an unowned Series 3 card for your collection
  • Weekend Missions
    • Weekend Missions offer more goals and rewards for players, beyond their current Daily Missions and Weekly Missions. With the initial release of this feature, each weekend will have three Weekend Missions:
      • Win Games to Earn Credits
      • Win Games with Season Pass Card to Earn Gold
      • Win Games with Newly Released Card to Earn Tokens
    • Each of these reward amounts will vary depending on the difficulty of the mission. There will be Weekly Missions available for each new card release. Weekly Missions for a Newly Released Card are a great way to earn back Tokens with your new cards – essentially reducing the overall Token cost!
  • Series Drop Updates: Some cards have dropped to a lower series.
    • Cards dropping from Series 5 to Series 4:
      • Snowguard
      • Stegron
    • Cards dropping from Series 4 to Series 3:
      • Shanna
 
BALANCE UPDATES

We’ve got one major change this week, and two smaller adjustments we anticipate will make some of our lesser-played cards a lot more fun. We know this patch is coming a couple weeks after High Evolutionary’s release, but bear in mind we implemented these changes well in advance of his release, so we’ll be using OTAs and our next patch to address changes that may be related to that card’s impact on the metagame.
[h2][/h2][h2]CARD UPDATES[/h2]
  • Galactus:
    • [Old] 6/2 - On Reveal: If this is your only card here, destroy all other locations.
    • [New] 6/7 - On Reveal: If you're winning this location and this is your only card here, destroy all other locations.

Galactus is a card we’ve kept a close eye on since release. His ability warps the game, changing the goal for both players from claiming two locations to waging war around cards that “counter” him/his finishers and priority. We don’t mind mixing things up a bit from time to time in that regard, but Galactus’s play rate was moving past the thresholds we set to determine both competitive diversity and also how frequently the game gets reduced to that state. Because Galactus is inherently counterable, we waited to see if the metagame could sort itself out, but it hasn’t. Galactus’s popularity has increased, his winrate has only grown, and many players don’t even enjoy beating him–these are problems worth solving.

The original design for Galactus is difficult to rebalance, because it has essentially one value we can adjust: Power. However, lower Power can mean that Galactus always loses priority, making post-Galactus counters like Shang-Chi or Enchantress difficult to play. Meanwhile, increases may let you beat these cards more naturally, especially Professor X. Either way, it’s still all about the counters. We considered making him the first true 7-Cost card, but that was just less fun and weaker with the same issues. We also considered full redesigns for Galactus but didn’t find anything that cleared our bar, which is very high.

Ultimately, we decided to make Power a functional way for us to tune Galactus, which led us to this additional “winning” restriction. Caring about winning this way lets players contest Galactus within the core fun of SNAP–using Power to challenge for locations. Relying exclusively on counters is frustrating because neither player has much control over their appearance, but every deck should have the ability to muster 7 Power. We expect he’ll be stronger in decks that play him on turn 6 after Hobgoblin or Nimrod, but worse in the stronger, more popular Galactus archetypes. If this change proves too much or too little, it’s also given us the ability to tune him further via OTA and find the healthiest spot.
  • Maria Hill:
    • [Old] 2/3 - On Reveal: Add a random 1-Cost card to your hand.
    • [New] 2/3 - On Reveal: Add a random 1 or 2-Cost card to your hand.

We’re giving Maria Hill the ability to roll a 2-Cost card primarily to make her a better thematic parallel to Agent Coulson. We expect this to be a slight buff as you’ll occasionally get a better card from her, and half the time your Quinjet will provide a discount in those scenarios too. Not a huge mover, but a more enjoyable card.
  • Dazzler:
    • [Old] 4/4 - Ongoing: If you have 4 cards at each location, +6 Power.
    • [New] 3/2 - Ongoing: +2 Power for each location that's full on your side.

Dazzler’s old ability didn’t give enough of a boost to reflect the level of investment that filling your board demands, and never really found a home competing against many of our strongest 4-Cost cards. We decided to give her more incremental boosts as you fill locations, which also lets her benefit from Space Throne, and shifted her rate to 3-Cost. In addition to changing up the competition, she may have a home alongside Brood with Silver Surfer, in Patriot with Ultron, or other shells.
 
BUG FIXES
  • Fixed an issue that caused the Choose Your Card section to appear to be claimable after it's already been claimed.
  • Fixed an issue with Moon Girl and Miles Morales that caused incorrect costs being displayed.
  • Fixed an issue with Jessica Jones’ VFX that caused it to appear in the wrong location.
  • Added Snowguard’s artist information to each card version.
  • Adjusted how Klyntar’s symbiote handles ongoing cards with modified power to be more intuitive and retain the adjusted values
  • Sliding off a purchase button without releasing should now cancel the purchase confirmation
  • Iron Lad boosters should no longer be missing their art asset.
  • Fixed an issue where Crystal’s ink mod could display incorrectly in some views.
  • Fixed an issue that would occasionally softlock players when swapping avatars.
  • Fixed an issue where your selected deck would unexpectedly change away from your last selected one.
  • Variant rarity labels should now be properly localized.
  • Players are no longer prompted to swap in variants if all of their decks with that card already use that variant.
  • Fixed an issue that occasionally prevented SFX from playing when claiming a new card.
  • Upgrade particles should no longer remain visible when you’ve filtered those cards out of the collection view.
  • Fixed issues with some text and assets appearing incorrectly.
 
KNOWN ISSUES LIST
  • The Mystery Series 3 section in the Token Shop can continue to appear purchasable after you’ve become Series 3 complete and will display an error if you try to purchase.
  • The Mystery Series 3 option in the Token Shop may not initially be available when upgrading to the newest patch until after the next 8 hour shop refresh.
  • The Pinned Card button in the Token Shop has a visual-only bug that persists after you’ve claimed that card but does not function.
  • In rare circumstances the Weekly Spotlight card can be purchased more than once.
  • The Pinned Card UI can sometimes disappear when scrolling through the Token Shop.
  • Intro animations can overlap between Thanos and High Evolutionary.
  • Hulks generated by Gamma Lab show VFX for High Evolutionary but do not receive the updated ability.
  • VFX associated with High Evolutionary’s evolved cards can occasionally persist after the card or location has been destroyed.
  • Evolved Shocker’s VFX initially has incorrect targeting.
  • High Evolutionary’s VFX will persist after Attilan activates.
  • Friendly battle’s victory/defeat screen is missing it’s banners
  • Missions may not visually update properly when on the missions screen as the timer rolls over
  • The name of your chosen deck is no longer displaying during the matchmaking screen
  • Can navigate between menus when the settings window is open
  • Hard restarting your app in the middle of a Fast Upgrade can cause an error to occur after you’ve restarted necessitating another restart to fix it.
  • SFX do not play when retreating on Turn 1.
  • It can be difficult to interact with the emotes in-match on some devices.
  • If you have the Series 3 card focused when the shop rolls, the screen will be blank for a moment.
  • Banner VFX displays the wrong turn timer when Kang rewinds time.
  • It can be hard to add or delete letters in the deck name on Android.
  • Reconnecting text doesn’t show all the time when Reconnecting to a Friendly battle.
  • Sandman and Electro may not visually show the power on a location if the location is locked down.
  • After the shop rolls over, some assets might be missing (should be resolved after playing a match).
  • Spamming the Pin button on items in the Token Shop may cause an Aw Snap error.
  • Mission reward icons may be missing.
  • Ongoing abilities delay the merge VFX for Klyntar.
  • Mysterio’s token doesn’t update appropriately in all views when a using a variant.
  • Cards that changed abilities such as Mystique may not show the updated ability text if returned to hand.
  • Spectrum’s VFX for indicating which cards will be impacted by her ability aren’t always displaying
  • When played on Sinister London, Omega Red’s copy plays its VFX multiple times.
  • Cards in the Fast Upgrade section occasionally show the incorrect art.
  • Quantum Realm doesn't reduce the power of cards that have their cost and power swapped.
  • Some item names in bundles have too-small fonts or can be cut off in some languages.
  • Series 3 Token shop may show duplicate items before it’s rolled through each card..
  • New Release cards don’t show your available tokens in the Shop UI.
  • Token Shop doesn’t always snap to the currently-focused card.
  • Time Stone doesn’t visually grant energy on the orb.
  • Can edit a deck’s name from the wrong UI if simultaneously pressing both Set Card Back and Edit Deck Name
  • Some elements of the splash screen may be visible across adjacent screens
  • The “Next” button in Friendly Battle may be missing its asset on some iOS devices
  • The carousel UI may not fully extend vertically to the top of the screen for some devices
  • Kang’s Rewind button no longer completely covers the End Turn button visually
  • If the Nexus’ power level hits the power cap, upon sharing to other locations with 1 or more power it can overflow and wrap around to a negative value
  • If you own all Series 4 and 5 cards as well as all Ultimate variants then the token shop will become inaccessible for Series 3 cards as well
  • Notification pips can sometimes be visible beneath the card detail view
  • Logging out and attempting to sign in via a different method can result in a hang on the Assembling splash
  • When Scarlet Witch or Reality Stone changes a location to Project Pegasus or Tinkerer's Workshop, this location can trigger two turns.
  • The red pip for daily credits isn’t always visible
  • Corners of cards can appear cut off when tilted during the card detail view
  • Colleen Wing’s VFX play more than once when discarding a card
  • A long delay can occur an indestructible card such as colossus is played on Murderworld
  • Gold and Season XP assets are missing in the expanded mission details view
  • Snowguard’s VFX can persist to the reward collection screen
  • Infinity Stone card descriptions overlap the art assets in Korean
  • The Spanish language option displays incorrectly in language selection
  • Collection Level Trophy Road assets are occasionally slow to load
  • The position of the Series Label and Nameplate adjusts slightly when viewing Artist Details
  • Player and Opponent text emotes occasionally overlap on some devices
  • Upgrade button not greyed out when the player doesn’t have enough credits
  • [PC] Navigation buttons may disappear if redirected to the browser via carousel links
  • [PC] The Carousel can be hard to scroll.
  • [PC] Switching languages after switching between Windowed and Windowed Fullscreen can cause text elements to disappear in the UI.
  • [PC] Certain SFX continue to play when the game is no longer in focus.
  • [Conquest][PC] The continue/next buttons after conceding are partially obscured
  • [Conquest][PC] The matchmaking screen will frequently flicker
  • [Conquest] In rare circumstances, the server may not update conquest progress immediately and an error will display which requires a restart to resolve.
  • [Conquest] Repeatedly tapping on screen as you exit Conquest may cause the UI to break and require a restart to fix
  • [Conquest] If viewing reward items as the conquest timer rolls over the medal conversion screen won’t display
  • [Conquest] Occasionally the exclusive card progress bar doesn’t update until you’ve switched screens
  • [Conquest] Some oddities can be seen with asset layering
  • [Conquest] The infinity tower’s VFX glow can persist to other screens
  • [Conquest] The conquest reward assets may not display correctly in all languages
  • [Conquest] Scrolling between conquest towers in some languages may cause a hitch to occur
  • [Conquest] Sometimes when entering the conquest menu the UI isn’t centered
  • [Conquest] “NEW” isn’t properly localized for non-English
  • [Conquest] In some languages the titles of items in the Medal Shop can overlap their assets

Patch Notes - May 16, 2023

PATCH HIGHLIGHTS
  • Kitty Pryde Returns
    • Kitty Pryde returns to MARVEL SNAP with a brand new ability. We will grant Kitty Pryde base card to ALL players. For new accounts created after today’s patch, Kitty Pryde will be available in Series 5.
 
  • New Feature: Deck Cosmetics Customization
    • Cosmetic customizations by deck (card back, title, avatar) Avatars and Titles can now be applied to each deck separately!
    • Please Note: The first time you login this patch, your active deck will be changed to the first deck in your list. We apologize for this inconvenience!
 
  • Seasonal Series Drop: Some cards have dropped down to a lower series!
    • Cards dropping from Series 5 to Series 4:
      • Master Mold
      • Negasonic
      • Nimrod
    • Series 4 to 3:
      • Sentry
      • Silver Surfer
      • Dazzler
      • Shadow King
      • Sauron
      • Ghost
    • Cards staying in Series 4:
      • Darkhawk
      • Knull
 
GENERAL UPDATES
  • Ranked Mode
    • The number of Cubes required to Rank Up have decreased from 10 Cubes to 7 Cubes.
    • The number of Bonus Ranks gained when Tiering up has been reduced from 5 Ranks to 3 Ranks. (Example: When ranking up from rank 29, a player will go to Rank 33 instead of Rank 35.)
Developer Note: We’re continuing to make adjustments to Ranked Mode that will improve the overall experience for players. The changes coming with this patch feature some adjustments to the matchmaking algorithm and updates to the number of Cubes/Ranks while progressing through the season. There are more changes planned for future patches! 
  • When purchasing an item from the shop, you must now Press and Hold the button to confirm your purchase. This should help reduce/remove any accidental purchases!
  • Added Series 1 and Series 2 labels to cards from those series
 
AUDIO
  • Voice Over Updates
    • Indonesian VO mixed & mastered
    • Thanos VO added for Spanish, French, Japanese, Chinese & Korean
  • General Updates
    • Fixed bug which would over trigger card flare SFX in collection screen and in-game
 
BALANCE UPDATES
This is a light week relative to the excitement of recent patches. The metagame as April ended featured a diverse metagame with healthy win rates and cube gain rates, and only a couple small popularity outliers. We’ll have more news for you soon on the future of our OTA balance patches, but today is mostly just a couple card reworks. 
CARD UPDATES
  • Kitty Pryde - Released with new design!
    • [Old]1/0 - You can return this to your hand to gain +2 Power.
    • [New] 1/0 - When this returns to your hand, +2 Power. Returns at the start of each turn.
As we previously announced, Kitty Pryde will be returning to the game this week with her new ability. She’ll be Series 5 and awarded to all active accounts today.
  • Crystal
    • [Old] 4/4 - On Reveal: If this is at the middle location, shuffle your hand into your deck and draw 3 cards.
    • [New] 4/4 - On Reveal: Each player draws a card.
Crystal has been one of a handful of cards seeing incredibly low play and win rates for quite some time now, and an obvious buff candidate. We debated maintaining the direction of the current effect by removing the middle restriction, increasing the cards drawn, etc. But the tricky thing is that we don’t want an effect like Crystal’s to be strong. SNAP decks are only 12 cards and we don’t want those cards to play out the same every time, so we’re very careful about letting players draw cards. This rework aimed to make a simple, appropriate Crystal that could be fun alongside a variety of cards.
  • Wave
    • [Old] 3/3 - On Reveal:Next turn, cards in both players' hands cost 4.
    • [New] 3/3 - On Reveal:All cards cost 4 until the end of next turn.
    • Wave’s cost reduction occurs after other effects that reduce card costs.
In addition to a text update that clarifies when Wave’s effect begins, we’ve also made a rather large adjustment “under the hood.” Wave will now begin to apply after effects that reduce card costs, rather than before. That means She-Hulk, Death, etc. will always cost 4 while Wave is in effect. We don’t take lightly that this change kills a few decks, but Wave has been far too constraining on our ability to use cost reduction as a synergy reward in future designs. Leaning on Wave is just always better than dedicating your deck to the actual synergy–we’ve seen that with Death since both cards went live, and we’ll continue seeing it without this action.
  • Death
    • [Old] 9/12 - Costs 1 less for each card destroyed this game.
    • [New] 8/12 - Costs 1 less for each card destroyed this game.
As Death’s current performance is essentially dependent on Wave and Galactus, we wanted to improve her playability in other decks now that the interaction with Wave has changed. This may not be enough, and if we see Death take a huge dive we’ll come back and look at how these values can be adjusted further to ensure Death remains a meaningful card for dedicated Destroy decks.
  • White Queen (Text-only change)
    • [Old text] 4/6 - On Reveal:Draw a copy of the highest Cost card in your opponent's hand.
    • [New text] 4/6 - On Reveal:Copy the highest-Cost card in your opponent's hand into your hand.
This is just a text revision to resolve some ongoing confusion about what White Queen exactly does and how it interacts with cards like Widow’s Bite. In the future, we may pursue establishing some kind of shorthand for copying a card into your hand, but for now we’re just going with the clearest expression of the card’s function.
     
    BUG FIXES
    • Retreating while Kang is rewinding should no longer cause an Aw Snap error.
    • Quake’s shuffling of locations should no longer prevent Shuri’s buff from being applied.
    • “Rare” and “Super Rare” labels on cards should now be properly translated.
    • Energy UI assets should no longer overlap when gaining extra energy.
    • Speech bubble UI should no longer be hidden by cards in hand.
    • Sandman and Electro should no longer show their VFX if they’ve been morphed into another card.
    • Playing Hulk Buster on Iron Fist should now correctly show the merged card move.
    • The “Set as Favorite” text should no longer overlap with the star UI icon in most languages.
    • Snowguard (Hawk) should no longer cause an Aw Snap to occur when played on Knowhere with other On Reveal cards.
    • Knowhere’s VFX for On Reveal cards should no longer display when the location is disabled by Snowguard (Hawk).
    • Unseen cards with reference cards (such as Snowguard) should now show their reference cards when viewed for the first time in the Token Shop.
    • Many localization adjustments to the size of text in Thai.
    • She-Hulk adjusted so her fist no longer obscures her power.
    • Spaces should be better handled by card search in the collection.
    • Cards that have had their power altered by other cards should show the proper adjustments in the card detail view.
    • The Season pass should now include the Mystery Variant reward on the Free Track.
    • The Weekly Spotlight should now update appropriately when new cards are released and previous cards move into the S4/S5 slot.
    • Player’s Token balance should be visible while viewing a card in the Token Shop.
    • Jeff should be able to move where he pleases after being returned to hand by Beast
    • [PC] Playing Sentry should no longer cause an Aw Snap error.
     
    KNOWN ISSUES LIST
    • It can be difficult to interact with the emotes in-match on some devices.
    • The Season Pass spotlight card text is too large in some languages.
    • Set as Favorite icon overlaps with the text icon in some languages.
    • If you have the Series 3 card focused when the shop rolls, the screen will be blank for a moment.
    • Banner VFX displays the wrong turn timer when Kang rewinds time.
    • It can be hard to add or delete letters in the deck name on Android.
    • Reconnecting text doesn’t show all the time when Reconnecting to a Friendly battle.
    • Two players snapping on the same turn can cause the displayed energy pips to be incorrect.
    • Sandman and Electro may not visually show the power on a location if the location is locked down.
    • After the shop rolls over, some assets might be missing (should be resolved after playing a match).
    • The new player flow can be bypassed in some situations and cause the client to break until restarting.
    • Spamming the Pin button on items in the Token Shop may cause an Aw Snap error.
    • Scrolling through the Shop can conflict with the newly added horizontal scrolling of the Token Shop.
    • Claimed Series 3 Cards in the Token Shop can appear to remain claimable until you’ve exited and returned to the shop.
    • Mission reward icons may be missing.
    • Ongoing abilities delay the merge VFX for Klyntar.
    • Mysterio’s token doesn’t update appropriately in all views when using a variant.
    • Cards that changed abilities such as Mystique may not show the updated ability text if returned to hand.
    • Spectrum’s VFX for indicating which cards will be impacted by her ability aren’t always displayed.
    • When played on Sinister London, Omega Red’s copy plays its VFX multiple times.
    • Cards in the Fast Upgrade section occasionally show the incorrect art.
    • Quantum Realm doesn't reduce the power of cards that have their cost and power swapped.
    • Some item names in bundles have too-small fonts or can be cut off in some languages.
    • Series 3 Token shop may show duplicate items before it’s rolled through each card..
    • New Release cards don’t show your available tokens in the Shop UI.
    • Token Shop doesn’t snap to the currently-focused card.
    • Several currency/cache icons do not display in front of the UI/background when focused.
    • Some variants have artist/variant name text that clips out of the nameplate.
    • There can be a visual blip in the shop page.
    • Time Stone doesn’t visually grant energy on the orb.
    • Snowguard’s Artist Info is missing for its token cards.
    • Can edit a deck’s name from the wrong UI if simultaneously pressing both Set Card Back and Edit Deck Name
    • Carousel images are occasionally not sized appropriately to the screen’s resolution
    • Some elements of the splash screen may be visible across adjacent screens
    • The “Next” button in Friendly Battle may be missing its asset on some iOS devices
    • Entering long character Deck names can cause some UI elements to be misaligned and overlap
    • The carousel UI may not fully extend vertically to the top of the screen for some devices
    • The Deck icon shifts when transitioning between the Collection and the Card Selection screens
    • Kang’s Rewind button no longer completely covers the End Turn button visually
    • If the Nexus’ power level hits the power cap, upon sharing to other locations with 1 or more power it can overflow and wrap around to a negative value
    • If you own all Series 4 and 5 cards as well as all Ultimate variants then the token shop will become inaccessible for Series 3 cards as well
    • Notification pips can sometimes be visible beneath the card detail view
    • Sometimes bundle assets can overlap each other
    • Logging out and attempting to sign in via a different method can result in a hang on the Assembling splash
    • When Scarlet Witch or Reality Stone changes a location to Project Pegasus or Tinkerer's Workshop, this location can trigger two turns.
    • The red pip for daily credits isn’t always visible
    • Corners of cards can appear cut off when tilted during the card detail view
    • Colleen Wing’s VFX play more than once when discarding a card
    • A long delay can occur an indestructible card such as colossus is played on Murderworld
    • Gold and Season XP assets are missing in the expanded mission details view
    • Snowguard’s VFX can persist to the reward collection screen
    • Infinity Stone card descriptions overlap the art assets in Korean
    • The Spanish language option displays incorrectly in language selection
    • Collection Level Trophy Road assets are occasionally slow to load
    • The position of the Series Label and Nameplate adjusts slightly when viewing Artist Details
    • Player and Opponent text emotes occasionally overlap on some devices
    • Upgrade button not greyed out when the player doesn’t have enough credits
    • The Free Series 3 Card in the token shop appears to be claimable again for a short time after claiming it
    • [PC] Avatar selection for PC users may be misaligned
    • [PC] Navigation buttons may disappear if redirected to the browser via carousel links
    • [PC] The Carousel can be hard to scroll.
    • [PC] Switching languages after switching between Windowed and Windowed Fullscreen can cause text elements to disappear in the UI.
    • [PC] Certain SFX continue to play when the game is no longer in focus.